| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_ParticleMaterialActivator.cpp | 50 ParticleMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate() argument 54 NW_NULL_ASSERT(renderContext); in Activate() 56 const SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in Activate() 60 const Material* cacheMaterial = renderContext->GetMaterialCache(); in Activate() 67 const ShaderProgram* shaderProgram = renderContext->GetShaderProgram(); in Activate() 74 RenderContext::MaterialHash materialHash = renderContext->GetMaterialHash(); in Activate() 100 …internal::MaterialState::ActivateParticleTextureCoordinators(renderContext, shaderProgram, resText… in Activate() 146 renderContext->SetMaterialHash(materialHash); in Activate()
|
| D | gfx_DirectMaterialActivator.cpp | 48 DirectMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate() argument 50 NW_NULL_ASSERT(renderContext); in Activate() 51 const ShaderProgram* shaderProgram = renderContext->GetShaderProgram(); in Activate() 57 const SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in Activate() 59 RenderContext::MaterialHash materialHash = renderContext->GetMaterialHash(); in Activate() 87 …internal::MaterialState::ActivateTextureCoordinators(renderContext, shaderProgram, material->GetTe… in Activate() 116 Material* cacheMaterial = renderContext->GetMaterialCache(); in Activate() 148 renderContext->SetMaterialHash(materialHash); in Activate()
|
| D | gfx_SimpleMaterialActivator.cpp | 49 SimpleMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate() argument 51 NW_NULL_ASSERT(renderContext); in Activate() 53 const SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in Activate() 59 const Material* cacheMaterial = renderContext->GetMaterialCache(); in Activate() 69 const ShaderProgram* shaderProgram = renderContext->GetShaderProgram(); in Activate() 76 RenderContext::MaterialHash materialHash = renderContext->GetMaterialHash(); in Activate() 83 renderContext->IsShaderProgramDirty(); in Activate() 118 …internal::MaterialState::ActivateTextureCoordinators(renderContext, shaderProgram, resTextureCoord… in Activate() 133 …internal::MaterialState::ActivateProceduralTextureMapper(renderContext, shaderProgram, resProcedur… in Activate() 204 renderContext->SetMaterialHash(materialHash);\ in Activate()
|
| D | gfx_MaterialActivator.cpp | 48 MaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate() argument 50 NW_NULL_ASSERT(renderContext); in Activate() 51 const ShaderProgram* shaderProgram = renderContext->GetShaderProgram(); in Activate() 57 const SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in Activate() 61 RenderContext::MaterialHash materialHash = renderContext->GetMaterialHash(); in Activate() 68 renderContext->IsShaderProgramDirty(); in Activate() 103 …internal::MaterialState::ActivateTextureCoordinators(renderContext, shaderProgram, resTextureCoord… in Activate() 118 …internal::MaterialState::ActivateProceduralTextureMapper(renderContext, shaderProgram, resProcedur… in Activate() 154 Material* cacheMaterial = renderContext->GetMaterialCache(); in Activate() 198 renderContext->SetMaterialHash(materialHash); in Activate()
|
| D | gfx_MaterialState.cpp | 222 RenderContext* renderContext, in ActivateTextureCoordinators() argument 362 SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in ActivateTextureCoordinators() 364 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators() 397 SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in ActivateTextureCoordinators() 399 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators() 461 const Camera* camera = renderContext->GetActiveCamera(); in ActivateTextureCoordinators() 503 RenderContext* renderContext, in ActivateParticleTextureCoordinators() argument 507 NW_UNUSED_VARIABLE(renderContext); in ActivateParticleTextureCoordinators()
|
| D | gfx_MeshRenderer.cpp | 59 bool TestRegisterOverride(int matrixpaletteCount, RenderContext* renderContext) in TestRegisterOverride() argument 61 NW_ASSERT(renderContext->GetShaderProgram()->GetActiveDescription().IsValid()); in TestRegisterOverride() 63 …int vertexLightEndUniform = renderContext->GetShaderProgram()->GetActiveDescription().GetVertexLig… in TestRegisterOverride() 64 int vertexLightCount = renderContext->GetSceneEnvironment().GetVertexLightCount(); in TestRegisterOverride()
|
| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 76 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() argument 82 renderContext->SetRenderTarget(m_RenderTarget); in Invoke() 83 … renderContext->ClearBuffer(GL_COLOR_BUFFER_BIT, nw::ut::FloatColor(1.0f, 1.0f, 1.0f, 1.0f), 1.0f); in Invoke() 86 renderContext->SetActiveCamera(m_ShadowCameraIndex); in Invoke() 87 renderContext->SetMaterial(m_ShadowMaterial); in Invoke() 88 nw::gfx::Camera* shadowCamera = renderContext->GetActiveCamera(); in Invoke() 89 renderContext->SetCameraMatrix(shadowCamera); in Invoke() 90 renderContext->ActivateContext(); in Invoke() 93 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke() 121 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() argument [all …]
|
| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 284 gfx::RenderContext* renderContext = this->GetRenderContext(); in SetRenderTarget() local 285 renderContext->SetRenderTarget(renderTarget); in SetRenderTarget() 316 RenderSceneInternalFunctor(gfx::RenderContext* renderContext, gfx::MeshRenderer* meshRenderer) in RenderSceneInternalFunctor() 317 : m_RenderContext(renderContext), m_MeshRenderer(meshRenderer) in RenderSceneInternalFunctor() 319 NW_NULL_ASSERT(renderContext); in RenderSceneInternalFunctor() 350 gfx::RenderContext* renderContext = this->GetRenderContext(); in SetSceneEnvironmentSettings() local 352 gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SetSceneEnvironmentSettings() 372 gfx::RenderContext* renderContext = this->GetRenderContext(); in SetEnvironment() local 374 gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SetEnvironment() 475 gfx::RenderContext* renderContext = this->GetRenderContext(); in RenderScene() local [all …]
|
| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 76 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() argument 82 renderContext->SetRenderTarget(m_RenderTarget); in Invoke() 83 … renderContext->ClearBuffer(GL_COLOR_BUFFER_BIT, nw::ut::FloatColor(1.0f, 1.0f, 1.0f, 1.0f), 1.0f); in Invoke() 86 renderContext->SetActiveCamera(m_ShadowCameraIndex); in Invoke() 87 renderContext->SetMaterial(m_ShadowMaterial); in Invoke() 88 nw::gfx::Camera* shadowCamera = renderContext->GetActiveCamera(); in Invoke() 89 renderContext->SetCameraMatrix(shadowCamera); in Invoke() 90 renderContext->ActivateContext(); in Invoke() 93 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke() 121 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() argument [all …]
|
| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_MeshRenderer.h | 71 void SetRenderContext(RenderContext* renderContext) in SetRenderContext() argument 73 m_RenderContext = renderContext; in SetRenderContext()
|
| D | gfx_IMaterialActivator.h | 51 virtual void Activate(RenderContext* renderContext, const Material* material) = 0;
|
| D | gfx_ParticleMaterialActivator.h | 64 virtual void Activate(RenderContext* renderContext, const Material* material);
|
| D | gfx_MaterialState.h | 115 RenderContext* renderContext, 127 RenderContext* renderContext, 178 RenderContext* renderContext, 763 RenderContext* renderContext, in ActivateProceduralTextureMapper() argument 771 NW_UNUSED_VARIABLE(renderContext); in ActivateProceduralTextureMapper()
|
| D | gfx_MaterialActivator.h | 88 virtual void Activate(RenderContext* renderContext, const Material* material);
|
| D | gfx_DirectMaterialActivator.h | 88 virtual void Activate(RenderContext* renderContext, const Material* material);
|
| D | gfx_SimpleMaterialActivator.h | 86 virtual void Activate(RenderContext* renderContext, const Material* material);
|
| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 78 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() argument 81 renderContext->SetMaterial(m_ChangeMaterial); in Invoke() 82 renderContext->ActivateContext(); in Invoke() 85 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke() 102 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() argument 104 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_DEFAULT); in Invoke() 565 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in SubmitView() local 566 nw::gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SubmitView() 674 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene() local 693 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene() [all …]
|
| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 27 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor() 28 : m_RenderContext(renderContext), m_MeshRenderer(meshRenderer) in RenderSceneInternalFunctor() 30 NW_NULL_ASSERT(renderContext); in RenderSceneInternalFunctor() 57 SmSceneCtrl::SmSceneCtrl( nw::gfx::RenderContext* renderContext ) in SmSceneCtrl() argument 62 m_RenderContext( renderContext ), in SmSceneCtrl()
|
| D | main.cpp | 450 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in CreateGfxCache() local 451 renderContext->ResetState(); in CreateGfxCache() 498 renderContext->SetActiveCamera(CameraIndex); in CreateGfxCache() 549 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene() local 570 nw::gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in DemoScene() 716 renderContext->SetCameraMatrix( s_LeftCamera ); in DemoScene() 723 renderContext->SetCameraMatrix( s_RightCamera ); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 365 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene() local 390 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene() 412 renderContext->ResetState(); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 428 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene() local 450 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene() 466 renderContext->ResetState(); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 401 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene() local 424 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene() 436 renderContext->ResetState(); in DemoScene()
|
| /NW4C-1.3.3/demos/Nw4cDemo/include/ |
| D | SmSceneCtrl.h | 30 SmSceneCtrl( nw::gfx::RenderContext* renderContext );
|
| /NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 445 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene() local 470 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene() 486 renderContext->ResetState(); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 483 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene() local 508 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene() 524 renderContext->ResetState(); in DemoScene()
|