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Searched refs:sceneNodeArray (Results 1 – 21 of 21) sorted by relevance

/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Particle.cpp235 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(this->m_MainAllocator); in Allocate() local
245 sceneNodeArray.PushBack(node); in Allocate()
259 sceneNodeArray.PushBack(node); in Allocate()
266 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in Allocate()
269 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, this->m_ParticleContext); in Allocate()
272 NW_FOREACH(nw::gfx::SceneNode* node, sceneNodeArray) in Allocate()
307 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(this->m_MainAllocator); in CreateMultiEmitterParticleHandle() local
317 sceneNodeArray.PushBack(node); in CreateMultiEmitterParticleHandle()
334 sceneNodeArray.PushBack(node); in CreateMultiEmitterParticleHandle()
342 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in CreateMultiEmitterParticleHandle()
[all …]
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp293 nw::ut::MoveArray<nw::gfx::SceneNode*> *sceneNodeArray in SetUserUpdater() argument
296 NW_NULL_ASSERT(sceneNodeArray); in SetUserUpdater()
298 NW_FOREACH(nw::gfx::SceneNode* node, *sceneNodeArray) in SetUserUpdater()
387 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
400 sceneNodeArray.push_back(node); in BuildResources()
414 sceneNodeArray.push_back(node); in BuildResources()
427 sceneNodeArray.push_back(node); in BuildResources()
431 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
433 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
435 SetUserUpdater(&sceneNodeArray); in BuildResources()
[all …]
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ParticleUtil.cpp29 ut::MoveArray<SceneNode*>* sceneNodeArray in FindParticleSet() argument
32 for (ut::MoveArray<SceneNode*>::iterator i = sceneNodeArray->Begin(); in FindParticleSet()
33 i != sceneNodeArray->End(); in FindParticleSet()
58 ut::MoveArray<SceneNode*>* sceneNodeArray, in SetupParticleObject() argument
62 NW_NULL_ASSERT(sceneNodeArray); in SetupParticleObject()
65 ResolveParticleObject(sceneNodeArray); in SetupParticleObject()
67 NW_FOREACH(SceneNode* node, *sceneNodeArray) in SetupParticleObject()
101 ut::MoveArray<SceneNode*>* sceneNodeArray in ResolveParticleObject() argument
104 NW_NULL_ASSERT(sceneNodeArray); in ResolveParticleObject()
106 NW_FOREACH(SceneNode* node, *sceneNodeArray) in ResolveParticleObject()
[all …]
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp215 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(m_Allocator); in CreateModel() local
216 sceneNodeArray.push_back( pAddNode ); in CreateModel()
217 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in CreateModel()
349 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(m_Allocator); in CreateParticle() local
375 sceneNodeArray.push_back( pAddNode ); in CreateParticle()
393 sceneNodeArray.push_back( pAddEmitNode ); in CreateParticle()
432 nw::gfx::ParticleUtil::SetupParticleObject( &sceneNodeArray, m_ParticleContext ); in CreateParticle()
435 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in CreateParticle()
439 sceneNodeArray.Begin(), in CreateParticle()
440 sceneNodeArray.End(), in CreateParticle()
/NW4C-1.3.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp194 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
208 sceneNodeArray.push_back(node); in BuildResources()
222 sceneNodeArray.push_back(node); in BuildResources()
227 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
231 sceneNodeArray.Begin(), in BuildResources()
232 sceneNodeArray.End(), in BuildResources()
/NW4C-1.3.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp247 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
261 sceneNodeArray.push_back(node); in BuildResources()
277 sceneNodeArray.push_back(node); in BuildResources()
283 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
286 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
290 sceneNodeArray.Begin(), in BuildResources()
291 sceneNodeArray.End(), in BuildResources()
/NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp215 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
228 sceneNodeArray.push_back(node); in BuildResources()
245 sceneNodeArray.push_back(node); in BuildResources()
261 sceneNodeArray.push_back(node); in BuildResources()
265 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
267 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
271 sceneNodeArray.Begin(), in BuildResources()
272 sceneNodeArray.End(), in BuildResources()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_ParticleUtil.h48 ut::MoveArray<SceneNode*>* sceneNodeArray,
54 static void ResolveParticleObject(ut::MoveArray<SceneNode*>* sceneNodeArray);
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp263 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in InitializeScenes() local
309 sceneNodeArray.push_back(node); in InitializeScenes()
334 sceneNodeArray.push_back(node); in InitializeScenes()
347 sceneNodeArray.push_back(node); in InitializeScenes()
360 sceneNodeArray.push_back(node); in InitializeScenes()
381 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in InitializeScenes()
385 sceneNodeArray.Begin(), in InitializeScenes()
386 sceneNodeArray.End(), in InitializeScenes()
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp330 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
345 sceneNodeArray.push_back(node); in BuildResources()
360 sceneNodeArray.push_back(node); in BuildResources()
364 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
368 sceneNodeArray.Begin(), in BuildResources()
369 sceneNodeArray.End(), in BuildResources()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp385 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
398 sceneNodeArray.push_back(node); in BuildResources()
413 sceneNodeArray.push_back(node); in BuildResources()
417 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
421 sceneNodeArray.Begin(), in BuildResources()
422 sceneNodeArray.End(), in BuildResources()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp542 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
554 sceneNodeArray.push_back(node); in BuildResources()
575 sceneNodeArray.push_back(node); in BuildResources()
591 sceneNodeArray.push_back(node); in BuildResources()
606 sceneNodeArray.push_back(node); in BuildResources()
610 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
612 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
616 sceneNodeArray.Begin(), in BuildResources()
617 sceneNodeArray.End(), in BuildResources()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp360 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
372 sceneNodeArray.push_back(node); in BuildResources()
386 sceneNodeArray.push_back(node); in BuildResources()
390 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
394 sceneNodeArray.Begin(), in BuildResources()
395 sceneNodeArray.End(), in BuildResources()
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp307 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
368 sceneNodeArray.push_back(bufferNode); in BuildResources()
371 sceneNodeArray.push_back(node); in BuildResources()
384 sceneNodeArray.push_back(node); in BuildResources()
388 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
392 sceneNodeArray.Begin(), in BuildResources()
393 sceneNodeArray.End(), in BuildResources()
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp325 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
337 sceneNodeArray.push_back(node); in BuildResources()
352 sceneNodeArray.push_back(node); in BuildResources()
367 sceneNodeArray.push_back(node); in BuildResources()
373 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
377 sceneNodeArray.Begin(), in BuildResources()
378 sceneNodeArray.End(), in BuildResources()
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp535 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
547 sceneNodeArray.push_back(node); in BuildResources()
561 sceneNodeArray.push_back(node); in BuildResources()
565 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
569 sceneNodeArray.Begin(), in BuildResources()
570 sceneNodeArray.End(), in BuildResources()
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp328 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
340 sceneNodeArray.push_back(node); in BuildResources()
355 sceneNodeArray.push_back(node); in BuildResources()
359 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
363 sceneNodeArray.Begin(), in BuildResources()
364 sceneNodeArray.End(), in BuildResources()
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp319 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
334 sceneNodeArray.push_back(node); in BuildResources()
350 sceneNodeArray.Begin(), in BuildResources()
351 sceneNodeArray.End(), in BuildResources()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp661 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
693 sceneNodeArray.push_back(node); in BuildResources()
712 sceneNodeArray.push_back(node); in BuildResources()
716 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
720 sceneNodeArray.Begin(), in BuildResources()
721 sceneNodeArray.End(), in BuildResources()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp347 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
357 sceneNodeArray.push_back(node); in BuildResources()
380 sceneNodeArray.push_back(node); in BuildResources()
391 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp713 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
752 sceneNodeArray.push_back(node); in BuildResources()
771 sceneNodeArray.push_back(node); in BuildResources()
775 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
779 sceneNodeArray.Begin(), in BuildResources()
780 sceneNodeArray.End(), in BuildResources()