| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_BasicSound.cpp | 31 NW_UT_RUNTIME_TYPEINFO_ROOT_DEFINITION(BasicSound); 42 BasicSound::BasicSound() in BasicSound() function in nw::snd::internal::BasicSound 56 void BasicSound::Initialize() in Initialize() 129 void BasicSound::SetPriority( int priority, int ambientPriority ) in SetPriority() 136 void BasicSound::GetPriority( int* priority, int* ambientPriority ) const in GetPriority() 157 void BasicSound::Finalize() in Finalize() 230 void BasicSound::StartPrepared() in StartPrepared() 244 void BasicSound::Stop( int fadeFrames ) in Stop() 274 void BasicSound::Pause( bool flag, int fadeFrames ) in Pause() 329 void BasicSound::SetAutoStopCounter( int frames ) in SetAutoStopCounter() [all …]
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| D | snd_SoundPlayer.cpp | 217 void SoundPlayer::RemoveSoundList( internal::BasicSound* pSound ) in RemoveSoundList() 233 void SoundPlayer::InsertPriorityList( internal::BasicSound* pSound ) in InsertPriorityList() 253 void SoundPlayer::RemovePriorityList( internal::BasicSound* pSound ) in RemovePriorityList() 267 void SoundPlayer::detail_SortPriorityList( internal::BasicSound* pSound ) in detail_SortPriorityList() 286 …static const int TMP_NUM = internal::BasicSound::PRIORITY_MAX - internal::BasicSound::PRIORITY_MIN… in detail_SortPriorityList() 294 internal::BasicSound& front = m_PriorityList.GetFront(); in detail_SortPriorityList() 302 internal::BasicSound& front = tmplist[i].GetFront(); in detail_SortPriorityList() 318 bool SoundPlayer::detail_AppendSound( internal::BasicSound* pSound ) in detail_AppendSound() 328 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_AppendSound() 352 void SoundPlayer::detail_RemoveSound( internal::BasicSound* pSound ) in detail_RemoveSound() [all …]
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| D | snd_ExternalSoundPlayer.cpp | 125 bool ExternalSoundPlayer::AppendSound( internal::BasicSound* sound ) in AppendSound() 135 internal::BasicSound* dropSound = GetLowestPrioritySound(); in AppendSound() 164 internal::BasicSound* dropSound = GetLowestPrioritySound(); in SetPlayableSoundCount() 179 void ExternalSoundPlayer::RemoveSound( internal::BasicSound* sound ) in RemoveSound() 204 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_CanPlaySound() 227 internal::BasicSound* ExternalSoundPlayer::GetLowestPrioritySound() in GetLowestPrioritySound() 230 int priority = internal::BasicSound::PRIORITY_MAX + 1; in GetLowestPrioritySound() 231 internal::BasicSound* sound = NULL; in GetLowestPrioritySound()
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| D | snd_SoundHandle.cpp | 49 internal::BasicSound* sound = handle->detail_GetAttachedSound(); in detail_DuplicateHandle() 67 void SoundHandle::detail_AttachSoundAsTempHandle( internal::BasicSound* sound ) in detail_AttachSoundAsTempHandle() 89 void SoundHandle::detail_AttachSound( internal::BasicSound* sound ) in detail_AttachSound()
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| D | snd_StreamSound.cpp | 27 NW_UT_RUNTIME_TYPEINFO_DEFINITION(StreamSound,BasicSound); 61 BasicSound::Initialize(); in Initialize() 88 BasicSound::Finalize(); in Finalize() 162 BasicSound::UpdateMoveValue(); in UpdateMoveValue() 176 BasicSound::UpdateParam(); in UpdateParam()
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| D | snd_PlayerHeap.cpp | 174 void PlayerHeap::AttachSound( BasicSound* sound ) in AttachSound() 191 void PlayerHeap::DetachSound( BasicSound* sound ) in DetachSound()
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| D | snd_WaveSound.cpp | 31 NW_UT_RUNTIME_TYPEINFO_DEFINITION(WaveSound,BasicSound); 56 BasicSound::Initialize(); in Initialize() 89 BasicSound::Finalize(); in Finalize()
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| D | snd_Sound3DActor.cpp | 162 internal::BasicSound::AmbientInfo argInfo = { in SetupSound() 243 void Sound3DActor::detail_UpdateAmbientArg( void* arg, const internal::BasicSound* sound ) in detail_UpdateAmbientArg()
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| D | snd_SoundArchivePlayer.cpp | 704 internal::BasicSound::AmbientInfo* ambientArgInfo in AllocSound() 766 internal::BasicSound::AmbientInfo* ambientArgInfo, in detail_SetupSoundImpl() 835 ambientPriority = internal::BasicSound::GetAmbientPriority( *ambientArgInfo, soundId ); in detail_SetupSoundImpl() 838 …allocPriority = ut::Clamp( allocPriority, internal::BasicSound::PRIORITY_MIN, internal::BasicSound… in detail_SetupSoundImpl() 866 internal::BasicSound* sound = NULL; in detail_SetupSoundImpl() 1594 internal::BasicSound* sound, in UpdateCommonSoundParam()
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| D | snd_Sound3DManager.cpp | 271 void Sound3DManager::detail_FreeAmbientArg( void* arg, const internal::BasicSound* sound ) in detail_FreeAmbientArg()
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| D | snd_SoundActor.cpp | 220 internal::BasicSound::AmbientInfo* ambientInfo, in detail_SetupSoundWithAmbientInfo()
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| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_SoundPlayer.h | 63 internal::BasicSound, 64 offsetof(internal::BasicSound,m_SoundPlayerPlayLink) 69 internal::BasicSound, 70 offsetof(internal::BasicSound,m_SoundPlayerPriorityLink) 412 bool detail_AppendSound( internal::BasicSound* pSound ); 414 void detail_RemoveSound( internal::BasicSound* pSound ); 420 void detail_SortPriorityList( internal::BasicSound* pSound ); 429 internal::PlayerHeap* detail_AllocPlayerHeap( internal::BasicSound* pSound ); 431 void detail_FreePlayerHeap( internal::BasicSound* pSound ); 437 internal::BasicSound* GetLowestPrioritySound() { return &m_PriorityList.GetFront(); } in GetLowestPrioritySound() [all …]
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| D | snd_PlayerHeap.h | 35 class BasicSound; variable 49 void AttachSound( BasicSound* sound ); 50 void DetachSound( BasicSound* sound ); 68 BasicSound* m_pSound;
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| D | snd_ExternalSoundPlayer.h | 41 typedef ut::LinkList< BasicSound, offsetof(BasicSound,m_ExtSoundPlayerPlayLink)> SoundList; 62 bool AppendSound( internal::BasicSound* sound ); 63 void RemoveSound( internal::BasicSound* sound ); 72 internal::BasicSound* GetLowestPrioritySound();
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| D | snd_SoundHandle.h | 625 return internal::BasicSound::INVALID_ID; in GetId() 642 void detail_AttachSound( internal::BasicSound* sound ); 644 void detail_AttachSoundAsTempHandle( internal::BasicSound* sound ); 647 internal::BasicSound* detail_GetAttachedSound() { return m_pSound; } in detail_GetAttachedSound() 649 const internal::BasicSound* detail_GetAttachedSound() const { return m_pSound; } in detail_GetAttachedSound() 658 internal::BasicSound* m_pSound;
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| D | snd_BasicSound.h | 222 class BasicSound 266 BasicSound(); 267 virtual ~BasicSound() {} in ~BasicSound() 459 class BasicSound::AmbientParamUpdateCallback 474 class BasicSound::AmbientArgUpdateCallback 480 const internal::BasicSound* sound 484 class BasicSound::AmbientArgAllocatorCallback 491 const internal::BasicSound* sound
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| D | snd_SoundInstanceManager.h | 125 … allocPriority = ut::Clamp( allocPriority, BasicSound::PRIORITY_MIN, BasicSound::PRIORITY_MAX ); in Alloc() 225 internal::BasicSound::PRIORITY_MAX - internal::BasicSound::PRIORITY_MIN + 1; in SortPriorityList()
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| D | snd_Sound3DManager.h | 142 : public internal::BasicSound::AmbientParamUpdateCallback, 143 public internal::BasicSound::AmbientArgAllocatorCallback 460 const internal::BasicSound* sound
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| D | snd_Sound3DActor.h | 60 public internal::BasicSound::AmbientArgUpdateCallback 280 virtual void detail_UpdateAmbientArg( void* arg, const internal::BasicSound* sound );
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| D | snd_SoundArchivePlayer.h | 476 internal::BasicSound::AmbientInfo* ambientArgInfo, 515 internal::BasicSound::AmbientInfo* ambientArgInfo 557 internal::BasicSound* sound, const SoundArchive::SoundInfo* commonInfo );
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| D | snd_StreamSound.h | 38 class StreamSound : public BasicSound
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| D | snd_WaveSound.h | 47 class WaveSound : public BasicSound
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| D | snd_WaveSoundHandle.h | 556 return internal::BasicSound::INVALID_ID; in GetId()
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| D | snd_SoundActor.h | 459 internal::BasicSound::AmbientInfo* ambientInfo,
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| D | snd_StreamSoundHandle.h | 654 return internal::BasicSound::INVALID_ID; in GetId()
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