| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_ShaderUniforms.cpp | 31 m_UniformLocations.push_back(glGetUniformLocation(programObject, "ProjMtx")); in BuildUniformLocations() 32 m_UniformLocations.push_back(glGetUniformLocation(programObject, "ViewMtx")); in BuildUniformLocations() 33 m_UniformLocations.push_back(glGetUniformLocation(programObject, "WrldMtx")); in BuildUniformLocations() 34 m_UniformLocations.push_back(glGetUniformLocation(programObject, "NormMtx")); in BuildUniformLocations() 35 m_UniformLocations.push_back(glGetUniformLocation(programObject, "PosOffs")); in BuildUniformLocations() 36 m_UniformLocations.push_back(glGetUniformLocation(programObject, "IrScale")); in BuildUniformLocations() 37 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexcMap")); in BuildUniformLocations() 38 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx0")); in BuildUniformLocations() 39 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx1")); in BuildUniformLocations() 40 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx2")); in BuildUniformLocations() [all …]
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| D | gfx_SortingMaterialIdGenerator.cpp | 108 bool isPushed = m_Materials.push_back(materialKeyValue); in Accept() 143 m_MaterialsWorkSpace.push_back(materialKeyValue); in Generate()
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| D | gfx_Model.cpp | 319 m_Materials.push_back(m_Description.sharedMaterialModel->GetMaterial(i)); in CreateMaterials() 357 m_Materials.push_back(material); in CreateMaterials() 420 m_MeshOriginalVisibilities.push_back(m_MeshBuffers[i].IsVisible()); in CreateResMeshes() 452 m_MeshNodeVisibilityBuffers.push_back(*(resModel.GetMeshNodeVisibilities(i).ptr())); in CreateResMeshNodeVisibilities() 467 … m_MeshNodeOriginalVisibilities.push_back(resModel.GetMeshNodeVisibilities(i).IsVisible()); in CreateResMeshNodeVisibilities()
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| D | gfx_SceneEnvironmentSetting.cpp | 115 bool isSuccess = this->m_Cameras.push_back(cameraBinder); in ResolveReference() 137 bool isSuccess = this->m_Fogs.push_back(fogBinder); in ResolveReference()
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | demo.cpp | 221 m_tabResFile.clan.push_back( "tab_Tag_Tab00.bclan" ); in InitializeScene() 222 m_tabResFile.clan.push_back( "tab_Tag_Tab01.bclan" ); in InitializeScene() 223 m_tabResFile.clan.push_back( "tab_Tag_Tab02.bclan" ); in InitializeScene() 229 menuResFile.clan.push_back( "ctr_demo_layout_Tag_on.bclan" ); in InitializeScene() 230 menuResFile.clan.push_back( "ctr_demo_layout_Tag_off.bclan" ); in InitializeScene() 231 menuResFile.clan.push_back( "ctr_demo_layout_Tag_on_hold.bclan" ); in InitializeScene() 237 btnResFile.clan.push_back( "push_button_Tag_push_on.bclan" ); in InitializeScene() 238 btnResFile.clan.push_back( "push_button_Tag_push_off.bclan" ); in InitializeScene() 243 m_btnPierrorResFile.clan.push_back( "push_button_Tag_push_on.bclan" ); in InitializeScene() 244 m_btnPierrorResFile.clan.push_back( "push_button_Tag_push_off.bclan" ); in InitializeScene() [all …]
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| D | GfxCtrl.cpp | 216 sceneNodeArray.push_back( pAddNode ); in CreateModel() 267 isPushed = m_AnimationArray.push_back( evaluator ); in CreateModel() 302 isPushed = m_AnimationArray.push_back( matAnimEvaluator ); in CreateModel() 310 isPushed = m_ResourcesArray.push_back( resSet ); in CreateModel() 314 isPushed = m_SmModelInstArray.push_back( pModel ); in CreateModel() 375 sceneNodeArray.push_back( pAddNode ); in CreateParticle() 393 sceneNodeArray.push_back( pAddEmitNode ); in CreateParticle() 445 isPushed = m_ResourcesArray.push_back( resSet ); in CreateParticle() 518 isPushed = m_AnimationArray.push_back( lightAnimEvaluator ); in CreateSceneEnvironment() 568 isPushed = m_ResourcesArray.push_back( resSet ); in CreateSceneEnvironment() [all …]
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| D | SmParticle.cpp | 48 bool isPushed = m_ParticleModelInstArray.push_back( particleModel ); in AddParticleModel() 57 bool isPushed = m_ParticleEmitterInstArray.push_back( particleEmitter ); in AddParticleEmitter()
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| D | LytCtrl.cpp | 189 isPushed = m_SmLytResourceArray.push_back( smLytResource ); in CreateSmLayoutResource() 192 isPushed = m_ResourcesArray.push_back( resSet ); in CreateSmLayoutResource() 212 bool isPushed = m_SmLytInstanceArray.push_back( smLyt ); in CreateSmLayout()
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| D | SmPerf.cpp | 48 bool isPushed = m_CostArray[m_CostArrayFlip].push_back( addCost ); in Begin() 120 bool isPushed = m_CostArray[m_CostArrayFlip].push_back( addCost ); in Begin()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneContext.h | 280 bool isPushed = m_SceneNodes.push_back(node); in PushSceneNode() 351 bool isPushed = m_Models.push_back(model); in PushModel() 397 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in PushSkeletalModel() 450 bool isPushed = m_Lights.push_back(light); in PushLight() 496 bool isPushed = m_FragmentLights.push_back(light); in PushFragmentLight() 542 bool isPushed = m_VertexLights.push_back(light); in PushVertexLight() 588 bool isPushed = m_HemiSphereLights.push_back(light); in PushHemiSphereLight() 634 bool isPushed = m_AmbientLights.push_back(light); in PushAmbientLight() 686 bool isPushed = m_Cameras.push_back(camera); in PushCamera() 738 bool isPushed = m_Fogs.push_back(fog); in PushFog() [all …]
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| D | gfx_LightSet.h | 189 this->m_VertexLights.push_back(light); in SetVertexLight() 243 this->m_FragmentLights.push_back(light); in SetFragmentLight()
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| D | gfx_RelativeHashMaterialIdGenerator.h | 127 bool isPushed = m_Materials.push_back(material); in Accept()
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| /NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 187 return m_ConstrainedObjects.push_back(constrainedObject); in AddConstrainedObject() 269 s_RenderTargets.push_back( in InitializeGraphics() 430 bool isPushed = s_ParticleModels.push_back(*iter); in LoopAnimation() 501 sceneNodeArray.push_back(node); in BuildResources() 503 s_AnimTargets.push_back(node); in BuildResources() 522 sceneNodeArray.push_back(node); in BuildResources() 524 s_AnimTargets.push_back(node); in BuildResources() 538 sceneNodeArray.push_back(node); in BuildResources() 540 s_Emitters.push_back(nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node)); in BuildResources() 553 sceneNodeArray.push_back(node); in BuildResources() [all …]
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| /NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 171 s_RenderTargets.push_back( in InitializeGraphics() 342 sceneNodeArray.push_back(node); in BuildResources() 344 s_AnimTargets.push_back(node); in BuildResources() 357 sceneNodeArray.push_back(node); in BuildResources() 359 s_AnimTargets.push_back(node); in BuildResources() 372 sceneNodeArray.push_back(node); in BuildResources() 374 s_AnimTargets.push_back(node); in BuildResources() 400 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources() 592 s_ResAnims.push_back(resourceSet->resource); in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 159 s_RenderTargets.push_back( in InitializeGraphics() 267 s_LutResources.push_back(resourceSet); in InitializeScenes() 316 sceneNodeArray.push_back(node); in InitializeScenes() 341 sceneNodeArray.push_back(node); in InitializeScenes() 354 sceneNodeArray.push_back(node); in InitializeScenes() 367 sceneNodeArray.push_back(node); in InitializeScenes() 383 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 108 s_RenderTargets.push_back( in InitializeGraphics() 214 sceneNodeArray.push_back(node); in BuildResources() 228 sceneNodeArray.push_back(node); in BuildResources() 258 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/ |
| D | ParticleMultiEmitterDemo.cpp | 123 s_RenderTargets.push_back( in InitializeGraphics() 264 sceneNodeArray.push_back(node); in BuildResources() 286 sceneNodeArray.push_back(node); in BuildResources() 300 sceneNodeArray.push_back(node); in BuildResources() 328 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 123 s_RenderTargets.push_back( in InitializeGraphics() 264 sceneNodeArray.push_back(node); in BuildResources() 279 sceneNodeArray.push_back(node); in BuildResources() 293 sceneNodeArray.push_back(node); in BuildResources() 321 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/ |
| D | ParticleMultiModelDemo.cpp | 124 s_RenderTargets.push_back( in InitializeGraphics() 272 sceneNodeArray.push_back(node); in BuildResources() 292 sceneNodeArray.push_back(node); in BuildResources() 321 sceneNodeArray.push_back(node); in BuildResources() 344 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 124 s_RenderTargets.push_back( in InitializeGraphics() 236 sceneNodeArray.push_back(node); in BuildResources() 253 sceneNodeArray.push_back(node); in BuildResources() 269 sceneNodeArray.push_back(node); in BuildResources() 297 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 302 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() 356 sceneNodeArray.push_back(node); in BuildResources() 360 s_ParticleModels.push_back(static_cast<nw::gfx::ParticleModel*>(node)); in BuildResources() 366 s_ParticleSets.push_back(particleModel->GetParticleSets(i)); in BuildResources() 379 sceneNodeArray.push_back(node); in BuildResources() 383 s_ParticleEmitters.push_back(static_cast<nw::gfx::ParticleEmitter*>(node)); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 135 s_RenderTargets.push_back( in InitializeGraphics() 408 sceneNodeArray.push_back(node); in BuildResources() 422 sceneNodeArray.push_back(node); in BuildResources() 435 sceneNodeArray.push_back(node); in BuildResources() 465 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 129 s_RenderTargets.push_back( in InitializeGraphics() 353 sceneNodeArray.push_back(node); in BuildResources() 368 sceneNodeArray.push_back(node); in BuildResources() 394 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 153 s_RenderTargets.push_back( in InitializeGraphics() 348 sceneNodeArray.push_back(node); in BuildResources() 363 sceneNodeArray.push_back(node); in BuildResources() 389 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources() 544 s_AnimModelSets.push_back( animModelSet ); in DuplicateModel()
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| /NW4C-1.2.23/sources/libraries/lyt/ |
| D | lyt_TextureContainer.cpp | 96 this->push_back(pLink); in RegistTexture()
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