Lines Matching refs:sceneNodeArray
235 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(this->m_MainAllocator); in Allocate() local
245 sceneNodeArray.PushBack(node); in Allocate()
259 sceneNodeArray.PushBack(node); in Allocate()
266 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in Allocate()
269 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, this->m_ParticleContext); in Allocate()
272 NW_FOREACH(nw::gfx::SceneNode* node, sceneNodeArray) in Allocate()
307 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(this->m_MainAllocator); in CreateMultiEmitterParticleHandle() local
317 sceneNodeArray.PushBack(node); in CreateMultiEmitterParticleHandle()
334 sceneNodeArray.PushBack(node); in CreateMultiEmitterParticleHandle()
342 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in CreateMultiEmitterParticleHandle()
345 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, this->m_ParticleContext); in CreateMultiEmitterParticleHandle()
348 NW_FOREACH(nw::gfx::SceneNode* node, sceneNodeArray) in CreateMultiEmitterParticleHandle()