1// --------------------------------------------------------------------------- 2// Project: NintendoWare 3// File: CalcHemiSphereLighting.vsh 4// 5// Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved. 6// 7// These coded instructions, statements, and computer programs contain 8// proprietary information of Nintendo of America Inc. and/or Nintendo 9// Company Ltd., and are protected by Federal copyright law. They may 10// not be disclosed to third parties or copied or duplicated in any form, 11// in whole or in part, without the prior written consent of Nintendo. 12// 13// $Revision:$ 14// --------------------------------------------------------------------------- 15 16#include "ShaderConfig.h" 17#include "VertexShader.h" 18 19//----------------------------------------------------------------------------- 20// @brief �������C�e�B���O���v�Z�� TEMP_COLO �Ɍ��ʂ������܂��B 21//----------------------------------------------------------------------------- 22l_calc_hemisphere_lighting: 23 dp3 TEMP1, TEMP_NORM, nw_hemi_sphere_direction._XYZW 24 mov TEMP2, nw_hemi_sphere_direction._W 25 mad TEMP1, TEMP1, TEMP2, TEMP2 26 mov TEMP3, nw_hemi_sphere_ground._XYZW 27 sub TEMP2, nw_hemi_sphere_sky._XYZW, TEMP3 28 mad TEMP4, TEMP2, TEMP1, TEMP3 29 ifb nw_is_hemi_sphere_occlusion 30 mul TEMP4, TEMP4, TEMP_COLO.wwww 31 endif 32 mul TEMP_COLO.xyz, TEMP4, TEMP_COLO 33 ret 34