Lines Matching refs:push_back
187 return m_ConstrainedObjects.push_back(constrainedObject); in AddConstrainedObject()
269 s_RenderTargets.push_back( in InitializeGraphics()
430 bool isPushed = s_ParticleModels.push_back(*iter); in LoopAnimation()
501 sceneNodeArray.push_back(node); in BuildResources()
503 s_AnimTargets.push_back(node); in BuildResources()
522 sceneNodeArray.push_back(node); in BuildResources()
524 s_AnimTargets.push_back(node); in BuildResources()
538 sceneNodeArray.push_back(node); in BuildResources()
540 s_Emitters.push_back(nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node)); in BuildResources()
553 sceneNodeArray.push_back(node); in BuildResources()
581 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
666 s_ResAnims.push_back(resourceSet->resource); in InitializeScenes()