| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 235 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(this->m_MainAllocator); in Allocate() local 245 sceneNodeArray.PushBack(node); in Allocate() 259 sceneNodeArray.PushBack(node); in Allocate() 266 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in Allocate() 269 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, this->m_ParticleContext); in Allocate() 272 NW_FOREACH(nw::gfx::SceneNode* node, sceneNodeArray) in Allocate() 307 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(this->m_MainAllocator); in CreateMultiEmitterParticleHandle() local 317 sceneNodeArray.PushBack(node); in CreateMultiEmitterParticleHandle() 334 sceneNodeArray.PushBack(node); in CreateMultiEmitterParticleHandle() 342 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in CreateMultiEmitterParticleHandle() [all …]
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| /NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 293 nw::ut::MoveArray<nw::gfx::SceneNode*> *sceneNodeArray in SetUserUpdater() argument 296 NW_NULL_ASSERT(sceneNodeArray); in SetUserUpdater() 298 NW_FOREACH(nw::gfx::SceneNode* node, *sceneNodeArray) in SetUserUpdater() 387 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 400 sceneNodeArray.push_back(node); in BuildResources() 414 sceneNodeArray.push_back(node); in BuildResources() 427 sceneNodeArray.push_back(node); in BuildResources() 431 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 433 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources() 435 SetUserUpdater(&sceneNodeArray); in BuildResources() [all …]
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_ParticleUtil.cpp | 29 ut::MoveArray<SceneNode*>* sceneNodeArray in FindParticleSet() argument 32 for (ut::MoveArray<SceneNode*>::iterator i = sceneNodeArray->Begin(); in FindParticleSet() 33 i != sceneNodeArray->End(); in FindParticleSet() 58 ut::MoveArray<SceneNode*>* sceneNodeArray, in SetupParticleObject() argument 62 NW_NULL_ASSERT(sceneNodeArray); in SetupParticleObject() 65 ResolveParticleObject(sceneNodeArray); in SetupParticleObject() 67 NW_FOREACH(SceneNode* node, *sceneNodeArray) in SetupParticleObject() 101 ut::MoveArray<SceneNode*>* sceneNodeArray in ResolveParticleObject() argument 104 NW_NULL_ASSERT(sceneNodeArray); in ResolveParticleObject() 106 NW_FOREACH(SceneNode* node, *sceneNodeArray) in ResolveParticleObject() [all …]
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 215 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(m_Allocator); in CreateModel() local 216 sceneNodeArray.push_back( pAddNode ); in CreateModel() 217 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in CreateModel() 349 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(m_Allocator); in CreateParticle() local 375 sceneNodeArray.push_back( pAddNode ); in CreateParticle() 393 sceneNodeArray.push_back( pAddEmitNode ); in CreateParticle() 432 nw::gfx::ParticleUtil::SetupParticleObject( &sceneNodeArray, m_ParticleContext ); in CreateParticle() 435 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in CreateParticle() 439 sceneNodeArray.Begin(), in CreateParticle() 440 sceneNodeArray.End(), in CreateParticle()
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| /NW4C-1.3.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 194 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local 208 sceneNodeArray.push_back(node); in BuildResources() 222 sceneNodeArray.push_back(node); in BuildResources() 227 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 231 sceneNodeArray.Begin(), in BuildResources() 232 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 247 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local 261 sceneNodeArray.push_back(node); in BuildResources() 277 sceneNodeArray.push_back(node); in BuildResources() 283 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 286 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources() 290 sceneNodeArray.Begin(), in BuildResources() 291 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 215 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 228 sceneNodeArray.push_back(node); in BuildResources() 245 sceneNodeArray.push_back(node); in BuildResources() 261 sceneNodeArray.push_back(node); in BuildResources() 265 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 267 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources() 271 sceneNodeArray.Begin(), in BuildResources() 272 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_ParticleUtil.h | 48 ut::MoveArray<SceneNode*>* sceneNodeArray, 54 static void ResolveParticleObject(ut::MoveArray<SceneNode*>* sceneNodeArray);
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| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 263 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in InitializeScenes() local 309 sceneNodeArray.push_back(node); in InitializeScenes() 334 sceneNodeArray.push_back(node); in InitializeScenes() 347 sceneNodeArray.push_back(node); in InitializeScenes() 360 sceneNodeArray.push_back(node); in InitializeScenes() 381 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in InitializeScenes() 385 sceneNodeArray.Begin(), in InitializeScenes() 386 sceneNodeArray.End(), in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 330 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local 345 sceneNodeArray.push_back(node); in BuildResources() 360 sceneNodeArray.push_back(node); in BuildResources() 364 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 368 sceneNodeArray.Begin(), in BuildResources() 369 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 385 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local 398 sceneNodeArray.push_back(node); in BuildResources() 413 sceneNodeArray.push_back(node); in BuildResources() 417 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 421 sceneNodeArray.Begin(), in BuildResources() 422 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 542 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 554 sceneNodeArray.push_back(node); in BuildResources() 575 sceneNodeArray.push_back(node); in BuildResources() 591 sceneNodeArray.push_back(node); in BuildResources() 606 sceneNodeArray.push_back(node); in BuildResources() 610 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 612 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources() 616 sceneNodeArray.Begin(), in BuildResources() 617 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 360 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local 372 sceneNodeArray.push_back(node); in BuildResources() 386 sceneNodeArray.push_back(node); in BuildResources() 390 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 394 sceneNodeArray.Begin(), in BuildResources() 395 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 307 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local 368 sceneNodeArray.push_back(bufferNode); in BuildResources() 371 sceneNodeArray.push_back(node); in BuildResources() 384 sceneNodeArray.push_back(node); in BuildResources() 388 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 392 sceneNodeArray.Begin(), in BuildResources() 393 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 325 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 337 sceneNodeArray.push_back(node); in BuildResources() 352 sceneNodeArray.push_back(node); in BuildResources() 367 sceneNodeArray.push_back(node); in BuildResources() 373 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 377 sceneNodeArray.Begin(), in BuildResources() 378 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 535 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local 547 sceneNodeArray.push_back(node); in BuildResources() 561 sceneNodeArray.push_back(node); in BuildResources() 565 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 569 sceneNodeArray.Begin(), in BuildResources() 570 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 328 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 340 sceneNodeArray.push_back(node); in BuildResources() 355 sceneNodeArray.push_back(node); in BuildResources() 359 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 363 sceneNodeArray.Begin(), in BuildResources() 364 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 319 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 334 sceneNodeArray.push_back(node); in BuildResources() 350 sceneNodeArray.Begin(), in BuildResources() 351 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 661 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 693 sceneNodeArray.push_back(node); in BuildResources() 712 sceneNodeArray.push_back(node); in BuildResources() 716 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 720 sceneNodeArray.Begin(), in BuildResources() 721 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 347 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 357 sceneNodeArray.push_back(node); in BuildResources() 380 sceneNodeArray.push_back(node); in BuildResources() 391 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 713 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 752 sceneNodeArray.push_back(node); in BuildResources() 771 sceneNodeArray.push_back(node); in BuildResources() 775 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 779 sceneNodeArray.Begin(), in BuildResources() 780 sceneNodeArray.End(), in BuildResources()
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