1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: snd_PlayerHeap.h 4 5 Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain proprietary 8 information of Nintendo and/or its licensed developers and are protected by 9 national and international copyright laws. They may not be disclosed to third 10 parties or copied or duplicated in any form, in whole or in part, without the 11 prior written consent of Nintendo. 12 13 The content herein is highly confidential and should be handled accordingly. 14 15 $Revision: 31311 $ 16 *---------------------------------------------------------------------------*/ 17 18 #ifndef NW_SND_PLAYER_HEAP_H_ 19 #define NW_SND_PLAYER_HEAP_H_ 20 21 #include <nw/snd/snd_SoundMemoryAllocatable.h> 22 #include <nw/ut/ut_LinkList.h> 23 24 namespace nw { 25 namespace snd { 26 27 /* ======================================================================== 28 type declaration 29 ======================================================================== */ 30 31 class SoundPlayer; 32 33 namespace internal { 34 35 class BasicSound; 36 37 /* ======================================================================== 38 class defition 39 ======================================================================== */ 40 41 class PlayerHeap : public SoundMemoryAllocatable 42 { 43 public: 44 PlayerHeap(); 45 virtual ~PlayerHeap(); 46 AttachSoundPlayer(SoundPlayer * player)47 void AttachSoundPlayer( SoundPlayer* player ) { m_pPlayer = player; } 48 49 void AttachSound( BasicSound* sound ); 50 void DetachSound( BasicSound* sound ); 51 52 bool Create( void* startAddress, size_t size ); 53 void Destroy(); 54 55 // メモリブロックを確保する 56 virtual void* Alloc( size_t size ); 57 58 // 確保したメモリブロックを全て解放する 59 void Clear(); 60 61 // ヒープが有効かどうかを調べる IsValid()62 bool IsValid() const { return m_pAllocAddress != NULL; } 63 64 // ヒープの空き容量を取得する 65 size_t GetFreeSize() const; 66 67 private: 68 BasicSound* m_pSound; 69 SoundPlayer* m_pPlayer; 70 71 void* m_pStartAddress; 72 void* m_pEndAddress; 73 void* m_pAllocAddress; 74 75 public: 76 ut::LinkListNode m_Link; // NW_UT_INIT_LIST のためにpublic 77 }; 78 79 80 } // namespace nw::snd::internal 81 } // namespace nw::snd 82 } // namespace nw 83 84 85 #endif /* NW_SND_PLAYER_HEAP_H_ */ 86 87