| /NW4C-1.3.3/include/nw/os/ |
| D | os_Memory.h | 74 virtual void* Alloc(size_t size, u8 alignment) = 0; 93 void* AllocAndClear(size_t size, u8 data, u8 alignment = DEFAULT_ALIGNMENT) 95 u8* memory = static_cast<u8*>(this->Alloc(size, alignment)); 108 TObject* Alloc(int count, u8 alignment = DEFAULT_ALIGNMENT) 111 return static_cast<TObject*>(this->Alloc(sizeof(TObject) * count, alignment)); 118 TObject* AllocAndClear(int count, u8 data, u8 alignment = DEFAULT_ALIGNMENT) 121 u8* memory = static_cast<u8*>(this->Alloc(sizeof(TObject) * count, alignment)); 135 TObject* AllocAndConstruct(int count, u8 alignment = DEFAULT_ALIGNMENT) 138 TObject* objects = static_cast<TObject*>(this->Alloc(sizeof(TObject) * count, alignment)); 155 TObject* AllocAndFill(int count, const TObject& object, u8 alignment = DEFAULT_ALIGNMENT) [all …]
|
| /NW4C-1.3.3/sources/libraries/ut/ |
| D | ut_FrameHeap.cpp | 107 void* FrameHeap::Alloc( u32 size, int alignment ) in Alloc() argument 114 NW_ASSERT( alignment % MIN_ALIGNMENT == 0 ); in Alloc() 115 NW_ASSERT( (Abs(alignment) & (Abs(alignment) - 1)) == 0 ); in Alloc() 116 NW_ASSERT( MIN_ALIGNMENT <= Abs(alignment) ); in Alloc() 127 if ( alignment >= 0 ) // ヒープ先頭から確保 in Alloc() 129 memory = AllocFromHead( size, alignment ); in Alloc() 133 memory = AllocFromTail( size, -alignment ); in Alloc() 154 void* FrameHeap::AllocFromHead( u32 size, int alignment ) in AllocFromHead() argument 156 void* newBlock = RoundUp( mHeadAllocator, (u32)alignment ); in AllocFromHead() 187 void* FrameHeap::AllocFromTail( u32 size, int alignment ) in AllocFromTail() argument [all …]
|
| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_SceneBuilder.h | 148 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT 151 os::MemorySizeCalculator size(alignment); 155 return size.GetSizeWithPadding(alignment); 167 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT 170 os::MemorySizeCalculator size(alignment); 174 return size.GetSizeWithPadding(alignment); 186 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT 189 os::MemorySizeCalculator size(alignment); 193 return size.GetSizeWithPadding(alignment); 205 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT [all …]
|
| D | gfx_MaterialActivator.h | 63 static size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 65 os::MemorySizeCalculator size(alignment); 69 return size.GetSizeWithPadding(alignment);
|
| D | gfx_DirectMaterialActivator.h | 63 static size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 65 os::MemorySizeCalculator size(alignment); 69 return size.GetSizeWithPadding(alignment);
|
| D | gfx_SimpleMaterialActivator.h | 63 static size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 65 os::MemorySizeCalculator size(alignment); 69 return size.GetSizeWithPadding(alignment);
|
| D | gfx_ParticleModel.h | 121 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 123 os::MemorySizeCalculator size(alignment); 127 return size.GetSizeWithPadding(alignment); 143 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 145 os::MemorySizeCalculator size(alignment); 149 return size.GetSizeWithPadding(alignment);
|
| D | gfx_ParticleSet.h | 136 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 138 os::MemorySizeCalculator size(alignment); 142 return size.GetSizeWithPadding(alignment); 157 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 159 os::MemorySizeCalculator size(alignment); 163 return size.GetSizeWithPadding(alignment);
|
| D | gfx_AmbientLight.h | 102 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const; 131 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT 134 os::MemorySizeCalculator size(alignment); 138 return size.GetSizeWithPadding(alignment);
|
| D | gfx_HemiSphereLight.h | 103 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const; 132 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT 135 os::MemorySizeCalculator size(alignment); 139 return size.GetSizeWithPadding(alignment);
|
| D | gfx_SceneNode.h | 171 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const 173 os::MemorySizeCalculator size(alignment); 178 return size.GetSizeWithPadding(alignment); 208 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 210 os::MemorySizeCalculator size(alignment); 214 return size.GetSizeWithPadding(alignment); 254 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 256 NW_UNUSED_VARIABLE(alignment);
|
| D | gfx_TransformAnim.h | 566 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const 568 os::MemorySizeCalculator size(alignment); 572 return size.GetSizeWithPadding(alignment); 934 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const 936 os::MemorySizeCalculator size(alignment); 940 return size.GetSizeWithPadding(alignment); 1057 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const 1059 os::MemorySizeCalculator size(alignment); 1063 return size.GetSizeWithPadding(alignment); 1176 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const [all …]
|
| D | gfx_VertexLight.h | 136 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const; 165 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT 168 os::MemorySizeCalculator size(alignment); 172 return size.GetSizeWithPadding(alignment);
|
| D | gfx_FragmentLight.h | 136 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const; 165 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT 168 os::MemorySizeCalculator size(alignment); 172 return size.GetSizeWithPadding(alignment);
|
| D | gfx_SkeletalModel.h | 187 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const 189 os::MemorySizeCalculator size(alignment); 193 return size.GetSizeWithPadding(alignment); 201 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const 203 NW_UNUSED_VARIABLE(alignment);
|
| D | gfx_ParticleCollection.h | 88 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 90 os::MemorySizeCalculator size(alignment); 94 return size.GetSizeWithPadding(alignment); 108 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 110 os::MemorySizeCalculator size(alignment); 114 return size.GetSizeWithPadding(alignment);
|
| D | gfx_ParticleShape.h | 86 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 88 os::MemorySizeCalculator size(alignment); 92 return size.GetSizeWithPadding(alignment); 106 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 108 os::MemorySizeCalculator size(alignment); 112 return size.GetSizeWithPadding(alignment);
|
| D | gfx_TransformNode.h | 108 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const 110 os::MemorySizeCalculator size(alignment); 115 return size.GetSizeWithPadding(alignment); 145 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 147 os::MemorySizeCalculator size(alignment); 151 return size.GetSizeWithPadding(alignment);
|
| D | gfx_AnimObject.h | 139 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const 141 os::MemorySizeCalculator size(alignment); 145 return size.GetSizeWithPadding(alignment); 561 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const 563 os::MemorySizeCalculator size(alignment); 567 return size.GetSizeWithPadding(alignment); 1309 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const 1311 os::MemorySizeCalculator size(alignment); 1315 return size.GetSizeWithPadding(alignment); 1815 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const [all …]
|
| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Memory.cpp | 112 Alloc(size_t size, u8 alignment) in Alloc() argument 115 NW_ASSERT( (alignment & (alignment - 1)) == 0 ); in Alloc() 117 if ( alignment == 0 ) { alignment = 1; } in Alloc() 121 void* memory = s_MainMemoryHeap.Allocate( size + alignment ); in Alloc() 123 return AlignMemory_( memory, alignment ); in Alloc()
|
| D | demo_SimpleApp.cpp | 159 SimpleApp::Allocate(size_t size, u8 alignment) in Allocate() argument 161 return nw::demo::Alloc(size, alignment); in Allocate() 166 SimpleApp::AllocateDeviceMemory(size_t size, u8 alignment) in AllocateDeviceMemory() argument 168 return nw::demo::Alloc(size, alignment); in AllocateDeviceMemory()
|
| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_FrameHeap.h | 53 void* Alloc( u32 size, int alignment = DEFAULT_ALIGNMENT ); 55 u32 GetAllocatableSize( int alignment = DEFAULT_ALIGNMENT ); 64 void* AllocFromHead( u32 size, int alignment ); 65 void* AllocFromTail( u32 size, int alignment );
|
| /NW4C-1.3.3/demos/font/OldResFont/sources/ |
| D | main.cpp | 52 u8 alignment = 4 in MemAlloc() argument 56 return nw::demo::SimpleApp::Allocate(size, alignment); in MemAlloc() 58 return nw::demo::Alloc(size, alignment); in MemAlloc() 73 u8 alignment = 4 in DevMemAlloc() argument 77 return nw::demo::SimpleApp::AllocateDeviceMemory(size, alignment); in DevMemAlloc() 79 return nw::demo::Alloc(size, alignment); in DevMemAlloc()
|
| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_Memory.h | 79 void* Alloc(size_t size, u8 alignment = 4); 145 virtual void* Alloc(size_t size, u8 alignment) in Alloc() argument 149 void* memory = m_Heap.Allocate(size, alignment); in Alloc()
|
| /NW4C-1.3.3/demos/font/PackedFont/sources/ |
| D | main.cpp | 70 u8 alignment = 4 in MemAlloc() argument 74 return nw::demo::SimpleApp::Allocate(size, alignment); in MemAlloc() 76 return nw::demo::Alloc(size, alignment); in MemAlloc() 91 u8 alignment = 4 in DevMemAlloc() argument 95 return nw::demo::SimpleApp::AllocateDeviceMemory(size, alignment); in DevMemAlloc() 97 return nw::demo::Alloc(size, alignment); in DevMemAlloc()
|