Searched refs:DEFAULT_ALIGNMENT (Results 1 – 25 of 29) sorted by relevance
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_SceneBuilder.h | 148 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT 167 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT 186 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT 205 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
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| D | gfx_AmbientLight.h | 102 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const; 131 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
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| D | gfx_HemiSphereLight.h | 103 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const; 132 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
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| D | gfx_VertexLight.h | 136 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const; 165 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
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| D | gfx_FragmentLight.h | 136 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const; 165 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
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| D | gfx_MaterialActivator.h | 63 static size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
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| D | gfx_DirectMaterialActivator.h | 63 static size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
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| D | gfx_SimpleMaterialActivator.h | 63 static size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
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| D | gfx_ParticleModel.h | 121 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 143 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
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| D | gfx_Fog.h | 125 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const; 154 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
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| D | gfx_ParticleSet.h | 136 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 157 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
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| D | gfx_SceneNode.h | 171 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const 208 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 254 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
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| D | gfx_SkeletalModel.h | 187 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const 201 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
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| D | gfx_TransformAnim.h | 566 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const 934 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const 1057 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const 1176 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
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| D | gfx_ParticleCollection.h | 88 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 108 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
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| D | gfx_ParticleShape.h | 86 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 106 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
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| D | gfx_TransformNode.h | 108 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const 145 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
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| D | gfx_Camera.h | 111 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const; 142 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
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| D | gfx_AnimObject.h | 139 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const 561 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const 1309 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const 1815 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const 2071 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const 2255 size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) const
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| D | gfx_StandardSkeleton.h | 69 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
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| D | gfx_SceneEnvironmentSetting.h | 115 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT
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| /NW4C-1.3.3/include/nw/os/ |
| D | os_Memory.h | 60 static const int DEFAULT_ALIGNMENT = 4; 90 void* Alloc(size_t size) { return this->Alloc( size, DEFAULT_ALIGNMENT ); } in Alloc() 93 void* AllocAndClear(size_t size, u8 data, u8 alignment = DEFAULT_ALIGNMENT) 108 TObject* Alloc(int count, u8 alignment = DEFAULT_ALIGNMENT) 118 TObject* AllocAndClear(int count, u8 data, u8 alignment = DEFAULT_ALIGNMENT) 135 TObject* AllocAndConstruct(int count, u8 alignment = DEFAULT_ALIGNMENT) 155 TObject* AllocAndFill(int count, const TObject& object, u8 alignment = DEFAULT_ALIGNMENT)
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| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_FrameHeap.h | 53 void* Alloc( u32 size, int alignment = DEFAULT_ALIGNMENT ); 55 u32 GetAllocatableSize( int alignment = DEFAULT_ALIGNMENT );
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| D | ut_HeapBase.h | 56 static const int DEFAULT_ALIGNMENT = 4; variable
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| /NW4C-1.3.3/include/nw/ut/generated/ |
| D | ut_Signal.hi | 375 …tatic size_t GetMemorySizeForInvalidateSignal(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 395 …emorySizeForFixedSizedSignal(size_t maxSlots, size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 806 …tatic size_t GetMemorySizeForInvalidateSignal(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 826 …emorySizeForFixedSizedSignal(size_t maxSlots, size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 1238 …tatic size_t GetMemorySizeForInvalidateSignal(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 1258 …emorySizeForFixedSizedSignal(size_t maxSlots, size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 1671 …tatic size_t GetMemorySizeForInvalidateSignal(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 1691 …emorySizeForFixedSizedSignal(size_t maxSlots, size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 2105 …tatic size_t GetMemorySizeForInvalidateSignal(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 2125 …emorySizeForFixedSizedSignal(size_t maxSlots, size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) [all …]
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