1// ---------------------------------------------------------------------------
2//  Project:  NintendoWare
3//  File:     gfx_DefaultShader3.vsh
4//
5//  Copyright (C)2009-2010 Nintendo Co., Ltd.  All rights reserved.
6//
7//  These coded instructions, statements, and computer programs contain
8//  proprietary information of Nintendo of America Inc. and/or Nintendo
9//  Company Ltd., and are protected by Federal copyright law.  They may
10//  not be disclosed to third parties or copied or duplicated in any form,
11//  in whole or in part, without the prior written consent of Nintendo.
12//
13//  $Revision:$
14// ---------------------------------------------------------------------------
15
16#include "ShaderConfig.h"
17#include "VertexShader.h"
18
19//#define IS_PROCEDURAL_TEXTURE_ENABLED
20
21//----------------------------------------
22//! @name ���̓��W�X�^
23//@{
24
25#pragma bind_symbol(aPosition.xyz, v0, v0)
26#pragma bind_symbol(aNormal.xyz, v1, v1)
27#pragma bind_symbol(aTangent.xyz, v2, v2)
28#pragma bind_symbol(aColor, v3, v3)
29#pragma bind_symbol(aTexCoord0.xy, v4, v4)
30#pragma bind_symbol(aTexCoord1.xy, v5, v5)
31#pragma bind_symbol(aTexCoord2.xy, v6, v6)
32#pragma bind_symbol(aBoneIndex, v7, v7)
33#pragma bind_symbol(aBoneWeight, v8, v8)
34#pragma bind_symbol(aUserAttribute0.xyz, v9, v9)
35#pragma bind_symbol(aUserAttribute1.xyz, v10, v10)
36#pragma bind_symbol(aUserAttribute2.xyz, v11, v11)
37
38//@}
39
40//----------------------------------------
41//! @name �R���X�^���g���W�X�^
42//@{
43
44#pragma bind_symbol(WrldMtx, c0, c2)
45#pragma bind_symbol(NormMtx, c3, c5)
46#pragma bind_symbol(PosOffs.xyz, c6, c6)
47#pragma bind_symbol(IrScale, c7, c8)
48#pragma bind_symbol(TexcMap.xyz, c10, c10)
49#pragma bind_symbol(TexMtx0, c11, c13)
50#pragma bind_symbol(TexMtx1, c14, c16)
51#pragma bind_symbol(TexMtx2, c17, c18)
52#pragma bind_symbol(TexTran, c19, c19)
53#pragma bind_symbol(MatAmbi, c20, c20)
54#pragma bind_symbol(MatDiff, c21, c21)
55#pragma bind_symbol(HslGCol, c22, c22)
56#pragma bind_symbol(HslSCol, c23, c23)
57#pragma bind_symbol(HslSDir, c24, c24)
58#pragma bind_symbol(UnivReg, c25, c84)
59// #pragma bind_symbol(reserved, c85, c85)
60#pragma bind_symbol(ProjMtx, c86, c89)
61#pragma bind_symbol(ViewMtx, c90, c92)
62
63#pragma bind_symbol(IsSmoSk, b1, b1)
64#pragma bind_symbol(IsRgdSk, b2, b2)
65#pragma bind_symbol(IsHemiL, b5, b5)
66#pragma bind_symbol(IsHemiO, b6, b6)
67#pragma bind_symbol(IsVertA, b7, b7)
68#pragma bind_symbol(IsBoneW, b8, b8)
69#pragma bind_symbol(UvMap0, b9, b9)
70#pragma bind_symbol(UvMap1, b10, b10)
71#pragma bind_symbol(UvMap2, b11, b11)
72#pragma bind_symbol(IsVertL, b12, b12)
73#pragma bind_symbol(IsTex1,  b13, b13)
74#pragma bind_symbol(IsTex2,  b14, b14)
75#pragma bind_symbol(IsQuate, b15, b15)
76
77//@}
78
79//----------------------------------------
80//! @name �������W�X�^
81//@{
82
83#pragma bind_symbol(LightCt, i0, i0)
84
85//@}
86
87//----------------------------------------
88//! @name �o�̓��W�X�^
89//@{
90
91#pragma output_map(position, o0)
92#pragma output_map(quaternion, o1)
93#pragma output_map(view, o2)
94#pragma output_map(color, o3)
95
96//@}
97
98
99//-----------------------------------------------------------------------------
100// @brief        ���C���֐��ł��B
101//-----------------------------------------------------------------------------
102main:
103    // TODO: �����ɒ��_�ό`������lj�����\��ł��B
104
105    //------------------------------------------
106    // ���_���W
107    //------------------------------------------
108    call l_transform_matrix
109
110    //------------------------------------------
111    // �J���[
112    //------------------------------------------
113    call l_calc_color
114
115    //------------------------------------------
116    // �e�N�X�`�����W�v�Z
117    //------------------------------------------
118    end
119endmain:
120