Lines Matching refs:sceneNodeArray
293 nw::ut::MoveArray<nw::gfx::SceneNode*> *sceneNodeArray in SetUserUpdater() argument
296 NW_NULL_ASSERT(sceneNodeArray); in SetUserUpdater()
298 NW_FOREACH(nw::gfx::SceneNode* node, *sceneNodeArray) in SetUserUpdater()
387 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
400 sceneNodeArray.push_back(node); in BuildResources()
414 sceneNodeArray.push_back(node); in BuildResources()
427 sceneNodeArray.push_back(node); in BuildResources()
431 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
433 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
435 SetUserUpdater(&sceneNodeArray); in BuildResources()
439 sceneNodeArray.Begin(), in BuildResources()
440 sceneNodeArray.End(), in BuildResources()