| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_SceneInitializer.cpp | 65 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitModel() local 66 material != materialEnd; in VisitModel() 67 ++material) in VisitModel() 69 m_MaterialIdGenerator.Get()->Accept(*material); in VisitModel() 80 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitSkeletalModel() local 81 material != materialEnd; in VisitSkeletalModel() 82 ++material) in VisitSkeletalModel() 84 m_MaterialIdGenerator.Get()->Accept(*material); in VisitSkeletalModel()
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| D | gfx_DirectMaterialActivator.cpp | 48 DirectMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate() argument 54 const Model* owner = material->GetOwnerModel(); in Activate() 63 …internal::MaterialState::ActivateShaderParameter(shaderProgram, material->GetShaderParameterResMat… in Activate() 67 const ResMaterial resShadingParameterResMaterial = material->GetShadingParameterResMaterial(); in Activate() 78 const ResMaterial resRasterizationMaterial = material->GetRasterizationResMaterial(); in Activate() 87 …internal::MaterialState::ActivateTextureCoordinators(renderContext, shaderProgram, material->GetTe… in Activate() 93 internal::MaterialState::ActivateTextureMappers(material->GetTextureMapperResMaterial()); in Activate() 97 const ResMaterial resFragmentLightingResMaterial = material->GetFragmentLightingResMaterial(); in Activate() 105 …const ResMaterial resFramgnetLightingTableResMaterial = material->GetFragmentLightingTableResMater… in Activate() 113 const ResMaterial resMaterialColorResMaterial = material->GetMaterialColorResMaterial(); in Activate() [all …]
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| D | gfx_MaterialActivator.cpp | 48 MaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate() argument 54 const Model* owner = material->GetOwnerModel(); in Activate() 63 const ResMaterial resShaderParameterMaterial = material->GetShaderParameterResMaterial(); in Activate() 75 const ResMaterial resShadingParameterResMaterial = material->GetShadingParameterResMaterial(); in Activate() 89 const ResMaterial resRasterizationMaterial = material->GetRasterizationResMaterial(); in Activate() 98 const ResMaterial resTextureCoordinatorsMaterial = material->GetTextureCoordinatorResMaterial(); in Activate() 107 const ResMaterial resTextureMappersMaterial = material->GetTextureMapperResMaterial(); in Activate() 117 …const ResMaterial resProceduralTextureMapperMaterial = material->GetProceduralTextureMapperResMate… in Activate() 125 … const ResMaterial resFragmentLightingResMaterial = material->GetFragmentLightingResMaterial(); in Activate() 138 …const ResMaterial resFramgnetLightingTableResMaterial = material->GetFragmentLightingTableResMater… in Activate() [all …]
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| D | gfx_SortingMaterialIdGenerator.cpp | 102 SortingMaterialIdGenerator::Accept(Material* material) in Accept() argument 105 materialKeyValue.key = reinterpret_cast<u32>(material->GetOriginal().ptr()); in Accept() 106 materialKeyValue.material = material; in Accept() 132 ResMaterial resMaterial = (*iter).material->GetOriginal(); in Generate() 134 ResShaderProgramDescription resDescription = (*iter).material->GetDescription(); in Generate() 142 materialKeyValue.material = (*iter).material; in Generate() 193 ResMaterial resMaterial = (*ptrIter).material->GetOriginal(); in Generate()
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| D | gfx_Material.cpp | 27 nw::gfx::Material* material, nw::gfx::Model::BufferOption bufferOption) in GetAvailableResMaterial() argument 29 return nw::ut::CheckFlag(material->GetOwnerModel()->GetBufferOption(), bufferOption) in GetAvailableResMaterial() 30 ? material->GetBuffer() in GetAvailableResMaterial() 31 : material->GetOriginal(); in GetAvailableResMaterial() 82 Material* material = new(memory) Material( in Create() local 88 Result result = material->Initialize(allocator); in Create() 91 material->m_ShaderParameterResMaterial = in Create() 92 GetAvailableResMaterial(material, Model::FLAG_BUFFER_SHADER_PARAMETER); in Create() 93 material->m_ShadingParameterResMaterial = in Create() 94 GetAvailableResMaterial(material, Model::FLAG_BUFFER_SHADING_PARAMETER); in Create() [all …]
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| D | gfx_ParticleMaterialActivator.cpp | 50 ParticleMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate() argument 62 ( cacheMaterial->GetOriginal() == material->GetOriginal() ) ) in Activate() 70 ResMaterial original = material->GetOriginal(); in Activate() 71 const Model* owner = material->GetOwnerModel(); in Activate()
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| D | gfx_SimpleMaterialActivator.cpp | 49 SimpleMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate() argument 62 ( cacheMaterial->GetOriginal() == material->GetOriginal() ) && in Activate() 72 ResMaterial original = material->GetOriginal(); in Activate() 73 const Model* owner = material->GetOwnerModel(); in Activate()
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| D | gfx_Model.cpp | 352 Material* material = Material::Create( in CreateMaterials() local 358 if (material == NULL) in CreateMaterials() 365 m_Materials.PushBackFast(material); in CreateMaterials() 594 Model::GetMaterialAnimTargetPtr(Material* material, const anim::ResAnimGroupMember& anim, bool isOr… in GetMaterialAnimTargetPtr() argument 597 material->GetOriginal() : in GetMaterialAnimTargetPtr() 598 material->GetActiveResource(anim.GetObjectType()); in GetMaterialAnimTargetPtr() 600 void* object = material->GetAnimTargetObject(anim, resMat); in GetMaterialAnimTargetPtr()
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| D | gfx_AnimObject.cpp | 27 ResMaterial material(reinterpret_cast<void*>(member.GetResMaterialPtr())); in ClearMaterialHash() 32 material.SetMaterialColorHash(0x0); in ClearMaterialHash() 36 material.SetTextureMappersHash(0x0); in ClearMaterialHash() 37 material.SetTextureSamplersHash(0x0); in ClearMaterialHash() 42 material.SetTextureMappersHash(0x0); in ClearMaterialHash() 46 material.SetFragmentOperationHash(0x0); in ClearMaterialHash() 50 material.SetTextureCoordinatorsHash(0x0); in ClearMaterialHash()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_MaterialState.h | 64 const ResMaterial material); 76 const ResMaterial material); 88 const ResMaterial material); 180 const ResMaterial material); 213 const ResMaterial material); 290 …lState::ActivateFogParameters(const SceneEnvironment& sceneEnvironment, const ResMaterial material) in ActivateFogParameters() argument 297 u32 flags = material.GetFlags(); in ActivateFogParameters() 404 const ResMaterial material) in ActivateShaderParameter() argument 420 ResShaderParameterArrayConst::const_iterator end = material.GetShaderParameters().end(); in ActivateShaderParameter() 421 …for ( ResShaderParameterArrayConst::const_iterator parameter = material.GetShaderParameters().begi… in ActivateShaderParameter() [all …]
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| D | gfx_RenderElement.h | 188 const Material* material, in SetDetailedMaterialIdAndTranslucencyKind() argument 191 NW_NULL_ASSERT(material); in SetDetailedMaterialIdAndTranslucencyKind() 193 ResMaterial resMaterial = material->GetOriginal(); in SetDetailedMaterialIdAndTranslucencyKind() 198 … ((reinterpret_cast<KeyType>(material->GetOwnerModel()) >> 2) & BIT64_MATERIAL_INSTANCE_ID_MASK) | in SetDetailedMaterialIdAndTranslucencyKind() 203 ResMaterial shadingParametersResMaterial = material->GetShaderParameterResMaterial(); in SetDetailedMaterialIdAndTranslucencyKind() 223 const Material* material, in SetSimpleMaterialIdAndTranslucencyKind() argument 226 NW_NULL_ASSERT(material); in SetSimpleMaterialIdAndTranslucencyKind() 228 ResMaterial resMaterial = material->GetOriginal(); in SetSimpleMaterialIdAndTranslucencyKind() 234 ResMaterial resBuffer = material->GetBuffer(); in SetSimpleMaterialIdAndTranslucencyKind() 447 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() local [all …]
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| D | gfx_SortingMaterialIdGenerator.h | 36 Material* material; member 115 virtual void Accept(Material* material);
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| D | gfx_IMaterialIdGenerator.h | 46 virtual void Accept(Material* material) = 0;
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| D | gfx_IMaterialActivator.h | 51 virtual void Activate(RenderContext* renderContext, const Material* material) = 0;
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| D | gfx_ParticleMaterialActivator.h | 64 virtual void Activate(RenderContext* renderContext, const Material* material);
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| D | gfx_MaterialActivator.h | 88 virtual void Activate(RenderContext* renderContext, const Material* material);
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| D | gfx_DirectMaterialActivator.h | 88 virtual void Activate(RenderContext* renderContext, const Material* material);
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| D | gfx_SimpleMaterialActivator.h | 86 virtual void Activate(RenderContext* renderContext, const Material* material);
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| D | gfx_RenderContext.h | 421 void SetMaterial(Material* material) in SetMaterial() argument 423 NW_NULL_ASSERT(material); in SetMaterial() 424 m_Material = material; in SetMaterial()
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| /NW4C-1.3.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_CreateMenu.mel | 82 // material attr 84 -ann "Set material attributes of selected shadingEngine (material) node" 90 -ann "Set render priority of selected shadingEngine (material) node" 158 -ann "Set user data of selected transform node & shadingEngine (material) node"
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 533 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachMaterial() local 534 material != materialEnd; in ForeachMaterial() 535 ++material) in ForeachMaterial() 537 function(*material); in ForeachMaterial() 569 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachModelMaterial() local 570 material != materialEnd; in ForeachModelMaterial() 571 ++material) in ForeachModelMaterial() 573 function(*model, *material); in ForeachModelMaterial()
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| /NW4C-1.3.3/sources/libraries/gfx/res/ |
| D | gfx_ResMesh.cpp | 148 ResMaterial material = owner.GetMaterials(this->GetMaterialIndex()); in Setup() local 149 ResBinaryShader shader = material.GetShader().Dereference(); in Setup() 150 s32 shaderIndex = material.GetShaderProgramDescriptionIndex(); in Setup()
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| /NW4C-1.3.3/SampleData/Graphics/Shader/JShader/ |
| D | ReadMe.txt | 32 Note: This is not applied to the material color (diffuse or ambient).
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| /NW4C-1.3.3/tools/DccPlugin/3dsMax/x86/2009/Scripts/Startup/ |
| D | NW4C_mtl.ms.inc | 89 local mtl = n.material 476 local mtl = n.material 746 if superClassOf mtl != material do return false 763 if superClassOf mtl == material then 913 if (mtl != undefined) and (superClassOf mtl == material) do 922 if (mtl != undefined) and (superClassOf mtl == material) do 931 if (mtl != undefined) and (superClassOf mtl == material) do
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| /NW4C-1.3.3/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/ |
| D | NW4C_mtl.ms.inc | 89 local mtl = n.material 476 local mtl = n.material 746 if superClassOf mtl != material do return false 763 if superClassOf mtl == material then 913 if (mtl != undefined) and (superClassOf mtl == material) do 922 if (mtl != undefined) and (superClassOf mtl == material) do 931 if (mtl != undefined) and (superClassOf mtl == material) do
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