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Searched refs:MTX44 (Results 1 – 25 of 54) sorted by relevance

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/NW4C-1.3.3/include/nw/math/
Dmath_Matrix44.h24 using nn::math::MTX44;
26 NW_MATH_INLINE MTX44* MTX44TextureMatrixForMaya(
27 MTX44* pOut, float scaleS, float scaleT, float rotate, float translateS, float translateT);
28 NW_MATH_INLINE MTX44* MTX44TextureMatrixForSoftimage(
29 MTX44* pOut, float scaleS, float scaleT, float rotate, float translateS, float translateT);
30 NW_MATH_INLINE MTX44* MTX44TextureMatrixForMax(
31 MTX44* pOut, float scaleS, float scaleT, float rotate, float translateS, float translateT);
/NW4C-1.3.3/include/nw/lyt/
Dlyt_Supplement.h28 math::MTX44* MTX44Transpose(math::MTX44* pOut, const math::MTX34* pSrc);
29 math::MTX44* MTX44Mult(math::MTX44* pOut, const math::MTX34* p1, const math::MTX44* p2);
Dlyt_DrawInfo.h309 void SetProjectionMtx(const nw::math::MTX44& mtx);
335 const nw::math::MTX44& GetProjectionMtx() const in GetProjectionMtx()
342 math::MTX44 m_ProjMtx;
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_Suppliment.cpp21 nw::math::MTX44* nw::lyt::internal::MTX44Transpose(nw::math::MTX44* pOut, const nw::math::MTX34* pS… in MTX44Transpose()
26 *pOut = math::MTX44( in MTX44Transpose()
36 nw::math::MTX44* nw::lyt::internal::MTX44Mult( in MTX44Mult()
37 nw::math::MTX44* pOut, in MTX44Mult()
39 const nw::math::MTX44* p2) in MTX44Mult()
45 nw::math::MTX44 tmp; in MTX44Mult()
Dlyt_DrawInfo.cpp44 DrawInfo::SetProjectionMtx(const nw::math::MTX44& mtx) in SetProjectionMtx()
Dlyt_Common.cpp377 nw::math::MTX44 m( in DrawLine()
391 nw::math::MTX44 m( in DrawLine()
405 nw::math::MTX44 m( in DrawLine()
419 nw::math::MTX44 m( in DrawLine()
/NW4C-1.3.3/include/nw/math/inline/
Dmath_Matrix44.ipp53 NW_MATH_INLINE MTX44*
54 MTX44TextureMatrixForMaya(MTX44* pOut,
114 NW_MATH_INLINE MTX44*
115 MTX44TextureMatrixForSoftimage(MTX44* pOut,
172 NW_MATH_INLINE MTX44*
173 MTX44TextureMatrixForMax(MTX44* pOut,
/NW4C-1.3.3/include/nw/gfx/
Dgfx_Camera.h192 math::MTX44& ProjectionMatrix() { return m_ProjectionMatrix; } in ProjectionMatrix()
195 const math::MTX44& ProjectionMatrix() const { return m_ProjectionMatrix; } in ProjectionMatrix()
198 math::MTX44& InverseProjectionMatrix() { return m_InverseProjectionMatrix; } in InverseProjectionMatrix()
201 const math::MTX44& InverseProjectionMatrix() const { return m_InverseProjectionMatrix; } in InverseProjectionMatrix()
784 math::MTX44 m_ProjectionMatrix;
785 math::MTX44 m_InverseProjectionMatrix;
Dgfx_SceneHelper.h110 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth()
133 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth()
Dgfx_PerspectiveProjectionUpdater.h93 void virtual Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix);
Dgfx_FrustumProjectionUpdater.h93 void virtual Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix);
Dgfx_OrthoProjectionUpdater.h93 void virtual Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix);
Dgfx_CameraProjectionUpdater.h63 virtual void Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix) = 0;
Dgfx_ShaderProgram.h151 void SetProjection(const math::MTX44& projection) const in SetProjection()
218 void SetUniversal(int index, const math::MTX44& mtx) const in SetUniversal()
340 …void SetUniform(ShaderUniform location, const math::MTX44& mtx) const { glUniform4fv(m_UniformLoca… in SetUniform()
/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmPrimitive.h73 nw::math::MTX44 m_ProjectionMatrix;
74 nw::math::MTX44 m_ViewMatrix;
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmRenderSystem.cpp325 nn::math::MTX44& projOriginal = baseCamera->ProjectionMatrix(); in CalcStereoCamera()
327 nn::math::MTX44& projL = leftCamera->ProjectionMatrix(); in CalcStereoCamera()
329 nn::math::MTX44& projR = rightCamera->ProjectionMatrix(); in CalcStereoCamera()
/NW4C-1.3.3/include/nw/font/
Dfont_TextWriterResource.h83 void SetProjectionMtx(const nn::math::MTX44& mtx) const;
/NW4C-1.3.3/demos/lyt/perspective/sources/
Dmain.cpp156 nw::math::MTX44 projMtx; in SetupCamera()
189 nw::math::MTX44 projMtx; in SetupCamera()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_MaterialState.cpp62 math::MTX44*
64 math::MTX44* textureMatrix, in SetupTextureMatrix()
319 math::MTX44 texMtx; in ActivateTextureCoordinators()
581 math::MTX44 texMtx; in ActivateParticleTextureCoordinators()
Dgfx_PerspectiveProjectionUpdater.cpp89 PerspectiveProjectionUpdater::Update(math::MTX44* projectionMatrix, math::MTX34* textureProjectionM… in Update()
Dgfx_FrustumProjectionUpdater.cpp90 FrustumProjectionUpdater::Update(math::MTX44* projectionMatrix, math::MTX34* textureProjectionMatri… in Update()
Dgfx_OrthoProjectionUpdater.cpp91 OrthoProjectionUpdater::Update(math::MTX44* projectionMatrix, math::MTX34* textureProjectionMatrix) in Update()
/NW4C-1.3.3/include/nw/ut/
Dut_ResTypes.h269 typedef nw::math::MTX44 ResMtx44; //!< バイナリリソース上の Matrix44 型です。
462 operator nw::math::MTX44() const in MTX44() function
464 nw::math::MTX44 m; in MTX44()
/NW4C-1.3.3/demos/lyt/orthoStereo/sources/
Dmain.cpp199 nw::math::MTX44 projMtx; in SetupCamera()
235 nn::math::MTX44 projL, projR; in CalcParallaxDot()
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp484 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera()
486 nn::math::MTX44& projL = s_LeftCamera->ProjectionMatrix(); in UpdateCamera()
488 nn::math::MTX44& projR = s_RightCamera->ProjectionMatrix(); in UpdateCamera()

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