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Searched refs:alignment (Results 1 – 25 of 48) sorted by relevance

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/NW4C-1.3.3/include/nw/os/
Dos_Memory.h74 virtual void* Alloc(size_t size, u8 alignment) = 0;
93 void* AllocAndClear(size_t size, u8 data, u8 alignment = DEFAULT_ALIGNMENT)
95 u8* memory = static_cast<u8*>(this->Alloc(size, alignment));
108 TObject* Alloc(int count, u8 alignment = DEFAULT_ALIGNMENT)
111 return static_cast<TObject*>(this->Alloc(sizeof(TObject) * count, alignment));
118 TObject* AllocAndClear(int count, u8 data, u8 alignment = DEFAULT_ALIGNMENT)
121 u8* memory = static_cast<u8*>(this->Alloc(sizeof(TObject) * count, alignment));
135 TObject* AllocAndConstruct(int count, u8 alignment = DEFAULT_ALIGNMENT)
138 TObject* objects = static_cast<TObject*>(this->Alloc(sizeof(TObject) * count, alignment));
155 TObject* AllocAndFill(int count, const TObject& object, u8 alignment = DEFAULT_ALIGNMENT)
[all …]
/NW4C-1.3.3/sources/libraries/ut/
Dut_FrameHeap.cpp107 void* FrameHeap::Alloc( u32 size, int alignment ) in Alloc() argument
114 NW_ASSERT( alignment % MIN_ALIGNMENT == 0 ); in Alloc()
115 NW_ASSERT( (Abs(alignment) & (Abs(alignment) - 1)) == 0 ); in Alloc()
116 NW_ASSERT( MIN_ALIGNMENT <= Abs(alignment) ); in Alloc()
127 if ( alignment >= 0 ) // ヒープ先頭から確保 in Alloc()
129 memory = AllocFromHead( size, alignment ); in Alloc()
133 memory = AllocFromTail( size, -alignment ); in Alloc()
154 void* FrameHeap::AllocFromHead( u32 size, int alignment ) in AllocFromHead() argument
156 void* newBlock = RoundUp( mHeadAllocator, (u32)alignment ); in AllocFromHead()
187 void* FrameHeap::AllocFromTail( u32 size, int alignment ) in AllocFromTail() argument
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/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneBuilder.h148 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
151 os::MemorySizeCalculator size(alignment);
155 return size.GetSizeWithPadding(alignment);
167 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
170 os::MemorySizeCalculator size(alignment);
174 return size.GetSizeWithPadding(alignment);
186 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
189 os::MemorySizeCalculator size(alignment);
193 return size.GetSizeWithPadding(alignment);
205 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
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Dgfx_MaterialActivator.h63 static size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
65 os::MemorySizeCalculator size(alignment);
69 return size.GetSizeWithPadding(alignment);
Dgfx_DirectMaterialActivator.h63 static size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
65 os::MemorySizeCalculator size(alignment);
69 return size.GetSizeWithPadding(alignment);
Dgfx_SimpleMaterialActivator.h63 static size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
65 os::MemorySizeCalculator size(alignment);
69 return size.GetSizeWithPadding(alignment);
Dgfx_ParticleModel.h121 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
123 os::MemorySizeCalculator size(alignment);
127 return size.GetSizeWithPadding(alignment);
143 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
145 os::MemorySizeCalculator size(alignment);
149 return size.GetSizeWithPadding(alignment);
Dgfx_ParticleSet.h136 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
138 os::MemorySizeCalculator size(alignment);
142 return size.GetSizeWithPadding(alignment);
157 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
159 os::MemorySizeCalculator size(alignment);
163 return size.GetSizeWithPadding(alignment);
Dgfx_AmbientLight.h102 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const;
131 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
134 os::MemorySizeCalculator size(alignment);
138 return size.GetSizeWithPadding(alignment);
Dgfx_HemiSphereLight.h103 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const;
132 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
135 os::MemorySizeCalculator size(alignment);
139 return size.GetSizeWithPadding(alignment);
Dgfx_SceneNode.h171 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
173 os::MemorySizeCalculator size(alignment);
178 return size.GetSizeWithPadding(alignment);
208 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
210 os::MemorySizeCalculator size(alignment);
214 return size.GetSizeWithPadding(alignment);
254 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
256 NW_UNUSED_VARIABLE(alignment);
Dgfx_TransformAnim.h566 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
568 os::MemorySizeCalculator size(alignment);
572 return size.GetSizeWithPadding(alignment);
934 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
936 os::MemorySizeCalculator size(alignment);
940 return size.GetSizeWithPadding(alignment);
1057 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
1059 os::MemorySizeCalculator size(alignment);
1063 return size.GetSizeWithPadding(alignment);
1176 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
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Dgfx_VertexLight.h136 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const;
165 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
168 os::MemorySizeCalculator size(alignment);
172 return size.GetSizeWithPadding(alignment);
Dgfx_FragmentLight.h136 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const;
165 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
168 os::MemorySizeCalculator size(alignment);
172 return size.GetSizeWithPadding(alignment);
Dgfx_SkeletalModel.h187 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
189 os::MemorySizeCalculator size(alignment);
193 return size.GetSizeWithPadding(alignment);
201 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
203 NW_UNUSED_VARIABLE(alignment);
Dgfx_ParticleCollection.h88 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
90 os::MemorySizeCalculator size(alignment);
94 return size.GetSizeWithPadding(alignment);
108 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
110 os::MemorySizeCalculator size(alignment);
114 return size.GetSizeWithPadding(alignment);
Dgfx_ParticleShape.h86 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
88 os::MemorySizeCalculator size(alignment);
92 return size.GetSizeWithPadding(alignment);
106 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
108 os::MemorySizeCalculator size(alignment);
112 return size.GetSizeWithPadding(alignment);
Dgfx_TransformNode.h108 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
110 os::MemorySizeCalculator size(alignment);
115 return size.GetSizeWithPadding(alignment);
145 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
147 os::MemorySizeCalculator size(alignment);
151 return size.GetSizeWithPadding(alignment);
Dgfx_AnimObject.h139 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
141 os::MemorySizeCalculator size(alignment);
145 return size.GetSizeWithPadding(alignment);
561 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
563 os::MemorySizeCalculator size(alignment);
567 return size.GetSizeWithPadding(alignment);
1309 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
1311 os::MemorySizeCalculator size(alignment);
1315 return size.GetSizeWithPadding(alignment);
1815 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
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/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Memory.cpp112 Alloc(size_t size, u8 alignment) in Alloc() argument
115 NW_ASSERT( (alignment & (alignment - 1)) == 0 ); in Alloc()
117 if ( alignment == 0 ) { alignment = 1; } in Alloc()
121 void* memory = s_MainMemoryHeap.Allocate( size + alignment ); in Alloc()
123 return AlignMemory_( memory, alignment ); in Alloc()
Ddemo_SimpleApp.cpp159 SimpleApp::Allocate(size_t size, u8 alignment) in Allocate() argument
161 return nw::demo::Alloc(size, alignment); in Allocate()
166 SimpleApp::AllocateDeviceMemory(size_t size, u8 alignment) in AllocateDeviceMemory() argument
168 return nw::demo::Alloc(size, alignment); in AllocateDeviceMemory()
/NW4C-1.3.3/include/nw/ut/
Dut_FrameHeap.h53 void* Alloc( u32 size, int alignment = DEFAULT_ALIGNMENT );
55 u32 GetAllocatableSize( int alignment = DEFAULT_ALIGNMENT );
64 void* AllocFromHead( u32 size, int alignment );
65 void* AllocFromTail( u32 size, int alignment );
/NW4C-1.3.3/demos/font/OldResFont/sources/
Dmain.cpp52 u8 alignment = 4 in MemAlloc() argument
56 return nw::demo::SimpleApp::Allocate(size, alignment); in MemAlloc()
58 return nw::demo::Alloc(size, alignment); in MemAlloc()
73 u8 alignment = 4 in DevMemAlloc() argument
77 return nw::demo::SimpleApp::AllocateDeviceMemory(size, alignment); in DevMemAlloc()
79 return nw::demo::Alloc(size, alignment); in DevMemAlloc()
/NW4C-1.3.3/include/nw/demo/
Ddemo_Memory.h79 void* Alloc(size_t size, u8 alignment = 4);
145 virtual void* Alloc(size_t size, u8 alignment) in Alloc() argument
149 void* memory = m_Heap.Allocate(size, alignment); in Alloc()
/NW4C-1.3.3/demos/font/PackedFont/sources/
Dmain.cpp70 u8 alignment = 4 in MemAlloc() argument
74 return nw::demo::SimpleApp::Allocate(size, alignment); in MemAlloc()
76 return nw::demo::Alloc(size, alignment); in MemAlloc()
91 u8 alignment = 4 in DevMemAlloc() argument
95 return nw::demo::SimpleApp::AllocateDeviceMemory(size, alignment); in DevMemAlloc()
97 return nw::demo::Alloc(size, alignment); in DevMemAlloc()

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