Lines Matching refs:allocator

30     os::IAllocator* allocator  in Create()  argument
33 NW_NULL_ASSERT(allocator); in Create()
35 SceneNodeArray sceneNodes(allocator); in Create()
36 UserRenderNodeArray userRenderNodes(allocator); in Create()
37 ModelArray models(allocator); in Create()
38 SkeletalModelArray skeletalModels(allocator); in Create()
39 LightArray lights(allocator); in Create()
40 FragmentLightArray fragmentLights(allocator); in Create()
41 VertexLightArray vertexLights(allocator); in Create()
42 HemiSphereLightArray hemiSphereLights(allocator); in Create()
43 AmbientLightArray ambientLights(allocator); in Create()
44 CameraArray cameras(allocator); in Create()
45 FogArray fogs(allocator); in Create()
46 ParticleSetArray particleSets(allocator); in Create()
47 ParticleEmitterArray particleEmitters(allocator); in Create()
48 ParticleModelArray particleModels(allocator); in Create()
49 AnimatableNodeArray animatableNodes(allocator); in Create()
53 sceneNodes = SceneNodeArray(this->m_MaxSceneNodes, allocator); in Create()
54 userRenderNodes = UserRenderNodeArray(this->m_MaxUserRenderNodes, allocator); in Create()
55 models = ModelArray(this->m_MaxModels, allocator); in Create()
56 skeletalModels = SkeletalModelArray(this->m_MaxSkeletalModels, allocator); in Create()
57 lights = LightArray(this->m_MaxLights, allocator); in Create()
58 fragmentLights = FragmentLightArray(this->m_MaxFragmentLights, allocator); in Create()
59 vertexLights = VertexLightArray(this->m_MaxVertexLights, allocator); in Create()
60 hemiSphereLights = HemiSphereLightArray(this->m_MaxHemiSphereLights, allocator); in Create()
61 ambientLights = AmbientLightArray(this->m_MaxAmbientLights, allocator); in Create()
62 cameras = CameraArray(this->m_MaxCameras, allocator); in Create()
63 fogs = FogArray(this->m_MaxFogs, allocator); in Create()
64 particleSets = ParticleSetArray(this->m_MaxParticleSets, allocator); in Create()
65 particleEmitters = ParticleEmitterArray(this->m_MaxParticleEmitters, allocator); in Create()
66 particleModels = ParticleModelArray(this->m_MaxParticleModels, allocator); in Create()
67 animatableNodes = AnimatableNodeArray(this->m_MaxAnimatableNodes, allocator); in Create()
70 void* memory = allocator->Alloc(sizeof(SceneContext)); in Create()
74 allocator, sceneNodes, userRenderNodes, models, skeletalModels, cameras, fogs, in Create()