Lines Matching refs:resourceSet
290 ResourceSet resourceSet; in LoadResources() local
294 …resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , resourcePath, resourceAlignm… in LoadResources()
296 if (!resourceSet.buffer) in LoadResources()
301 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources()
303 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources()
332 BuildResources(ResourceSet* resourceSet) in BuildResources() argument
334 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
335 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
336 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
338 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
349 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
372 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()