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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_AnimObject.cpp633 bool written = false; in GetResult() local
655 written = true; in GetResult()
671 if (!written) // 有効な子アニメーションなし in GetResult()
813 bool written = false; in GetResult() local
834 written = true; in GetResult()
850 if (!written) // 有効な子アニメーションなし in GetResult()
897 bool written = false; in GetResult() local
908 written = true; in GetResult()
916 if (!written) // 有効な子アニメーションなし in GetResult()
Dgfx_TransformAnim.cpp998 bool written = false; in GetResult() local
1033 written = true; in GetResult()
1063 if (!written) // 有効な子アニメーションなし in GetResult()
1257 bool written = false; in GetResult() local
1285 written = true; in GetResult()
1315 if (!written) // 有効な子アニメーションなし in GetResult()
1364 bool written = false; in GetResult() local
1383 written = true; in GetResult()
1393 if (!written) // 有効な子アニメーションなし in GetResult()
/NW4C-1.3.3/sources/shaders/gfx/DefaultShader/
DGenTexcoordReflection.vsh11 // in whole or in part, without the prior written consent of Nintendo.
DGetTexcoordSource.vsh11 // in whole or in part, without the prior written consent of Nintendo.
DCalcHemisphereLighting.vsh11 // in whole or in part, without the prior written consent of Nintendo.
DGenTexcoordSphereReflection.vsh11 // in whole or in part, without the prior written consent of Nintendo.
DCalcTexcoord2.vsh11 // in whole or in part, without the prior written consent of Nintendo.
DCalcColor.vsh11 // in whole or in part, without the prior written consent of Nintendo.
DCalcTexcoord1.vsh11 // in whole or in part, without the prior written consent of Nintendo.
DCalcTexcoord0.vsh11 // in whole or in part, without the prior written consent of Nintendo.
Dgfx_DefaultShader3.vsh11 // in whole or in part, without the prior written consent of Nintendo.
DCalcVertexLighting.vsh11 // in whole or in part, without the prior written consent of Nintendo.
Dgfx_DefaultShader1.vsh11 // in whole or in part, without the prior written consent of Nintendo.
Dgfx_DefaultShader0.vsh11 // in whole or in part, without the prior written consent of Nintendo.
/NW4C-1.3.3/sources/shaders/lyt/
Dlyt_ConstColorShader.vsh11 // in whole or in part, without the prior written consent of Nintendo.
/NW4C-1.3.3/SampleData/Graphics/Shader/JShader/
DCalcHemisphereLighting.vsh11 // in whole or in part, without the prior written consent of Nintendo.
DCalcColor.vsh11 // in whole or in part, without the prior written consent of Nintendo.
/NW4C-1.3.3/sources/libraries/snd/platform/
Dsnd_HardwareChannelManagerAX.cppi11 in whole or in part, without the prior written consent of Nintendo.
/NW4C-1.3.3/sources/shaders/demo/
Ddemo_Common.vsh11 // in whole or in part, without the prior written consent of Nintendo.
/NW4C-1.3.3/demos/Nw4cDemo/sources/shader/
Dnw4cDemo.vsh11 // in whole or in part, without the prior written consent of Nintendo.
/NW4C-1.3.3/sources/shaders/font/
Dfont_TextWriterShader.vsh11 // in whole or in part, without the prior written consent of Nintendo.
/NW4C-1.3.3/SampleData/Graphics/Shader/UserShader/
DUserCalcColor.vsh11 // in whole or in part, without the prior written consent of Nintendo.
/NW4C-1.3.3/sources/shaders/gfx/ShadowShader/
Dgfx_ShadowShader.vsh11 // in whole or in part, without the prior written consent of Nintendo.
/NW4C-1.3.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleGShader.gsh11 // in whole or in part, without the prior written consent of Nintendo.
/NW4C-1.3.3/documents/License/IronRuby/
DLICENSE.Ruby.txt42 are not written by the author, so that they are not under this terms.

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