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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ShaderUniforms.cpp31 m_UniformLocations.push_back(glGetUniformLocation(programObject, "ProjMtx")); in BuildUniformLocations()
32 m_UniformLocations.push_back(glGetUniformLocation(programObject, "ViewMtx")); in BuildUniformLocations()
33 m_UniformLocations.push_back(glGetUniformLocation(programObject, "WrldMtx")); in BuildUniformLocations()
34 m_UniformLocations.push_back(glGetUniformLocation(programObject, "NormMtx")); in BuildUniformLocations()
35 m_UniformLocations.push_back(glGetUniformLocation(programObject, "PosOffs")); in BuildUniformLocations()
36 m_UniformLocations.push_back(glGetUniformLocation(programObject, "IrScale")); in BuildUniformLocations()
37 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexcMap")); in BuildUniformLocations()
38 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx0")); in BuildUniformLocations()
39 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx1")); in BuildUniformLocations()
40 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx2")); in BuildUniformLocations()
[all …]
Dgfx_SortingMaterialIdGenerator.cpp108 bool isPushed = m_Materials.push_back(materialKeyValue); in Accept()
143 m_MaterialsWorkSpace.push_back(materialKeyValue); in Generate()
Dgfx_Model.cpp319 m_Materials.push_back(m_Description.sharedMaterialModel->GetMaterial(i)); in CreateMaterials()
357 m_Materials.push_back(material); in CreateMaterials()
420 m_MeshOriginalVisibilities.push_back(m_MeshBuffers[i].IsVisible()); in CreateResMeshes()
452 m_MeshNodeVisibilityBuffers.push_back(*(resModel.GetMeshNodeVisibilities(i).ptr())); in CreateResMeshNodeVisibilities()
467 … m_MeshNodeOriginalVisibilities.push_back(resModel.GetMeshNodeVisibilities(i).IsVisible()); in CreateResMeshNodeVisibilities()
Dgfx_SceneEnvironmentSetting.cpp115 bool isSuccess = this->m_Cameras.push_back(cameraBinder); in ResolveReference()
137 bool isSuccess = this->m_Fogs.push_back(fogBinder); in ResolveReference()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
Ddemo.cpp221 m_tabResFile.clan.push_back( "tab_Tag_Tab00.bclan" ); in InitializeScene()
222 m_tabResFile.clan.push_back( "tab_Tag_Tab01.bclan" ); in InitializeScene()
223 m_tabResFile.clan.push_back( "tab_Tag_Tab02.bclan" ); in InitializeScene()
229 menuResFile.clan.push_back( "ctr_demo_layout_Tag_on.bclan" ); in InitializeScene()
230 menuResFile.clan.push_back( "ctr_demo_layout_Tag_off.bclan" ); in InitializeScene()
231 menuResFile.clan.push_back( "ctr_demo_layout_Tag_on_hold.bclan" ); in InitializeScene()
237 btnResFile.clan.push_back( "push_button_Tag_push_on.bclan" ); in InitializeScene()
238 btnResFile.clan.push_back( "push_button_Tag_push_off.bclan" ); in InitializeScene()
243 m_btnPierrorResFile.clan.push_back( "push_button_Tag_push_on.bclan" ); in InitializeScene()
244 m_btnPierrorResFile.clan.push_back( "push_button_Tag_push_off.bclan" ); in InitializeScene()
[all …]
DGfxCtrl.cpp216 sceneNodeArray.push_back( pAddNode ); in CreateModel()
267 isPushed = m_AnimationArray.push_back( evaluator ); in CreateModel()
302 isPushed = m_AnimationArray.push_back( matAnimEvaluator ); in CreateModel()
310 isPushed = m_ResourcesArray.push_back( resSet ); in CreateModel()
314 isPushed = m_SmModelInstArray.push_back( pModel ); in CreateModel()
375 sceneNodeArray.push_back( pAddNode ); in CreateParticle()
393 sceneNodeArray.push_back( pAddEmitNode ); in CreateParticle()
445 isPushed = m_ResourcesArray.push_back( resSet ); in CreateParticle()
518 isPushed = m_AnimationArray.push_back( lightAnimEvaluator ); in CreateSceneEnvironment()
568 isPushed = m_ResourcesArray.push_back( resSet ); in CreateSceneEnvironment()
[all …]
DSmParticle.cpp48 bool isPushed = m_ParticleModelInstArray.push_back( particleModel ); in AddParticleModel()
57 bool isPushed = m_ParticleEmitterInstArray.push_back( particleEmitter ); in AddParticleEmitter()
DLytCtrl.cpp189 isPushed = m_SmLytResourceArray.push_back( smLytResource ); in CreateSmLayoutResource()
192 isPushed = m_ResourcesArray.push_back( resSet ); in CreateSmLayoutResource()
212 bool isPushed = m_SmLytInstanceArray.push_back( smLyt ); in CreateSmLayout()
DSmPerf.cpp48 bool isPushed = m_CostArray[m_CostArrayFlip].push_back( addCost ); in Begin()
120 bool isPushed = m_CostArray[m_CostArrayFlip].push_back( addCost ); in Begin()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneContext.h280 bool isPushed = m_SceneNodes.push_back(node); in PushSceneNode()
351 bool isPushed = m_Models.push_back(model); in PushModel()
397 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in PushSkeletalModel()
450 bool isPushed = m_Lights.push_back(light); in PushLight()
496 bool isPushed = m_FragmentLights.push_back(light); in PushFragmentLight()
542 bool isPushed = m_VertexLights.push_back(light); in PushVertexLight()
588 bool isPushed = m_HemiSphereLights.push_back(light); in PushHemiSphereLight()
634 bool isPushed = m_AmbientLights.push_back(light); in PushAmbientLight()
686 bool isPushed = m_Cameras.push_back(camera); in PushCamera()
738 bool isPushed = m_Fogs.push_back(fog); in PushFog()
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Dgfx_LightSet.h189 this->m_VertexLights.push_back(light); in SetVertexLight()
243 this->m_FragmentLights.push_back(light); in SetFragmentLight()
Dgfx_RelativeHashMaterialIdGenerator.h127 bool isPushed = m_Materials.push_back(material); in Accept()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp187 return m_ConstrainedObjects.push_back(constrainedObject); in AddConstrainedObject()
269 s_RenderTargets.push_back( in InitializeGraphics()
430 bool isPushed = s_ParticleModels.push_back(*iter); in LoopAnimation()
501 sceneNodeArray.push_back(node); in BuildResources()
503 s_AnimTargets.push_back(node); in BuildResources()
522 sceneNodeArray.push_back(node); in BuildResources()
524 s_AnimTargets.push_back(node); in BuildResources()
538 sceneNodeArray.push_back(node); in BuildResources()
540 s_Emitters.push_back(nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node)); in BuildResources()
553 sceneNodeArray.push_back(node); in BuildResources()
[all …]
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp171 s_RenderTargets.push_back( in InitializeGraphics()
342 sceneNodeArray.push_back(node); in BuildResources()
344 s_AnimTargets.push_back(node); in BuildResources()
357 sceneNodeArray.push_back(node); in BuildResources()
359 s_AnimTargets.push_back(node); in BuildResources()
372 sceneNodeArray.push_back(node); in BuildResources()
374 s_AnimTargets.push_back(node); in BuildResources()
400 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
592 s_ResAnims.push_back(resourceSet->resource); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp159 s_RenderTargets.push_back( in InitializeGraphics()
267 s_LutResources.push_back(resourceSet); in InitializeScenes()
316 sceneNodeArray.push_back(node); in InitializeScenes()
341 sceneNodeArray.push_back(node); in InitializeScenes()
354 sceneNodeArray.push_back(node); in InitializeScenes()
367 sceneNodeArray.push_back(node); in InitializeScenes()
383 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp108 s_RenderTargets.push_back( in InitializeGraphics()
214 sceneNodeArray.push_back(node); in BuildResources()
228 sceneNodeArray.push_back(node); in BuildResources()
258 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp123 s_RenderTargets.push_back( in InitializeGraphics()
264 sceneNodeArray.push_back(node); in BuildResources()
286 sceneNodeArray.push_back(node); in BuildResources()
300 sceneNodeArray.push_back(node); in BuildResources()
328 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp123 s_RenderTargets.push_back( in InitializeGraphics()
264 sceneNodeArray.push_back(node); in BuildResources()
279 sceneNodeArray.push_back(node); in BuildResources()
293 sceneNodeArray.push_back(node); in BuildResources()
321 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp124 s_RenderTargets.push_back( in InitializeGraphics()
272 sceneNodeArray.push_back(node); in BuildResources()
292 sceneNodeArray.push_back(node); in BuildResources()
321 sceneNodeArray.push_back(node); in BuildResources()
344 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp124 s_RenderTargets.push_back( in InitializeGraphics()
236 sceneNodeArray.push_back(node); in BuildResources()
253 sceneNodeArray.push_back(node); in BuildResources()
269 sceneNodeArray.push_back(node); in BuildResources()
297 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp302 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources()
356 sceneNodeArray.push_back(node); in BuildResources()
360 s_ParticleModels.push_back(static_cast<nw::gfx::ParticleModel*>(node)); in BuildResources()
366 s_ParticleSets.push_back(particleModel->GetParticleSets(i)); in BuildResources()
379 sceneNodeArray.push_back(node); in BuildResources()
383 s_ParticleEmitters.push_back(static_cast<nw::gfx::ParticleEmitter*>(node)); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp135 s_RenderTargets.push_back( in InitializeGraphics()
408 sceneNodeArray.push_back(node); in BuildResources()
422 sceneNodeArray.push_back(node); in BuildResources()
435 sceneNodeArray.push_back(node); in BuildResources()
465 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp129 s_RenderTargets.push_back( in InitializeGraphics()
353 sceneNodeArray.push_back(node); in BuildResources()
368 sceneNodeArray.push_back(node); in BuildResources()
394 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp153 s_RenderTargets.push_back( in InitializeGraphics()
348 sceneNodeArray.push_back(node); in BuildResources()
363 sceneNodeArray.push_back(node); in BuildResources()
389 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
544 s_AnimModelSets.push_back( animModelSet ); in DuplicateModel()
/NW4C-1.2.23/sources/libraries/lyt/
Dlyt_TextureContainer.cpp96 this->push_back(pLink); in RegistTexture()

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