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Searched refs:resourceSet (Results 1 – 25 of 29) sorted by relevance

12

/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp253 nw::demo::ResourceSet resourceSet; in InitializeScenes() local
254 resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , name); in InitializeScenes()
256 NW_NULL_ASSERT(resourceSet.buffer); in InitializeScenes()
258 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in InitializeScenes()
260 s_LutResources.push_back(resourceSet); in InitializeScenes()
268 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, resourceData.mo… in InitializeScenes() local
270resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in InitializeScenes()
271resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in InitializeScenes()
272resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in InitializeScenes()
274 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in InitializeScenes()
[all …]
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp298 ResourceSet resourceSet; in LoadResources() local
302resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , resourcePath, resourceAlignm… in LoadResources()
304 if (!resourceSet.buffer) in LoadResources()
309 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources()
311 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources()
340 BuildResources(ResourceSet* resourceSet) in BuildResources() argument
342resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
343resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
344resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
346 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
[all …]
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp188 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() local
189 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in CreateTransformAnimEvaluator()
194 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator()
235 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateMaterialAnimEvaluator() local
236 if (resourceSet->resource.GetMaterialAnimsCount() == 0) in CreateMaterialAnimEvaluator()
241 nw::anim::ResAnim resAnim = resourceSet->resource.GetMaterialAnims(0); in CreateMaterialAnimEvaluator()
523 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
525resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
526resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
527resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
[all …]
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp178 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() local
179 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in CreateTransformAnimEvaluator()
183 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator()
318 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
320resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
321resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
322resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
324 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
332 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
350 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
[all …]
/NW4C-1.3.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp168 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
175resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
176resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
177resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
188 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
197 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
212 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
239 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp276 ResourceSet resourceSet; in LoadResources() local
280resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , resourcePath, resourceAlignm… in LoadResources()
282 if (!resourceSet.buffer) in LoadResources()
287 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources()
289 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources()
318 BuildResources(ResourceSet* resourceSet) in BuildResources() argument
320resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
321resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
322resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
324 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
[all …]
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp173 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in BuildTransformAnimResource() local
174 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in BuildTransformAnimResource()
178 return resourceSet->resource.GetSkeletalAnims(0); in BuildTransformAnimResource()
348 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
350resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
351resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
352resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
354 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
362 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
376 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
[all …]
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp290 ResourceSet resourceSet; in LoadResources() local
294resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , resourcePath, resourceAlignm… in LoadResources()
296 if (!resourceSet.buffer) in LoadResources()
301 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources()
303 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources()
332 BuildResources(ResourceSet* resourceSet) in BuildResources() argument
334resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
335resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
336resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
338 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
[all …]
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp309 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
311resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
312resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
313resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
315 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
318 result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResource->resource); in BuildResources()
327 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
342 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
357 nw::gfx::ResCameraArray cameras = resourceSet->resource.GetCameras(); in BuildResources()
382 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
[all …]
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp316 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
318resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
319resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
320resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
322 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
330 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
345 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
368 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
393 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, SKELETAL_ANIM_R… in BuildAnimModelTemplate() local
394 NW_ASSERT (resourceSet->resource.GetSkeletalAnimsCount() != 0); in BuildAnimModelTemplate()
[all …]
/NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp202 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
204resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
205resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
206resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
208 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
217 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
235 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()
252 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
276 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp530 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
532resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
533resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
534resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
536 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
544 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
565 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
582 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()
596 nw::gfx::ResCameraArray cameras = resourceSet->resource.GetCameras(); in BuildResources()
621 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
[all …]
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp34 LoadResources( GfxCtrl::GfxResourceSet* resourceSet, const wchar_t* resourcePath, in LoadResources() argument
39resourceSet->buffer = nw::demo::Utility::LoadFile( deviceAllocator , resourcePath, RESOURCE_ALIGNM… in LoadResources()
40 if (!resourceSet->buffer) in LoadResources()
44 resourceSet->resource = nw::gfx::ResGraphicsFile(&(resourceSet->buffer.front())); in LoadResources()
49resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(vramType | GL_NO_COPY_FCRA… in LoadResources()
50resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(vramType | GL_NO_C… in LoadResources()
51resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(vramType | GL_NO… in LoadResources()
55 nw::gfx::Result result = resourceSet->resource.Setup(allocator); in LoadResources()
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp374 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
376resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
377resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
378resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
380 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
389 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
404 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()
418 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
444 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp448 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() local
449 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in CreateTransformAnimEvaluator()
453 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator()
649 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
651resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
652resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
653resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
655 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
663 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
696 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
[all …]
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp286 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
288resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
289resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
290resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
292 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
298 result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResource.resource); in BuildResources()
309 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
374 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
397 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp455 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() local
456 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in CreateTransformAnimEvaluator()
460 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator()
701 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
703resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
704resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
705resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
707 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
715 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
755 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
[all …]
/NW4C-1.3.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp233 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
236resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
239 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
250 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
267 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp306 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
308resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
309resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
310resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
312 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
321 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp175 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() local
176 if (resourceSet->resource.GetSkeletalAnimsCount() == 0) in CreateTransformAnimEvaluator()
181 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator()
356 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
358 nw::gfx::ResGraphicsFile resFile = resourceSet->resource; in BuildResources()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp62 ResourceSet resourceSet; in LoadResources() local
66 resourceSet.buffer = nw::demo::Utility::LoadFile(allocator, resourcePath, resourceAlignment); in LoadResources()
68 if (!resourceSet.buffer) in LoadResources()
73 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources()
75 bool isPushed = resourceArray.push_back(resourceSet); in LoadResources()
/NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp319 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleCtrlEmissionDemo() local
323 s_ParticleEffect->Setup(resourceSet->resource, false); in InitializeParticleCtrlEmissionDemo()
326 s_ParticleEffect->Register(resourceSet->resource); in InitializeParticleCtrlEmissionDemo()
/NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp316 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleRecycleDemo() local
320 s_ParticleEffect->Setup(resourceSet->resource, false); in InitializeParticleRecycleDemo()
323 s_ParticleEffect->Register(resourceSet->resource); in InitializeParticleRecycleDemo()
/NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp331 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleChokeDemo() local
334 s_ParticleEffect->Setup(resourceSet->resource, true); in InitializeParticleChokeDemo()
337 s_ParticleEffect->Register(resourceSet->resource); in InitializeParticleChokeDemo()
/NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp333 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleApplicationDemo() local
336 s_ParticleEffect->Setup(resourceSet->resource, true); in InitializeParticleApplicationDemo()
339 s_ParticleEffect->Register(resourceSet->resource); in InitializeParticleApplicationDemo()

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