| /NW4C-1.3.3/include/nw/math/ |
| D | math_Matrix44.h | 24 using nn::math::MTX44; 26 NW_MATH_INLINE MTX44* MTX44TextureMatrixForMaya( 27 MTX44* pOut, float scaleS, float scaleT, float rotate, float translateS, float translateT); 28 NW_MATH_INLINE MTX44* MTX44TextureMatrixForSoftimage( 29 MTX44* pOut, float scaleS, float scaleT, float rotate, float translateS, float translateT); 30 NW_MATH_INLINE MTX44* MTX44TextureMatrixForMax( 31 MTX44* pOut, float scaleS, float scaleT, float rotate, float translateS, float translateT);
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| /NW4C-1.3.3/include/nw/lyt/ |
| D | lyt_Supplement.h | 28 math::MTX44* MTX44Transpose(math::MTX44* pOut, const math::MTX34* pSrc); 29 math::MTX44* MTX44Mult(math::MTX44* pOut, const math::MTX34* p1, const math::MTX44* p2);
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| D | lyt_DrawInfo.h | 309 void SetProjectionMtx(const nw::math::MTX44& mtx); 335 const nw::math::MTX44& GetProjectionMtx() const in GetProjectionMtx() 342 math::MTX44 m_ProjMtx;
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| /NW4C-1.3.3/sources/libraries/lyt/ |
| D | lyt_Suppliment.cpp | 21 nw::math::MTX44* nw::lyt::internal::MTX44Transpose(nw::math::MTX44* pOut, const nw::math::MTX34* pS… in MTX44Transpose() 26 *pOut = math::MTX44( in MTX44Transpose() 36 nw::math::MTX44* nw::lyt::internal::MTX44Mult( in MTX44Mult() 37 nw::math::MTX44* pOut, in MTX44Mult() 39 const nw::math::MTX44* p2) in MTX44Mult() 45 nw::math::MTX44 tmp; in MTX44Mult()
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| D | lyt_DrawInfo.cpp | 44 DrawInfo::SetProjectionMtx(const nw::math::MTX44& mtx) in SetProjectionMtx()
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| D | lyt_Common.cpp | 377 nw::math::MTX44 m( in DrawLine() 391 nw::math::MTX44 m( in DrawLine() 405 nw::math::MTX44 m( in DrawLine() 419 nw::math::MTX44 m( in DrawLine()
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| /NW4C-1.3.3/include/nw/math/inline/ |
| D | math_Matrix44.ipp | 53 NW_MATH_INLINE MTX44* 54 MTX44TextureMatrixForMaya(MTX44* pOut, 114 NW_MATH_INLINE MTX44* 115 MTX44TextureMatrixForSoftimage(MTX44* pOut, 172 NW_MATH_INLINE MTX44* 173 MTX44TextureMatrixForMax(MTX44* pOut,
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_Camera.h | 192 math::MTX44& ProjectionMatrix() { return m_ProjectionMatrix; } in ProjectionMatrix() 195 const math::MTX44& ProjectionMatrix() const { return m_ProjectionMatrix; } in ProjectionMatrix() 198 math::MTX44& InverseProjectionMatrix() { return m_InverseProjectionMatrix; } in InverseProjectionMatrix() 201 const math::MTX44& InverseProjectionMatrix() const { return m_InverseProjectionMatrix; } in InverseProjectionMatrix() 784 math::MTX44 m_ProjectionMatrix; 785 math::MTX44 m_InverseProjectionMatrix;
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| D | gfx_SceneHelper.h | 110 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth() 133 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth()
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| D | gfx_PerspectiveProjectionUpdater.h | 93 void virtual Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix);
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| D | gfx_FrustumProjectionUpdater.h | 93 void virtual Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix);
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| D | gfx_OrthoProjectionUpdater.h | 93 void virtual Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix);
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| D | gfx_CameraProjectionUpdater.h | 63 virtual void Update(math::MTX44* projectionMatrix, math::Matrix34* textureProjectionMatrix) = 0;
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| D | gfx_ShaderProgram.h | 151 void SetProjection(const math::MTX44& projection) const in SetProjection() 218 void SetUniversal(int index, const math::MTX44& mtx) const in SetUniversal() 340 …void SetUniform(ShaderUniform location, const math::MTX44& mtx) const { glUniform4fv(m_UniformLoca… in SetUniform()
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| /NW4C-1.3.3/demos/Nw4cDemo/include/ |
| D | SmPrimitive.h | 73 nw::math::MTX44 m_ProjectionMatrix; 74 nw::math::MTX44 m_ViewMatrix;
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmRenderSystem.cpp | 325 nn::math::MTX44& projOriginal = baseCamera->ProjectionMatrix(); in CalcStereoCamera() 327 nn::math::MTX44& projL = leftCamera->ProjectionMatrix(); in CalcStereoCamera() 329 nn::math::MTX44& projR = rightCamera->ProjectionMatrix(); in CalcStereoCamera()
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| /NW4C-1.3.3/include/nw/font/ |
| D | font_TextWriterResource.h | 83 void SetProjectionMtx(const nn::math::MTX44& mtx) const;
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| /NW4C-1.3.3/demos/lyt/perspective/sources/ |
| D | main.cpp | 156 nw::math::MTX44 projMtx; in SetupCamera() 189 nw::math::MTX44 projMtx; in SetupCamera()
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_MaterialState.cpp | 62 math::MTX44* 64 math::MTX44* textureMatrix, in SetupTextureMatrix() 319 math::MTX44 texMtx; in ActivateTextureCoordinators() 581 math::MTX44 texMtx; in ActivateParticleTextureCoordinators()
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| D | gfx_PerspectiveProjectionUpdater.cpp | 89 PerspectiveProjectionUpdater::Update(math::MTX44* projectionMatrix, math::MTX34* textureProjectionM… in Update()
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| D | gfx_FrustumProjectionUpdater.cpp | 90 FrustumProjectionUpdater::Update(math::MTX44* projectionMatrix, math::MTX34* textureProjectionMatri… in Update()
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| D | gfx_OrthoProjectionUpdater.cpp | 91 OrthoProjectionUpdater::Update(math::MTX44* projectionMatrix, math::MTX34* textureProjectionMatrix) in Update()
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| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_ResTypes.h | 269 typedef nw::math::MTX44 ResMtx44; //!< バイナリリソース上の Matrix44 型です。 462 operator nw::math::MTX44() const in MTX44() function 464 nw::math::MTX44 m; in MTX44()
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| /NW4C-1.3.3/demos/lyt/orthoStereo/sources/ |
| D | main.cpp | 199 nw::math::MTX44 projMtx; in SetupCamera() 235 nn::math::MTX44 projL, projR; in CalcParallaxDot()
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| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 484 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera() 486 nn::math::MTX44& projL = s_LeftCamera->ProjectionMatrix(); in UpdateCamera() 488 nn::math::MTX44& projR = s_RightCamera->ProjectionMatrix(); in UpdateCamera()
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