| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_SceneBuilder.cpp | 115 SceneNode* node = SceneNode::Create( in BuildSceneObject() 144 TransformNode* node = TransformNode::Create( in BuildSceneObject() 179 Model* node = Model::Create( in BuildSceneObject() 213 SkeletalModel* node = builder.Create(parent, resource, allocator); in BuildSceneObject() 249 ParticleModel* node = ParticleModel::Create( in BuildSceneObject() 281 ParticleEmitter* node = ParticleEmitter::Create( in BuildSceneObject() 313 FragmentLight* node = FragmentLight::Create( in BuildSceneObject() 346 VertexLight* node = VertexLight::Create( in BuildSceneObject() 378 AmbientLight* node = AmbientLight::Create( in BuildSceneObject() 410 HemiSphereLight* node = HemiSphereLight::Create( in BuildSceneObject() [all …]
|
| D | gfx_SceneUpdater.cpp | 38 SceneUpdater::Builder::Create(os::IAllocator* allocator) in Create() function in nw::gfx::SceneUpdater::Builder 45 .Create(allocator)); in Create() 51 .Create(allocator)); in Create() 56 this->m_BillboardUpdater.Reset(BillboardUpdater::Create(allocator)); in Create()
|
| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 69 .MaxSceneNodes( 128 ).MaxModels(128).Create( m_Allocator ); in SmSceneCtrl() 72 .Create( m_Allocator ); in SmSceneCtrl() 75 .Create( m_Allocator ); in SmSceneCtrl() 78 .Create( m_Allocator ); in SmSceneCtrl() 83 .Create( m_Allocator ); in SmSceneCtrl() 89 .Create(m_Allocator); in SmSceneCtrl() 93 .Create( m_Allocator ); in SmSceneCtrl() 103 .Create( m_Allocator ); in SmSceneCtrl() 111 m_MeshRenderer = nw::gfx::MeshRenderer::Create( m_Allocator ); in SmSceneCtrl()
|
| /NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 89 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 145 .Create(&s_DeviceAllocator); in BuildRootNodes() 151 .Create(&s_DeviceAllocator); in BuildRootNodes() 158 .Create(&s_DeviceAllocator); in BuildRootNodes() 165 .Create(&s_DeviceAllocator); in BuildRootNodes() 172 .Create(&s_DeviceAllocator); in BuildRootNodes() 179 .Create(&s_DeviceAllocator)); in BuildRootNodes() 225 .Create(&s_DeviceAllocator); in BuildLights() 234 .Create(&s_DeviceAllocator); in BuildLights() [all …]
|
| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 98 nw::gfx::LookAtTargetViewUpdater::Create(allocator); in CreateCamera() 108 nw::gfx::PerspectiveProjectionUpdater::Create(allocator); in CreateCamera() 126 .Create(allocator); in CreateCamera() 152 nw::gfx::AimTargetViewUpdater::Create(allocator); in CreateAimCamera() 162 nw::gfx::PerspectiveProjectionUpdater::Create(allocator); in CreateAimCamera() 180 .Create(allocator); in CreateAimCamera() 207 nw::gfx::LookAtTargetViewUpdater::Create(allocator); in CreateFrustumCamera() 217 nw::gfx::FrustumProjectionUpdater::Create(allocator); in CreateFrustumCamera() 238 .Create(allocator); in CreateFrustumCamera() 265 nw::gfx::LookAtTargetViewUpdater::Create(allocator); in CreateOrthoCamera() [all …]
|
| D | demo_GraphicsSystem.cpp | 103 RenderSystem::Create( in Create() function in nw::demo::RenderSystem 112 .Create(allocator); in Create() 132 .Create(allocator); in Create() 140 renderSystem->m_MeshRenderer = gfx::MeshRenderer::Create(allocator); in Create() 158 nw::demo::CommandListSwapper::Create(allocator, swapperDescription); in Create() 171 .Create(allocator); in Create() 176 .Create(allocator); in Create() 191 .Create(allocator); in Create() 973 SceneSystem::Create( in Create() function in nw::demo::SceneSystem 996 .Create(allocator); in Create() [all …]
|
| D | demo_SimpleApp.cpp | 44 m_pRenderSystem = nw::demo::RenderSystem::Create( in Initialize() 52 .Create(&m_DeviceAllocator); in Initialize() 59 .Create(&m_DeviceAllocator); in Initialize()
|
| /NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 176 .Create(&s_DeviceAllocator); in InitializeGraphics() 198 .Create(&s_DeviceAllocator); in InitializeGraphics() 202 .Create(&s_DeviceAllocator); in InitializeGraphics() 213 nw::demo::CommandListSwapper::Create(&s_DeviceAllocator, commandListSwapperDescription); in InitializeGraphics() 224 .Create(&s_DeviceAllocator); in InitializeGraphics() 232 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics() 241 .Create(&s_DeviceAllocator); in InitializeGraphics() 246 .Create(&s_DeviceAllocator); in InitializeGraphics() 401 = nw::gfx::LookAtTargetViewUpdater::Create(&s_DeviceAllocator); in BuildCameras() 410 = nw::gfx::PerspectiveProjectionUpdater::Create(&s_DeviceAllocator); in BuildCameras() [all …]
|
| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 197 .Create(&s_DeviceAllocator); in InitializeGraphics() 201 .Create(&s_DeviceAllocator); in InitializeGraphics() 212 nw::demo::CommandListSwapper::Create(&s_DeviceAllocator, commandListSwapperDescription); in InitializeGraphics() 223 .Create(&s_DeviceAllocator); in InitializeGraphics() 231 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics() 240 .Create(&s_DeviceAllocator); in InitializeGraphics() 245 .Create(&s_DeviceAllocator); in InitializeGraphics() 250 .Create(&s_DeviceAllocator); in InitializeGraphics() 253 s_BillboardUpdater = nw::gfx::BillboardUpdater::Create(&s_DeviceAllocator); in InitializeGraphics() 383 = nw::gfx::LookAtTargetViewUpdater::Create(&s_DeviceAllocator); in BuildCameras() [all …]
|
| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 186 .Create(&s_DeviceAllocator); in InitializeGraphics() 190 .Create(&s_DeviceAllocator); in InitializeGraphics() 201 nw::demo::CommandListSwapper::Create(&s_DeviceAllocator, commandListSwapperDescription); in InitializeGraphics() 212 .Create(&s_DeviceAllocator); in InitializeGraphics() 220 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics() 229 .Create(&s_DeviceAllocator); in InitializeGraphics() 234 .Create(&s_DeviceAllocator); in InitializeGraphics() 360 = nw::gfx::LookAtTargetViewUpdater::Create(&s_DeviceAllocator); in BuildCameras() 369 = nw::gfx::PerspectiveProjectionUpdater::Create(&s_DeviceAllocator); in BuildCameras() 388 .Create(&s_DeviceAllocator); in BuildCameras() [all …]
|
| /NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 92 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 109 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 112 .Create(&s_DeviceAllocator); in InitializeGraphics() 115 .Create(&s_DeviceAllocator); in InitializeGraphics() 158 .Create(&s_DeviceAllocator); in BuildRootNodes() 313 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleCtrlEmissionDemo() 499 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
|
| /NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 89 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 109 .Create(&s_DeviceAllocator); in InitializeGraphics() 112 .Create(&s_DeviceAllocator); in InitializeGraphics() 155 .Create(&s_DeviceAllocator); in BuildRootNodes() 313 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleRecycleDemo() 469 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
|
| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_RenderElement.h | 423 static PriorMaterialRenderKeyFactory* Create(os::IAllocator* allocator) in Create() function 519 static PriorDepthRenderKeyFactory* Create(os::IAllocator* allocator) in Create() function 616 static TopPriorDepthRenderKeyFactory* Create(os::IAllocator* allocator) in Create() function 702 return PriorMaterialRenderKeyFactory<RenderKeyType>::Create(allocator); in CreatePriorMaterialRenderKeyFactory() 718 RenderKeyType, RenderElement::ReverseDepth24bitQuantizer>::Create(allocator); in CreatePriorMaterialReverseDepthRenderKeyFactory() 734 RenderKeyType, RenderElement::ZeroQuantizer>::Create(allocator); in CreatePriorMaterialAndZeroDepthRenderKeyFactory() 749 return PriorDepthRenderKeyFactory<RenderKeyType>::Create(allocator); in CreatePriorDepthRenderKeyFactory() 765 RenderKeyType, RenderElement::ReverseDepth24bitQuantizer>::Create(allocator); in CreatePriorDepthReverseDepthRenderKeyFactory() 780 return TopPriorDepthRenderKeyFactory<RenderKeyType>::Create(allocator); in CreateTopPriorDepthRenderKeyFactory() 796 RenderKeyType, RenderElement::ReverseDepth24bitQuantizer>::Create(allocator); in CreateTopPriorDepthReverseDepthRenderKeyFactory()
|
| D | gfx_PerspectiveProjectionUpdater.h | 53 static PerspectiveProjectionUpdater* Create(os::IAllocator* allocator); 63 static PerspectiveProjectionUpdater* Create(
|
| D | gfx_FrustumProjectionUpdater.h | 53 static FrustumProjectionUpdater* Create(os::IAllocator* allocator); 63 static FrustumProjectionUpdater* Create(
|
| D | gfx_OrthoProjectionUpdater.h | 53 static OrthoProjectionUpdater* Create(os::IAllocator* allocator); 63 static OrthoProjectionUpdater* Create(
|
| D | gfx_LookAtTargetViewUpdater.h | 53 static LookAtTargetViewUpdater* Create(os::IAllocator* allocator); 63 static LookAtTargetViewUpdater* Create(
|
| D | gfx_AimTargetViewUpdater.h | 53 static AimTargetViewUpdater* Create(os::IAllocator* allocator); 63 static AimTargetViewUpdater* Create(
|
| /NW4C-1.3.3/sources/libraries/snd/ |
| D | snd_MmlSequenceTrackAllocator.cpp | 69 unsigned long MmlSequenceTrackAllocator::Create( void* buffer, unsigned long size ) in Create() function in nw::snd::internal::driver::MmlSequenceTrackAllocator 71 return m_TrackPool.Create( buffer, size ); in Create()
|
| D | snd_MidiSequenceTrackAllocator.cpp | 108 unsigned long MidiSequenceTrackAllocator::Create( void* buffer, unsigned long size ) in Create() function in nw::snd::internal::driver::MidiSequenceTrackAllocator 110 return MidiSequenceTrackPool::GetInstance().Create( buffer, size ); in Create()
|
| /NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 92 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 110 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 113 .Create(&s_DeviceAllocator); in InitializeGraphics() 116 .Create(&s_DeviceAllocator); in InitializeGraphics() 160 .Create(&s_DeviceAllocator); in BuildRootNodes() 166 .Create(&s_DeviceAllocator); in BuildRootNodes() 330 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleApplicationDemo() 557 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
|
| /NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 100 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 117 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 120 .Create(&s_DeviceAllocator); in InitializeGraphics() 123 .Create(&s_DeviceAllocator); in InitializeGraphics() 167 .Create(&s_DeviceAllocator); in BuildRootNodes() 328 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleChokeDemo() 519 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
|
| /NW4C-1.3.3/include/nw/dev/ |
| D | dev_Screenshot.h | 115 static Screenshot* Create( 180 static ScreenshotManager* Create( 281 …static Screenshot* Create(DisplayDescription, nw::os::IAllocator*, void*, void*, size_t) { return … 296 static ScreenshotManager* Create(nw::os::IAllocator*, int, int) { return NULL; }
|
| /NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 89 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 109 .Create(&s_DeviceAllocator); in InitializeGraphics() 112 .Create(&s_DeviceAllocator); in InitializeGraphics() 155 .Create(&s_DeviceAllocator); in BuildRootNodes() 323 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleScaleDemo() 566 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
|
| /NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 89 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics() 106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 110 .Create(&s_DeviceAllocator); in InitializeGraphics() 113 .Create(&s_DeviceAllocator); in InitializeGraphics() 156 .Create(&s_DeviceAllocator); in BuildRootNodes() 343 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleNodeCombinationDemo() 621 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
|