Lines Matching refs:resourceSet
530 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() argument
532 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
533 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
534 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
536 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
544 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
565 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
582 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()
596 nw::gfx::ResCameraArray cameras = resourceSet->resource.GetCameras(); in BuildResources()
621 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
755 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, name, &s_Device… in InitializeScenes() local
756 BuildResources(resourceSet); in InitializeScenes()
757 s_ResAnims.push_back(resourceSet->resource); in InitializeScenes()