Lines Matching refs:sceneNodeArray
29 ut::MoveArray<SceneNode*>* sceneNodeArray in FindParticleSet() argument
32 for (ut::MoveArray<SceneNode*>::iterator i = sceneNodeArray->Begin(); in FindParticleSet()
33 i != sceneNodeArray->End(); in FindParticleSet()
58 ut::MoveArray<SceneNode*>* sceneNodeArray, in SetupParticleObject() argument
62 NW_NULL_ASSERT(sceneNodeArray); in SetupParticleObject()
65 ResolveParticleObject(sceneNodeArray); in SetupParticleObject()
67 NW_FOREACH(SceneNode* node, *sceneNodeArray) in SetupParticleObject()
101 ut::MoveArray<SceneNode*>* sceneNodeArray in ResolveParticleObject() argument
104 NW_NULL_ASSERT(sceneNodeArray); in ResolveParticleObject()
106 NW_FOREACH(SceneNode* node, *sceneNodeArray) in ResolveParticleObject()
144 FindParticleSet(particleSetPath, sceneNodeArray); in ResolveParticleObject()
163 FindParticleSet(resource.GetParticleSetPath(), sceneNodeArray); in ResolveParticleObject()