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Searched refs:BasicSound (Results 1 – 25 of 29) sorted by relevance

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/NW4C-2.0.3/sources/libraries/snd/
Dsnd_BasicSound.cpp31 NW_UT_RUNTIME_TYPEINFO_ROOT_DEFINITION(BasicSound);
42 BasicSound::BasicSound() in BasicSound() function in nw::snd::internal::BasicSound
56 void BasicSound::Initialize() in Initialize()
129 void BasicSound::SetPriority( int priority, int ambientPriority ) in SetPriority()
136 void BasicSound::GetPriority( int* priority, int* ambientPriority ) const in GetPriority()
157 void BasicSound::Finalize() in Finalize()
230 void BasicSound::StartPrepared() in StartPrepared()
244 void BasicSound::Stop( int fadeFrames ) in Stop()
274 void BasicSound::Pause( bool flag, int fadeFrames ) in Pause()
329 void BasicSound::SetAutoStopCounter( int frames ) in SetAutoStopCounter()
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Dsnd_SoundPlayer.cpp217 void SoundPlayer::RemoveSoundList( internal::BasicSound* pSound ) in RemoveSoundList()
233 void SoundPlayer::InsertPriorityList( internal::BasicSound* pSound ) in InsertPriorityList()
253 void SoundPlayer::RemovePriorityList( internal::BasicSound* pSound ) in RemovePriorityList()
267 void SoundPlayer::detail_SortPriorityList( internal::BasicSound* pSound ) in detail_SortPriorityList()
286 …static const int TMP_NUM = internal::BasicSound::PRIORITY_MAX - internal::BasicSound::PRIORITY_MIN… in detail_SortPriorityList()
294 internal::BasicSound& front = m_PriorityList.GetFront(); in detail_SortPriorityList()
302 internal::BasicSound& front = tmplist[i].GetFront(); in detail_SortPriorityList()
318 bool SoundPlayer::detail_AppendSound( internal::BasicSound* pSound ) in detail_AppendSound()
328 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_AppendSound()
352 void SoundPlayer::detail_RemoveSound( internal::BasicSound* pSound ) in detail_RemoveSound()
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Dsnd_ExternalSoundPlayer.cpp125 bool ExternalSoundPlayer::AppendSound( internal::BasicSound* sound ) in AppendSound()
135 internal::BasicSound* dropSound = GetLowestPrioritySound(); in AppendSound()
164 internal::BasicSound* dropSound = GetLowestPrioritySound(); in SetPlayableSoundCount()
179 void ExternalSoundPlayer::RemoveSound( internal::BasicSound* sound ) in RemoveSound()
204 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_CanPlaySound()
227 internal::BasicSound* ExternalSoundPlayer::GetLowestPrioritySound() in GetLowestPrioritySound()
230 int priority = internal::BasicSound::PRIORITY_MAX + 1; in GetLowestPrioritySound()
231 internal::BasicSound* sound = NULL; in GetLowestPrioritySound()
Dsnd_SoundHandle.cpp49 internal::BasicSound* sound = handle->detail_GetAttachedSound(); in detail_DuplicateHandle()
67 void SoundHandle::detail_AttachSoundAsTempHandle( internal::BasicSound* sound ) in detail_AttachSoundAsTempHandle()
89 void SoundHandle::detail_AttachSound( internal::BasicSound* sound ) in detail_AttachSound()
Dsnd_StreamSound.cpp27 NW_UT_RUNTIME_TYPEINFO_DEFINITION(StreamSound,BasicSound);
61 BasicSound::Initialize(); in Initialize()
88 BasicSound::Finalize(); in Finalize()
162 BasicSound::UpdateMoveValue(); in UpdateMoveValue()
176 BasicSound::UpdateParam(); in UpdateParam()
Dsnd_PlayerHeap.cpp174 void PlayerHeap::AttachSound( BasicSound* sound ) in AttachSound()
191 void PlayerHeap::DetachSound( BasicSound* sound ) in DetachSound()
Dsnd_WaveSound.cpp31 NW_UT_RUNTIME_TYPEINFO_DEFINITION(WaveSound,BasicSound);
56 BasicSound::Initialize(); in Initialize()
89 BasicSound::Finalize(); in Finalize()
Dsnd_Sound3DActor.cpp162 internal::BasicSound::AmbientInfo argInfo = { in SetupSound()
243 void Sound3DActor::detail_UpdateAmbientArg( void* arg, const internal::BasicSound* sound ) in detail_UpdateAmbientArg()
Dsnd_SoundArchivePlayer.cpp704 internal::BasicSound::AmbientInfo* ambientArgInfo in AllocSound()
766 internal::BasicSound::AmbientInfo* ambientArgInfo, in detail_SetupSoundImpl()
835 ambientPriority = internal::BasicSound::GetAmbientPriority( *ambientArgInfo, soundId ); in detail_SetupSoundImpl()
838 …allocPriority = ut::Clamp( allocPriority, internal::BasicSound::PRIORITY_MIN, internal::BasicSound in detail_SetupSoundImpl()
866 internal::BasicSound* sound = NULL; in detail_SetupSoundImpl()
1594 internal::BasicSound* sound, in UpdateCommonSoundParam()
Dsnd_Sound3DManager.cpp271 void Sound3DManager::detail_FreeAmbientArg( void* arg, const internal::BasicSound* sound ) in detail_FreeAmbientArg()
Dsnd_SoundActor.cpp220 internal::BasicSound::AmbientInfo* ambientInfo, in detail_SetupSoundWithAmbientInfo()
/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundPlayer.h63 internal::BasicSound,
64 offsetof(internal::BasicSound,m_SoundPlayerPlayLink)
69 internal::BasicSound,
70 offsetof(internal::BasicSound,m_SoundPlayerPriorityLink)
412 bool detail_AppendSound( internal::BasicSound* pSound );
414 void detail_RemoveSound( internal::BasicSound* pSound );
420 void detail_SortPriorityList( internal::BasicSound* pSound );
429 internal::PlayerHeap* detail_AllocPlayerHeap( internal::BasicSound* pSound );
431 void detail_FreePlayerHeap( internal::BasicSound* pSound );
437 internal::BasicSound* GetLowestPrioritySound() { return &m_PriorityList.GetFront(); } in GetLowestPrioritySound()
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Dsnd_PlayerHeap.h35 class BasicSound; variable
49 void AttachSound( BasicSound* sound );
50 void DetachSound( BasicSound* sound );
68 BasicSound* m_pSound;
Dsnd_ExternalSoundPlayer.h41 typedef ut::LinkList< BasicSound, offsetof(BasicSound,m_ExtSoundPlayerPlayLink)> SoundList;
62 bool AppendSound( internal::BasicSound* sound );
63 void RemoveSound( internal::BasicSound* sound );
72 internal::BasicSound* GetLowestPrioritySound();
Dsnd_SoundHandle.h625 return internal::BasicSound::INVALID_ID; in GetId()
642 void detail_AttachSound( internal::BasicSound* sound );
644 void detail_AttachSoundAsTempHandle( internal::BasicSound* sound );
647 internal::BasicSound* detail_GetAttachedSound() { return m_pSound; } in detail_GetAttachedSound()
649 const internal::BasicSound* detail_GetAttachedSound() const { return m_pSound; } in detail_GetAttachedSound()
658 internal::BasicSound* m_pSound;
Dsnd_BasicSound.h222 class BasicSound
266 BasicSound();
267 virtual ~BasicSound() {} in ~BasicSound()
459 class BasicSound::AmbientParamUpdateCallback
474 class BasicSound::AmbientArgUpdateCallback
480 const internal::BasicSound* sound
484 class BasicSound::AmbientArgAllocatorCallback
491 const internal::BasicSound* sound
Dsnd_SoundInstanceManager.h125 … allocPriority = ut::Clamp( allocPriority, BasicSound::PRIORITY_MIN, BasicSound::PRIORITY_MAX ); in Alloc()
225 internal::BasicSound::PRIORITY_MAX - internal::BasicSound::PRIORITY_MIN + 1; in SortPriorityList()
Dsnd_Sound3DManager.h142 : public internal::BasicSound::AmbientParamUpdateCallback,
143 public internal::BasicSound::AmbientArgAllocatorCallback
460 const internal::BasicSound* sound
Dsnd_Sound3DActor.h60 public internal::BasicSound::AmbientArgUpdateCallback
280 virtual void detail_UpdateAmbientArg( void* arg, const internal::BasicSound* sound );
Dsnd_SoundArchivePlayer.h476 internal::BasicSound::AmbientInfo* ambientArgInfo,
515 internal::BasicSound::AmbientInfo* ambientArgInfo
557 internal::BasicSound* sound, const SoundArchive::SoundInfo* commonInfo );
Dsnd_StreamSound.h38 class StreamSound : public BasicSound
Dsnd_WaveSound.h47 class WaveSound : public BasicSound
Dsnd_WaveSoundHandle.h556 return internal::BasicSound::INVALID_ID; in GetId()
Dsnd_SoundActor.h459 internal::BasicSound::AmbientInfo* ambientInfo,
Dsnd_StreamSoundHandle.h654 return internal::BasicSound::INVALID_ID; in GetId()

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