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/NW4C-1.3.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh30 #pragma bind_symbol(aInput0.xyz, v0, v0) // translate
31 #pragma bind_symbol(aInput1.xyz, v1, v1) // rotate
32 #pragma bind_symbol(aInput2.xyz, v2, v2) // scale
33 #pragma bind_symbol(aInput3.xyz, v3, v3) // color
38 #pragma bind_symbol(aInput8.xyz, v8, v8) // scaleExt
51 #pragma bind_symbol(PosOffs.xyz, c6, c6)
53 #pragma bind_symbol(TexcMap.xyz, c10, c10)
209 mul xvector.xyz, xvector, in_scale.x
210 mul yvector.xyz, yvector, in_scale.y
222 dp3 xvector.x, TEMP0.xyz, uModelView[0]._XYZ
[all …]
/NW4C-1.3.3/sources/shaders/gfx/DefaultShader/
DCalcQuaternion.vsh39 mul TEMP_NORM.xyz, TEMP_NORM.xyz, TEMP6.x
40 mul WRLD_NORM.xyz, WRLD_NORM.xyz, TEMP7.x
64 mul TEMP_NORM.xyz, TEMP_NORM.xyz, TEMP6.x
65 mul WRLD_NORM.xyz, WRLD_NORM.xyz, TEMP7.x
66 mul TEMP_TANG.xyz, TEMP_TANG.xyz, TEMP6.x
67 mul WRLD_TANG.xyz, WRLD_TANG.xyz, TEMP7.x
70 mul TEMP_TANG.xyz, TEMP_TANG.xyz, TEMP6.x
71 mul WRLD_TANG.xyz, WRLD_TANG.xyz, TEMP7.x
DCalcVertexLighting.vsh70 …mad TEMP_COLO.xyz, TEMP1.xyz, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_AMBIENT + a0.x)._XYZ…
72 mul TEMP5.xyz, TEMP6.xxx, TEMP4.xyz
73 mul TEMP5.xyz, TEMP6.yyy, TEMP5.xyz
74 add TEMP_COLO.xyz, TEMP_COLO.xyz, TEMP5.xyz
Dgfx_DefaultShader3.vsh25 #pragma bind_symbol(aPosition.xyz, v0, v0)
26 #pragma bind_symbol(aNormal.xyz, v1, v1)
27 #pragma bind_symbol(aTangent.xyz, v2, v2)
34 #pragma bind_symbol(aUserAttribute0.xyz, v9, v9)
35 #pragma bind_symbol(aUserAttribute1.xyz, v10, v10)
36 #pragma bind_symbol(aUserAttribute2.xyz, v11, v11)
46 #pragma bind_symbol(PosOffs.xyz, c6, c6)
48 #pragma bind_symbol(TexcMap.xyz, c10, c10)
Dgfx_DefaultShader1.vsh25 #pragma bind_symbol(aPosition.xyz, v0, v0)
26 #pragma bind_symbol(aNormal.xyz, v1, v1)
27 #pragma bind_symbol(aTangent.xyz, v2, v2)
34 #pragma bind_symbol(aUserAttribute0.xyz, v9, v9)
35 #pragma bind_symbol(aUserAttribute1.xyz, v10, v10)
36 #pragma bind_symbol(aUserAttribute2.xyz, v11, v11)
46 #pragma bind_symbol(PosOffs.xyz, c6, c6)
48 #pragma bind_symbol(TexcMap.xyz, c10, c10)
Dgfx_DefaultShader0.vsh25 #pragma bind_symbol(aPosition.xyz, v0, v0)
26 #pragma bind_symbol(aNormal.xyz, v1, v1)
27 #pragma bind_symbol(aTangent.xyz, v2, v2)
34 #pragma bind_symbol(aUserAttribute0.xyz, v9, v9)
35 #pragma bind_symbol(aUserAttribute1.xyz, v10, v10)
36 #pragma bind_symbol(aUserAttribute2.xyz, v11, v11)
46 #pragma bind_symbol(PosOffs.xyz, c6, c6)
48 #pragma bind_symbol(TexcMap.xyz, c10, c10)
Dgfx_DefaultShader2.vsh25 #pragma bind_symbol(aPosition.xyz, v0, v0)
26 #pragma bind_symbol(aNormal.xyz, v1, v1)
27 #pragma bind_symbol(aTangent.xyz, v2, v2)
34 #pragma bind_symbol(aUserAttribute0.xyz, v9, v9)
35 #pragma bind_symbol(aUserAttribute1.xyz, v10, v10)
36 #pragma bind_symbol(aUserAttribute2.xyz, v11, v11)
46 #pragma bind_symbol(PosOffs.xyz, c6, c6)
48 #pragma bind_symbol(TexcMap.xyz, c10, c10)
DCalcColor.vsh32 mov TEMP_COLO.xyz, CONST_0
41 mul TEMP_COLO.xyz, TEMP0.xyz, nw_vertex_color_scale
DCalcHemisphereLighting.vsh32 mad TEMP_COLO.xyz, TEMP4, nw_material_diffuse._XYZW, TEMP_COLO
DTransformMatrix.vsh77 mul TEMP_POSI.xyz, nw_position, nw_attribute_scale0._X
78 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y
79 mul TEMP_TANG.xyz, nw_tangent, nw_attribute_scale0._Z
80 add TEMP_POSI.xyz, TEMP_POSI, nw_position_offset._XYZW
/NW4C-1.3.3/SampleData/Graphics/Shader/UserShader/
Dgfx_UserShader.vsh25 #pragma bind_symbol(aPosition.xyz, v0, v0)
26 #pragma bind_symbol(aNormal.xyz, v1, v1)
27 #pragma bind_symbol(aTangent.xyz, v2, v2)
34 #pragma bind_symbol(aUserAttribute0.xyz, v9, v9)
35 #pragma bind_symbol(aUserAttribute1.xyz, v10, v10)
36 #pragma bind_symbol(aUserAttribute2.xyz, v11, v11)
46 #pragma bind_symbol(PosOffs.xyz, c6, c6)
48 #pragma bind_symbol(TexcMap.xyz, c10, c10)
DUserTransformMatrix.vsh77 mul TEMP_POSI.xyz, nw_position, nw_attribute_scale0._X
78 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y
79 mul TEMP_TANG.xyz, nw_tangent, nw_attribute_scale0._Z
80 add TEMP_POSI.xyz, TEMP_POSI, nw_position_offset._XYZW
120 mul TEMP3.xyz, TEMP_NORM.xyz, extension_deform
121 add MODL_POSI.xyz, MODL_POSI.xyz, TEMP3.xyz
228 mul TEMP2.xyz, TEMP_NORM.xyz, extension_deform
229 add MODL_POSI.xyz, MODL_POSI.xyz, TEMP2.xyz
DUserCalcColor.vsh32 mov TEMP_COLO.xyz, CONST_0
41 mul TEMP_COLO.xyz, TEMP0.xyz, nw_vertex_color_scale
/NW4C-1.3.3/sources/shaders/gfx/ShadowShader/
Dgfx_ShadowShader.vsh26 #pragma bind_symbol(aPosition.xyz, v0, v0)
27 #pragma bind_symbol(aNormal.xyz, v1, v1)
37 #pragma bind_symbol(PosOffs.xyz, c6, c6)
39 #pragma bind_symbol(TexcMap.xyz, c10, c10)
DTransformMatrix.vsh56 mul TEMP_POSI.xyz, nw_position, nw_attribute_scale0._X
57 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y
58 add TEMP_POSI.xyz, TEMP_POSI, nw_position_offset._XYZW
/NW4C-1.3.3/SampleData/Graphics/Shader/JShader/
DCalcColor.vsh37 mul TEMP_COLO.xyz, TEMP0.xyz, nw_vertex_color_scale
DCalcHemisphereLighting.vsh32 mul TEMP_COLO.xyz, TEMP4, TEMP_COLO
/NW4C-1.3.3/sources/shaders/demo/
Ddemo_Common.vsh33 #pragma bind_symbol( aPosition.xyz, v0, v0 )
45 // m4x3 tmpView.xyz, aPosition, cViewMtx
/NW4C-1.3.3/demos/Nw4cDemo/sources/shader/
Dnw4cDemo.vsh36 #pragma bind_symbol( aPosition.xyz, v0, v0 )
/NW4C-1.3.3/sources/shaders/font/
Dfont_TextWriterShader.vsh54 m4x3 tmp.xyz, pos, cViewMtx
Dfont_RectDrawerShader.vsh134 mov oColor.xyz, cVal.y
/NW4C-1.3.3/sources/shaders/gfx/
DVertexShader.h79 #define _XYZ xyz
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ParticleEmitter.cpp660 f32 xyz = cookedScale.x * cookedScale.y * cookedScale.z; in CalcCubeForm() local
661 f32 topbottom = xyz * (1.0f - cubeForm.GetInner()); in CalcCubeForm()