1// ---------------------------------------------------------------------------
2//  Project:  NintendoWare
3//  File:     gfx_ShadowShader.vsh
4//
5//  Copyright (C)2009-2010 Nintendo Co., Ltd.  All rights reserved.
6//
7//  These coded instructions, statements, and computer programs contain
8//  proprietary information of Nintendo of America Inc. and/or Nintendo
9//  Company Ltd., and are protected by Federal copyright law.  They may
10//  not be disclosed to third parties or copied or duplicated in any form,
11//  in whole or in part, without the prior written consent of Nintendo.
12//
13//  $Revision:$
14// ---------------------------------------------------------------------------
15
16#include "ShaderConfig.h"
17#include "VertexShader.h"
18
19//----------------------------------------
20//! @name ���̓��W�X�^
21//@{
22
23////////////////////////////////
24// ���_�Ɩ@���̂ݗ��p���܂��B //
25////////////////////////////////
26#pragma bind_symbol(aPosition.xyz, v0, v0)
27#pragma bind_symbol(aNormal.xyz, v1, v1)
28
29//@}
30
31//----------------------------------------
32//! @name �R���X�^���g���W�X�^
33//@{
34
35#pragma bind_symbol(WrldMtx, c0, c2)
36#pragma bind_symbol(NormMtx, c3, c5)
37#pragma bind_symbol(PosOffs.xyz, c6, c6)
38#pragma bind_symbol(IrScale, c7, c8)
39#pragma bind_symbol(TexcMap.xyz, c10, c10)
40#pragma bind_symbol(TexMtx0, c11, c13)
41#pragma bind_symbol(TexMtx1, c14, c16)
42#pragma bind_symbol(TexMtx2, c17, c18)
43#pragma bind_symbol(TexTran, c19, c19)
44#pragma bind_symbol(MatAmbi, c20, c20)
45#pragma bind_symbol(MatDiff, c21, c21)
46#pragma bind_symbol(HslGCol, c22, c22)
47#pragma bind_symbol(HslSCol, c23, c23)
48#pragma bind_symbol(HslSDir, c24, c24)
49#pragma bind_symbol(UnivReg, c25, c84)
50// #pragma bind_symbol(reserved, c85, c85)
51#pragma bind_symbol(ProjMtx, c86, c89)
52#pragma bind_symbol(ViewMtx, c90, c92)
53
54#pragma bind_symbol(IsSmoSk, b1, b1)
55#pragma bind_symbol(IsRgdSk, b2, b2)
56#pragma bind_symbol(IsHemiL, b5, b5)
57#pragma bind_symbol(IsHemiO, b6, b6)
58#pragma bind_symbol(IsVertA, b7, b7)
59#pragma bind_symbol(IsBoneW, b8, b8)
60#pragma bind_symbol(TexPos0, b9, b9)
61#pragma bind_symbol(TexPos1, b10, b10)
62#pragma bind_symbol(TexPos2, b11, b11)
63#pragma bind_symbol(IsVertL, b12, b12)
64#pragma bind_symbol(IsTex1,  b13, b13)
65#pragma bind_symbol(IsTex2,  b14, b14)
66#pragma bind_symbol(IsQuate, b15, b15)
67
68//@}
69
70//----------------------------------------
71//! @name �������W�X�^
72//@{
73
74#pragma bind_symbol(LightCt, i0, i0)
75
76//@}
77
78//----------------------------------------
79//! @name �o�̓��W�X�^
80//@{
81
82////////////////////////////////////////////////////////////////////////////////
83// �V���h�E�p�̃W�I���g���V�F�[�_�[�ŗ��p���邽�߂ɕK�����̏����ŏo�͂��܂��B //
84////////////////////////////////////////////////////////////////////////////////
85#pragma output_map(position, o0)
86#pragma output_map(color, o1)
87#pragma output_map(generic, o2)
88
89//@}
90
91
92//-----------------------------------------------------------------------------
93// @brief        ���C���֐��ł��B
94//-----------------------------------------------------------------------------
95main:
96    // TODO: �����ɒ��_�ό`������lj�����\��ł��B
97
98    //------------------------------------------
99    // ���_���W
100    //------------------------------------------
101    call l_transform_matrix
102
103    mov     o1,    nw_material_diffuse._XYZW
104
105    end
106endmain:
107