Lines Matching refs:push_back
280 bool isPushed = m_SceneNodes.push_back(node); in PushSceneNode()
351 bool isPushed = m_Models.push_back(model); in PushModel()
397 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in PushSkeletalModel()
450 bool isPushed = m_Lights.push_back(light); in PushLight()
496 bool isPushed = m_FragmentLights.push_back(light); in PushFragmentLight()
542 bool isPushed = m_VertexLights.push_back(light); in PushVertexLight()
588 bool isPushed = m_HemiSphereLights.push_back(light); in PushHemiSphereLight()
634 bool isPushed = m_AmbientLights.push_back(light); in PushAmbientLight()
686 bool isPushed = m_Cameras.push_back(camera); in PushCamera()
738 bool isPushed = m_Fogs.push_back(fog); in PushFog()
790 bool isPushed = m_ParticleSets.push_back(particleSet); in PushParticleSet()
842 bool isPushed = m_ParticleEmitters.push_back(particleEmitter); in PushParticleEmitter()
894 bool isPushed = m_ParticleModels.push_back(particleModel); in PushParticleModel()
949 bool isPushed = m_AnimatableNodes.push_back(sceneNode); in PushAnimatableNode()