Lines Matching refs:allocator
37 os::IAllocator* allocator in Create() argument
40 NW_NULL_ASSERT(allocator); in Create()
42 void* memory = allocator->Alloc(sizeof(SceneNode)); in Create()
46 allocator, ResSceneNode(), m_Description); in Create()
48 Result result = node->Initialize(allocator); in Create()
62 os::IAllocator* allocator in Create() argument
65 NW_NULL_ASSERT(allocator); in Create()
69 void* memory = allocator->Alloc(sizeof(SceneNode)); in Create()
73 allocator, resNode, description); in Create()
75 Result result = node->Initialize(allocator); in Create()
99 SceneNode::CreateAnimBinding(os::IAllocator* allocator) in CreateAnimBinding() argument
138 .Create(allocator); in CreateAnimBinding()
154 SceneNode::CreateChildren(os::IAllocator* allocator) in CreateChildren() argument
166 void* memory = allocator->Alloc( in CreateChildren()
175 m_Children = SceneNodeChildren(NULL, memory, m_Description.maxChildren, allocator); in CreateChildren()
180 m_Children = SceneNodeChildren(NULL, allocator); in CreateChildren()
188 SceneNode::CreateCallbacks(os::IAllocator* allocator) in CreateCallbacks() argument
197 UpdateSignal::CreateInvalidateSignal(allocator); in CreateCallbacks()
202 UpdateSignal::CreateFixedSizedSignal(m_Description.maxCallbacks, allocator); in CreateCallbacks()
208 UpdateSignal::CreateVariableSizeSignal(allocator); in CreateCallbacks()
222 SceneNode::Initialize(os::IAllocator* allocator) in Initialize() argument
226 result |= CreateChildren(allocator); in Initialize()
231 result |= CreateCallbacks(allocator); in Initialize()
234 result |= CreateAnimBinding(allocator); in Initialize()