| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneContext.cpp | 30 os::IAllocator* allocator in Create() argument 33 NW_NULL_ASSERT(allocator); in Create() 35 SceneNodeArray sceneNodes(allocator); in Create() 36 UserRenderNodeArray userRenderNodes(allocator); in Create() 37 ModelArray models(allocator); in Create() 38 SkeletalModelArray skeletalModels(allocator); in Create() 39 LightArray lights(allocator); in Create() 40 FragmentLightArray fragmentLights(allocator); in Create() 41 VertexLightArray vertexLights(allocator); in Create() 42 HemiSphereLightArray hemiSphereLights(allocator); in Create() [all …]
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| D | gfx_SceneNode.cpp | 37 os::IAllocator* allocator in Create() argument 40 NW_NULL_ASSERT(allocator); in Create() 42 void* memory = allocator->Alloc(sizeof(SceneNode)); in Create() 46 allocator, ResSceneNode(), m_Description); in Create() 48 Result result = node->Initialize(allocator); in Create() 62 os::IAllocator* allocator in Create() argument 65 NW_NULL_ASSERT(allocator); in Create() 69 void* memory = allocator->Alloc(sizeof(SceneNode)); in Create() 73 allocator, resNode, description); in Create() 75 Result result = node->Initialize(allocator); in Create() [all …]
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| D | gfx_ParticleContext.cpp | 30 os::IAllocator* allocator in Create() argument 33 NW_NULL_ASSERT(allocator); in Create() 35 VEC3Array emissionPositions(allocator); in Create() 36 U16Array emissionParents(allocator); in Create() 37 F32Array particleWorkF32(allocator); in Create() 38 VEC3Array prevTranslate(allocator); in Create() 42 emissionPositions = VEC3Array(this->m_MaxEmission, allocator); in Create() 43 emissionParents = U16Array(this->m_MaxEmission, allocator); in Create() 44 particleWorkF32 = F32Array(this->m_MaxStreamLength, allocator); in Create() 47 prevTranslate = VEC3Array(this->m_MaxStreamLength, allocator); in Create() [all …]
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| D | gfx_LightSet.cpp | 31 os::IAllocator* allocator in Create() argument 34 NW_NULL_ASSERT(allocator); in Create() 36 void* memory = allocator->Alloc(sizeof(LightSet)); in Create() 39 allocator, in Create() 45 void* memoryArray = allocator->Alloc(sizeof(VertexLight*) * m_Description.maxVertexLights); in Create() 46 …lightSet->m_VertexLights = VertexLightArray(memoryArray, m_Description.maxVertexLights, allocator); in Create() 50 lightSet->m_VertexLights = VertexLightArray(allocator); in Create() 60 os::IAllocator* allocator in Create() argument 63 NW_NULL_ASSERT(allocator); in Create() 66 void* memory = allocator->Alloc(sizeof(LightSet)); in Create() [all …]
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| D | gfx_AmbientLight.cpp | 35 os::IAllocator* allocator in Create() argument 38 NW_NULL_ASSERT(allocator); in Create() 44 CreateResAmbientLight(allocator), in Create() 45 ResAmbientLightDataDestroyer(allocator)); in Create() 47 void* memory = allocator->Alloc(sizeof(AmbientLight)); in Create() 50 allocator, in Create() 54 Result result = light->Initialize(allocator); in Create() 94 os::IAllocator* allocator in Create() argument 97 NW_NULL_ASSERT(allocator); in Create() 103 void* memory = allocator->Alloc(sizeof(AmbientLight)); in Create() [all …]
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| D | gfx_HemiSphereLight.cpp | 37 os::IAllocator* allocator in Create() argument 40 NW_NULL_ASSERT(allocator); in Create() 46 CreateResHemiSphereLight(allocator), in Create() 47 ResHemiSphereLightDataDestroyer(allocator)); in Create() 49 void* memory = allocator->Alloc(sizeof(HemiSphereLight)); in Create() 52 allocator, in Create() 56 Result result = light->Initialize(allocator); in Create() 96 os::IAllocator* allocator in Create() argument 99 NW_NULL_ASSERT(allocator); in Create() 105 void* memory = allocator->Alloc(sizeof(HemiSphereLight)); in Create() [all …]
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| D | gfx_VertexLight.cpp | 38 os::IAllocator* allocator in Create() argument 41 NW_NULL_ASSERT(allocator); in Create() 47 CreateResVertexLight(allocator), in Create() 48 ResVertexLightDataDestroyer(allocator)); in Create() 50 void* memory = allocator->Alloc(sizeof(VertexLight)); in Create() 53 allocator, in Create() 57 Result result = light->Initialize(allocator); in Create() 97 os::IAllocator* allocator in Create() argument 100 NW_NULL_ASSERT(allocator); in Create() 106 void* memory = allocator->Alloc(sizeof(VertexLight)); in Create() [all …]
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| D | gfx_FragmentLight.cpp | 37 os::IAllocator* allocator in Create() argument 40 NW_NULL_ASSERT(allocator); in Create() 46 CreateResFragmentLight(allocator), in Create() 47 ResFragmentLightDataDestroyer(allocator)); in Create() 49 void* memory = allocator->Alloc(sizeof(FragmentLight)); in Create() 52 allocator, in Create() 56 Result result = light->Initialize(allocator); in Create() 123 os::IAllocator* allocator in Create() argument 126 NW_NULL_ASSERT(allocator); in Create() 132 void* memory = allocator->Alloc(sizeof(FragmentLight)); in Create() [all …]
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| D | gfx_TransformNode.cpp | 35 os::IAllocator* allocator, in TransformNode() argument 38 : SceneNode(allocator, resObj, description), in TransformNode() 59 os::IAllocator* allocator in Create() argument 62 NW_NULL_ASSERT(allocator); in Create() 64 void* memory = allocator->Alloc(sizeof(TransformNode)); in Create() 68 allocator, in Create() 72 Result result = node->Initialize(allocator); in Create() 85 os::IAllocator* allocator in Create() argument 88 NW_NULL_ASSERT(allocator); in Create() 92 void* memory = allocator->Alloc(sizeof(TransformNode)); in Create() [all …]
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| D | gfx_Model.cpp | 41 os::IAllocator* allocator in Create() argument 44 NW_NULL_ASSERT(allocator); in Create() 50 void* memory = allocator->Alloc(sizeof(Model)); in Create() 54 allocator, in Create() 58 Result result = node->Initialize(allocator); in Create() 72 Model::Initialize(os::IAllocator* allocator) in Initialize() argument 76 result |= TransformNode::Initialize(allocator); in Initialize() 79 result |= CreateResMeshes(allocator); in Initialize() 82 result |= CreateResMeshNodeVisibilities(allocator); in Initialize() 85 result |= CreateMaterials(allocator); in Initialize() [all …]
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| D | gfx_Fog.cpp | 40 os::IAllocator* allocator in Create() argument 43 NW_NULL_ASSERT(allocator); in Create() 46 CreateResFog(allocator), in Create() 47 ResFogDataDestroyer(allocator)); in Create() 49 void* memory = allocator->Alloc(sizeof(Fog)); in Create() 52 allocator, in Create() 55 Result result = fog->Initialize(allocator); in Create() 111 os::IAllocator* allocator in Create() argument 114 NW_NULL_ASSERT(allocator); in Create() 120 void* memory = allocator->Alloc(sizeof(Fog)); in Create() [all …]
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| D | gfx_PerspectiveProjectionUpdater.cpp | 31 PerspectiveProjectionUpdater::Create(os::IAllocator* allocator) in Create() argument 33 NW_NULL_ASSERT(allocator); in Create() 35 void* updaterMemory = allocator->Alloc(sizeof(PerspectiveProjectionUpdater)); in Create() 39 = AllocateAndFill<ResPerspectiveProjectionUpdaterData>(allocator, 0); in Create() 52 return new(updaterMemory) PerspectiveProjectionUpdater(allocator, true, resUpdater); in Create() 58 os::IAllocator* allocator, in Create() argument 61 NW_NULL_ASSERT(allocator); in Create() 63 void* updaterMemory = allocator->Alloc(sizeof(PerspectiveProjectionUpdater)); in Create() 66 return new(updaterMemory) PerspectiveProjectionUpdater(allocator, false, resUpdater); in Create() 71 os::IAllocator* allocator, in PerspectiveProjectionUpdater() argument [all …]
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| D | gfx_Skeleton.cpp | 34 Skeleton::CreateCallbacks(os::IAllocator* allocator, int maxCallbacks, bool isFixedSizeMemory) in CreateCallbacks() argument 41 CalculateMatrixSignal::CreateInvalidateSignal(allocator); in CreateCallbacks() 43 CalculateMatrixSignal::CreateInvalidateSignal(allocator); in CreateCallbacks() 48 CalculateMatrixSignal::CreateFixedSizedSignal(maxCallbacks, allocator); in CreateCallbacks() 50 CalculateMatrixSignal::CreateFixedSizedSignal(maxCallbacks, allocator); in CreateCallbacks() 56 CalculateMatrixSignal::CreateVariableSizeSignal(allocator); in CreateCallbacks() 58 CalculateMatrixSignal::CreateVariableSizeSignal(allocator); in CreateCallbacks()
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| D | gfx_Material.cpp | 46 os::IAllocator* allocator, in Material() argument 51 allocator, in Material() 69 os::IAllocator* allocator in Create() argument 72 NW_NULL_ASSERT(allocator); in Create() 78 void* memory = allocator->Alloc(sizeof(Material)); in Create() 85 allocator, in Create() 90 Result result = material->Initialize(allocator); in Create() 276 Material::CreateBuffers(os::IAllocator* allocator) in CreateBuffers() argument 285 void* memory = allocator->Alloc(sizeof(ResMaterial) * m_BufferCount); in CreateBuffers() 293 m_Buffers = ResMaterialArray(memory, m_BufferCount, allocator); in CreateBuffers() [all …]
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| D | gfx_LookAtTargetViewUpdater.cpp | 31 LookAtTargetViewUpdater::Create(os::IAllocator* allocator) in Create() argument 33 NW_NULL_ASSERT(allocator); in Create() 35 void* updaterMemory = allocator->Alloc(sizeof(LookAtTargetViewUpdater)); in Create() 39 = AllocateAndFill<ResLookAtTargetViewUpdaterData>(allocator, 0); in Create() 51 return new(updaterMemory) LookAtTargetViewUpdater(allocator, true, resUpdater); in Create() 56 LookAtTargetViewUpdater::Create(os::IAllocator* allocator, ResLookAtTargetViewUpdater resUpdater) in Create() argument 58 NW_NULL_ASSERT(allocator); in Create() 60 void* updaterMemory = allocator->Alloc(sizeof(LookAtTargetViewUpdater)); in Create() 63 return new(updaterMemory) LookAtTargetViewUpdater(allocator, false, resUpdater); in Create() 68 os::IAllocator* allocator, in LookAtTargetViewUpdater() argument [all …]
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| D | gfx_FrustumProjectionUpdater.cpp | 32 FrustumProjectionUpdater::Create(os::IAllocator* allocator) in Create() argument 34 NW_NULL_ASSERT(allocator); in Create() 36 void* updaterMemory = allocator->Alloc(sizeof(FrustumProjectionUpdater)); in Create() 40 = AllocateAndFill<ResFrustumProjectionUpdaterData>(allocator, 0); in Create() 54 return new(updaterMemory) FrustumProjectionUpdater(allocator, true, resUpdater); in Create() 59 FrustumProjectionUpdater::Create(os::IAllocator* allocator, ResFrustumProjectionUpdater resUpdater) in Create() argument 61 NW_NULL_ASSERT(allocator); in Create() 63 void* updaterMemory = allocator->Alloc(sizeof(FrustumProjectionUpdater)); in Create() 66 return new(updaterMemory) FrustumProjectionUpdater(allocator, false, resUpdater); in Create() 71 os::IAllocator* allocator, in FrustumProjectionUpdater() argument [all …]
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| D | gfx_RotateViewUpdater.cpp | 31 RotateViewUpdater::Create(os::IAllocator* allocator) in Create() argument 33 NW_NULL_ASSERT(allocator); in Create() 35 void* updaterMemory = allocator->Alloc(sizeof(RotateViewUpdater)); in Create() 39 = AllocateAndFill<ResRotateViewUpdaterData>(allocator, 0); in Create() 51 return new(updaterMemory) RotateViewUpdater(allocator, true, resUpdater); in Create() 56 RotateViewUpdater::Create(os::IAllocator* allocator, ResRotateViewUpdater resUpdater) in Create() argument 58 NW_NULL_ASSERT(allocator); in Create() 60 void* updaterMemory = allocator->Alloc(sizeof(RotateViewUpdater)); in Create() 63 return new(updaterMemory) RotateViewUpdater(allocator, false, resUpdater); in Create() 68 os::IAllocator* allocator, in RotateViewUpdater() argument [all …]
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| D | gfx_OrthoProjectionUpdater.cpp | 32 OrthoProjectionUpdater::Create(os::IAllocator* allocator) in Create() argument 34 NW_NULL_ASSERT(allocator); in Create() 36 void* updaterMemory = allocator->Alloc(sizeof(OrthoProjectionUpdater)); in Create() 40 = AllocateAndFill<ResOrthoProjectionUpdaterData>(allocator, 0); in Create() 54 return new(updaterMemory) OrthoProjectionUpdater(allocator, true, resUpdater); in Create() 60 os::IAllocator* allocator, in Create() argument 63 NW_NULL_ASSERT(allocator); in Create() 65 void* updaterMemory = allocator->Alloc(sizeof(OrthoProjectionUpdater)); in Create() 68 return new(updaterMemory) OrthoProjectionUpdater(allocator, false, resUpdater); in Create() 73 os::IAllocator* allocator, in OrthoProjectionUpdater() argument [all …]
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| /NW4C-2.0.3/include/nw/ut/generated/ |
| D | ut_Signal.hi | 35 explicit Slot0(AllocatorType* allocator) : m_Allocator(allocator) {} 40 AllocatorType* allocator = this->GetAllocator(); 41 if (allocator) 44 allocator->Free(this); 49 void Destroy(AllocatorType* allocator) 51 NW_NULL_ASSERT(allocator); 53 allocator->Free(this); 89 FunctionSlot0(AllocatorType* allocator, FunctionType function) 90 : Slot0<TResult, TAllocator>(allocator), m_Function(function) {} 147 //! @param[in] allocator アロケータです。 [all …]
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_Fog.h | 119 Fog* Create(os::IAllocator* allocator); 146 os::IAllocator* allocator); 241 ResFogDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() 253 ResFogUpdaterDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() 273 os::IAllocator* allocator, in Fog() argument 277 allocator, in Fog() 289 os::IAllocator* allocator, in Fog() argument 293 allocator, in Fog() 319 virtual Result Initialize(os::IAllocator* allocator); 322 Result CreateAnimGroup(os::IAllocator* allocator); [all …]
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| D | gfx_FragmentLight.h | 131 FragmentLight* Create(os::IAllocator* allocator); 158 os::IAllocator* allocator); 199 os::IAllocator* allocator); 263 os::IAllocator* allocator = NULL 265 : m_Allocator(allocator) in m_Allocator() 284 os::IAllocator* allocator, in FragmentLight() argument 288 allocator, in FragmentLight() 296 os::IAllocator* allocator, in FragmentLight() argument 300 allocator, in FragmentLight() 317 virtual Result Initialize(os::IAllocator* allocator); [all …]
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResGraphicsFile.cpp | 36 ResGraphicsFile::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument 46 result |= this->GetLutSets( i ).Setup(allocator, graphicsFile); in Setup() 52 result |= this->GetLights( i ).Setup(allocator, graphicsFile); in Setup() 58 result |= this->GetFogs( i ).Setup(allocator, graphicsFile); in Setup() 64 result |= this->GetShaders( i ).Setup(allocator, graphicsFile); in Setup() 70 result |= this->GetTextures( i ).Setup(allocator, graphicsFile); in Setup() 76 result |= this->GetSkeletalAnims( i ).Setup(allocator, graphicsFile); in Setup() 82 result |= this->GetMaterialAnims( i ).Setup(allocator, graphicsFile); in Setup() 88 result |= this->GetVisibilityAnims( i ).Setup(allocator, graphicsFile); in Setup() 94 result |= this->GetCameraAnims( i ).Setup(allocator, graphicsFile); in Setup() [all …]
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| D | gfx_ResTextureMapper.cpp | 29 typedef Result (*SetupFunc)(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphi… 31 …ResTextureMapper (*CloneDynamicFunc)(ResTextureMapper resTextureMapper, os::IAllocator* allocator); 32 typedef void (*DestroyDynamicFunc)(ResTextureMapper resTextureMapper, os::IAllocator* allocator); 34 …dTextureMapper_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile… 35 …lTextureMapper_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile… 38 …PixelBasedTextureMapper_CloneDynamic(ResTextureMapper resTextureMapper, os::IAllocator* allocator); 39 …ProceduralTextureMapper_CloneDynamic(ResTextureMapper resTextureMapper, os::IAllocator* allocator); 40 …xelBasedTextureMapper_DestroyDynamic(ResTextureMapper resTextureMapper, os::IAllocator* allocator); 41 …oceduralTextureMapper_DestroyDynamic(ResTextureMapper resTextureMapper, os::IAllocator* allocator); 43 static ResTexture ReferResTexture(os::IAllocator* allocator, ResTexture resTexture); [all …]
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| D | gfx_ResShader.cpp | 31 typedef Result (*SetupFunc)(os::IAllocator* allocator, ResShader resShader); 33 static Result ResBinaryShader_Setup(os::IAllocator* allocator, ResShader resShader); 34 static Result ResReferenceShader_Setup(os::IAllocator* allocator, ResShader resShader); 101 ResShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument 112 result |= s_ShaderSetupTable[0]( allocator, *this ); in Setup() 117 result |= s_ShaderSetupTable[1]( allocator, *this ); in Setup() 129 ResShader::Setup(os::IAllocator* allocator) in Setup() argument 131 return this->Setup(allocator, ResGraphicsFile(NULL)); in Setup() 136 ResBinaryShader_Setup(os::IAllocator* allocator, ResShader resShader) in ResBinaryShader_Setup() argument 151 if (allocator == NULL) { allocator = CommandCacheManager::GetAllocator(); } in ResBinaryShader_Setup() [all …]
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| /NW4C-2.0.3/sources/libraries/dev/ |
| D | dev_Screenshot.cpp | 33 nw::os::IAllocator* allocator, in Create() argument 38 u32* hash = allocator->AllocAndFill(HASH_LENGTH, static_cast<u32>(0)); in Create() 42 u8* copyScreen = allocator->AllocAndFill(maxLength, static_cast<u8>(0)); in Create() 45 void* memory = allocator->Alloc(sizeof(Screenshot)); in Create() 49 allocator, in Create() 117 nw::os::IAllocator* allocator, in Create() argument 124 void* memory = allocator->Alloc(sizeof(Screenshot)); in Create() 125 ScreenshotArray screenshots = ScreenshotArray(maxScreenshot, allocator); in Create() 129 screenshots.push_back(Screenshot::Create(allocator, memorySize)); in Create() 132 return new(memory) ScreenshotManager(allocator, screenshots); in Create() [all …]
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