Lines Matching refs:renderContext
76 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() argument
82 renderContext->SetRenderTarget(m_RenderTarget); in Invoke()
83 … renderContext->ClearBuffer(GL_COLOR_BUFFER_BIT, nw::ut::FloatColor(1.0f, 1.0f, 1.0f, 1.0f), 1.0f); in Invoke()
86 renderContext->SetActiveCamera(m_ShadowCameraIndex); in Invoke()
87 renderContext->SetMaterial(m_ShadowMaterial); in Invoke()
88 nw::gfx::Camera* shadowCamera = renderContext->GetActiveCamera(); in Invoke()
89 renderContext->SetCameraMatrix(shadowCamera); in Invoke()
90 renderContext->ActivateContext(); in Invoke()
93 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke()
121 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() argument
124 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_DEFAULT); in Invoke()
127 renderContext->ResetState(); in Invoke()
157 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() argument
162 renderContext->SetRenderTarget(m_RenderTarget); in Invoke()
164 renderContext->SetActiveCamera(m_BaseCameraIndex); in Invoke()
171 m_RenderSystem->ClearBySkyModel(renderContext->GetActiveCamera()); in Invoke()
201 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() argument
215 renderContext->SetCameraMatrix(m_LeftCamera); in Invoke()
227 renderContext->SetCameraMatrix(m_RightCamera); in Invoke()
895 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in SubmitView() local
896 nw::gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SubmitView()
953 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()
954 : m_RenderContext(renderContext), m_MeshRenderer(meshRenderer) in RenderSceneInternalFunctor()
956 NW_NULL_ASSERT(renderContext); in RenderSceneInternalFunctor()
986 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in RenderScene() local
993 RenderSceneInternalFunctor(renderContext, meshRenderer)); in RenderScene()
1043 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene() local
1069 renderContext->ResetState(); in DemoScene()