Lines Matching refs:BasicSound
217 void SoundPlayer::RemoveSoundList( internal::BasicSound* pSound ) in RemoveSoundList()
233 void SoundPlayer::InsertPriorityList( internal::BasicSound* pSound ) in InsertPriorityList()
253 void SoundPlayer::RemovePriorityList( internal::BasicSound* pSound ) in RemovePriorityList()
267 void SoundPlayer::detail_SortPriorityList( internal::BasicSound* pSound ) in detail_SortPriorityList()
286 …static const int TMP_NUM = internal::BasicSound::PRIORITY_MAX - internal::BasicSound::PRIORITY_MIN… in detail_SortPriorityList()
294 internal::BasicSound& front = m_PriorityList.GetFront(); in detail_SortPriorityList()
302 internal::BasicSound& front = tmplist[i].GetFront(); in detail_SortPriorityList()
318 bool SoundPlayer::detail_AppendSound( internal::BasicSound* pSound ) in detail_AppendSound()
328 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_AppendSound()
352 void SoundPlayer::detail_RemoveSound( internal::BasicSound* pSound ) in detail_RemoveSound()
380 internal::BasicSound* dropSound = GetLowestPrioritySound(); in SetPlayableSoundCount()
417 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_CanPlaySound()
466 SoundPlayer::detail_AllocPlayerHeap( internal::BasicSound* pSound ) in detail_AllocPlayerHeap()
494 void SoundPlayer::detail_FreePlayerHeap( internal::BasicSound* pSound ) in detail_FreePlayerHeap()