Lines Matching refs:resourceSet
309 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
311 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
312 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
313 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
315 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
318 result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResource->resource); in BuildResources()
327 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
342 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
357 nw::gfx::ResCameraArray cameras = resourceSet->resource.GetCameras(); in BuildResources()
382 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
612 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, name, &s_Device… in InitializeScenes() local
613 BuildResources(resourceSet); in InitializeScenes()
614 s_ResAnims.push_back(resourceSet->resource); in InitializeScenes()