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Searched refs:allocator (Results 1 – 25 of 182) sorted by relevance

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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneContext.cpp28 os::IAllocator* allocator in Create() argument
31 NW_NULL_ASSERT(allocator); in Create()
33 SceneNodeArray sceneNodes(allocator); in Create()
34 ModelArray models(allocator); in Create()
35 SkeletalModelArray skeletalModels(allocator); in Create()
36 LightArray lights(allocator); in Create()
37 FragmentLightArray fragmentLights(allocator); in Create()
38 VertexLightArray vertexLights(allocator); in Create()
39 HemiSphereLightArray hemiSphereLights(allocator); in Create()
40 AmbientLightArray ambientLights(allocator); in Create()
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Dgfx_SceneNode.cpp35 os::IAllocator* allocator in Create() argument
38 NW_NULL_ASSERT(allocator); in Create()
40 void* memory = allocator->Alloc(sizeof(SceneNode)); in Create()
44 allocator, ResSceneNode(), m_Description); in Create()
46 Result result = node->Initialize(allocator); in Create()
60 os::IAllocator* allocator in Create() argument
63 NW_NULL_ASSERT(allocator); in Create()
67 void* memory = allocator->Alloc(sizeof(SceneNode)); in Create()
71 allocator, resNode, description); in Create()
73 Result result = node->Initialize(allocator); in Create()
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Dgfx_AmbientLight.cpp33 os::IAllocator* allocator in Create() argument
36 NW_NULL_ASSERT(allocator); in Create()
39 CreateResAmbientLight(allocator), in Create()
40 ResAmbientLightDataDestroyer(allocator)); in Create()
42 void* memory = allocator->Alloc(sizeof(AmbientLight)); in Create()
45 allocator, in Create()
49 Result result = light->Initialize(allocator); in Create()
61 os::IAllocator* allocator in Create() argument
64 NW_NULL_ASSERT(allocator); in Create()
70 void* memory = allocator->Alloc(sizeof(AmbientLight)); in Create()
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Dgfx_HemiSphereLight.cpp35 os::IAllocator* allocator in Create() argument
38 NW_NULL_ASSERT(allocator); in Create()
41 CreateResHemiSphereLight(allocator), in Create()
42 ResHemiSphereLightDataDestroyer(allocator)); in Create()
44 void* memory = allocator->Alloc(sizeof(HemiSphereLight)); in Create()
47 allocator, in Create()
51 Result result = light->Initialize(allocator); in Create()
63 os::IAllocator* allocator in Create() argument
66 NW_NULL_ASSERT(allocator); in Create()
72 void* memory = allocator->Alloc(sizeof(HemiSphereLight)); in Create()
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Dgfx_FragmentLight.cpp35 os::IAllocator* allocator in Create() argument
38 NW_NULL_ASSERT(allocator); in Create()
41 CreateResFragmentLight(allocator), in Create()
42 ResFragmentLightDataDestroyer(allocator)); in Create()
44 void* memory = allocator->Alloc(sizeof(FragmentLight)); in Create()
47 allocator, in Create()
51 Result result = light->Initialize(allocator); in Create()
63 os::IAllocator* allocator in Create() argument
66 NW_NULL_ASSERT(allocator); in Create()
72 void* memory = allocator->Alloc(sizeof(FragmentLight)); in Create()
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Dgfx_VertexLight.cpp36 os::IAllocator* allocator in Create() argument
39 NW_NULL_ASSERT(allocator); in Create()
42 CreateResVertexLight(allocator), in Create()
43 ResVertexLightDataDestroyer(allocator)); in Create()
45 void* memory = allocator->Alloc(sizeof(VertexLight)); in Create()
48 allocator, in Create()
52 Result result = light->Initialize(allocator); in Create()
64 os::IAllocator* allocator in Create() argument
67 NW_NULL_ASSERT(allocator); in Create()
73 void* memory = allocator->Alloc(sizeof(VertexLight)); in Create()
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Dgfx_ParticleContext.cpp28 os::IAllocator* allocator in Create() argument
31 NW_NULL_ASSERT(allocator); in Create()
33 VEC3Array emissionPositions(allocator); in Create()
34 U16Array emissionParents(allocator); in Create()
35 F32Array particleWorkF32(allocator); in Create()
39 emissionPositions = VEC3Array(this->m_MaxEmission, allocator); in Create()
40 emissionParents = U16Array(this->m_MaxEmission, allocator); in Create()
41 particleWorkF32 = F32Array(this->m_MaxStreamLength, allocator); in Create()
44 void* memory = allocator->Alloc(sizeof(ParticleContext)); in Create()
48 allocator, emissionPositions, emissionParents, particleWorkF32); in Create()
Dgfx_TransformNode.cpp33 os::IAllocator* allocator, in TransformNode() argument
36 : SceneNode(allocator, resObj, description), in TransformNode()
57 os::IAllocator* allocator in Create() argument
60 NW_NULL_ASSERT(allocator); in Create()
62 void* memory = allocator->Alloc(sizeof(TransformNode)); in Create()
66 allocator, in Create()
70 Result result = node->Initialize(allocator); in Create()
83 os::IAllocator* allocator in Create() argument
86 NW_NULL_ASSERT(allocator); in Create()
90 void* memory = allocator->Alloc(sizeof(TransformNode)); in Create()
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Dgfx_Fog.cpp38 os::IAllocator* allocator in Create() argument
41 NW_NULL_ASSERT(allocator); in Create()
44 CreateResFog(allocator), in Create()
45 ResFogDataDestroyer(allocator)); in Create()
47 void* memory = allocator->Alloc(sizeof(Fog)); in Create()
50 allocator, in Create()
53 Result result = fog->Initialize(allocator); in Create()
75 os::IAllocator* allocator in Create() argument
78 NW_NULL_ASSERT(allocator); in Create()
84 void* memory = allocator->Alloc(sizeof(Fog)); in Create()
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Dgfx_Model.cpp40 os::IAllocator* allocator in Create() argument
43 NW_NULL_ASSERT(allocator); in Create()
49 void* memory = allocator->Alloc(sizeof(Model)); in Create()
53 allocator, in Create()
57 Result result = node->Initialize(allocator); in Create()
71 Model::Initialize(os::IAllocator* allocator) in Initialize() argument
75 result |= TransformNode::Initialize(allocator); in Initialize()
78 result |= CreateResMeshes(allocator); in Initialize()
81 result |= CreateResMeshNodeVisibilities(allocator); in Initialize()
84 result |= CreateMaterials(allocator); in Initialize()
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Dgfx_LightSet.cpp29 os::IAllocator* allocator in Create() argument
32 NW_NULL_ASSERT(allocator); in Create()
34 void* memory = allocator->Alloc(sizeof(LightSet)); in Create()
37 allocator, in Create()
48 os::IAllocator* allocator in Create() argument
51 NW_NULL_ASSERT(allocator); in Create()
54 void* memory = allocator->Alloc(sizeof(LightSet)); in Create()
61 allocator, in Create()
Dgfx_SceneBuilder.cpp43 os::IAllocator* allocator, in CreateObject() argument
47 NW_NULL_ASSERT(allocator); in CreateObject()
51 SceneObject* root = BuildSceneObject(0, m_Resource, allocator, deviceAllocator, false); in CreateObject()
59 os::IAllocator* allocator, in CreateTree() argument
63 NW_NULL_ASSERT(allocator); in CreateTree()
67 SceneObject* root = BuildSceneObject(0, m_Resource, allocator, deviceAllocator, true); in CreateTree()
77 os::IAllocator* allocator, in BuildSceneObject() argument
82 NW_NULL_ASSERT(allocator); in BuildSceneObject()
99 parent, resource, description, allocator); in BuildSceneObject()
117 allocator); in BuildSceneObject()
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Dgfx_PerspectiveProjectionUpdater.cpp29 PerspectiveProjectionUpdater::Create(os::IAllocator* allocator) in Create() argument
31 NW_NULL_ASSERT(allocator); in Create()
33 void* updaterMemory = allocator->Alloc(sizeof(PerspectiveProjectionUpdater)); in Create()
37 = allocator->AllocAndFill(sizeof(ResPerspectiveProjectionUpdaterData), NULL); in Create()
50 return new(updaterMemory) PerspectiveProjectionUpdater(allocator, true, resUpdater); in Create()
56 os::IAllocator* allocator, in Create() argument
59 NW_NULL_ASSERT(allocator); in Create()
61 void* updaterMemory = allocator->Alloc(sizeof(PerspectiveProjectionUpdater)); in Create()
64 return new(updaterMemory) PerspectiveProjectionUpdater(allocator, false, resUpdater); in Create()
69 os::IAllocator* allocator, in PerspectiveProjectionUpdater() argument
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Dgfx_Skeleton.cpp32 Skeleton::CreateCallbacks(os::IAllocator* allocator, int maxCallbacks, bool isFixedSizeMemory) in CreateCallbacks() argument
39 CalculateMatrixSignal::CreateInvalidateSignal(allocator); in CreateCallbacks()
41 CalculateMatrixSignal::CreateInvalidateSignal(allocator); in CreateCallbacks()
46 CalculateMatrixSignal::CreateFixedSizedSignal(maxCallbacks, allocator); in CreateCallbacks()
48 CalculateMatrixSignal::CreateFixedSizedSignal(maxCallbacks, allocator); in CreateCallbacks()
54 CalculateMatrixSignal::CreateVariableSizeSignal(allocator); in CreateCallbacks()
56 CalculateMatrixSignal::CreateVariableSizeSignal(allocator); in CreateCallbacks()
Dgfx_FrustumProjectionUpdater.cpp30 FrustumProjectionUpdater::Create(os::IAllocator* allocator) in Create() argument
32 NW_NULL_ASSERT(allocator); in Create()
34 void* updaterMemory = allocator->Alloc(sizeof(FrustumProjectionUpdater)); in Create()
38 = allocator->AllocAndFill(sizeof(ResFrustumProjectionUpdaterData), NULL); in Create()
52 return new(updaterMemory) FrustumProjectionUpdater(allocator, true, resUpdater); in Create()
57 FrustumProjectionUpdater::Create(os::IAllocator* allocator, ResFrustumProjectionUpdater resUpdater) in Create() argument
59 NW_NULL_ASSERT(allocator); in Create()
61 void* updaterMemory = allocator->Alloc(sizeof(FrustumProjectionUpdater)); in Create()
64 return new(updaterMemory) FrustumProjectionUpdater(allocator, false, resUpdater); in Create()
69 os::IAllocator* allocator, in FrustumProjectionUpdater() argument
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Dgfx_Material.cpp44 os::IAllocator* allocator, in Material() argument
49 allocator, in Material()
67 os::IAllocator* allocator in Create() argument
70 NW_NULL_ASSERT(allocator); in Create()
76 void* memory = allocator->Alloc(sizeof(Material)); in Create()
83 allocator, in Create()
88 Result result = material->Initialize(allocator); in Create()
268 Material::CreateBuffers(os::IAllocator* allocator) in CreateBuffers() argument
277 void* memory = allocator->Alloc(sizeof(ResMaterial) * m_BufferCount); in CreateBuffers()
285 m_Buffers = ResMaterialArray(memory, m_BufferCount, allocator); in CreateBuffers()
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/NW4C-1.2.23/include/nw/ut/generated/
Dut_Signal.hi33 explicit Slot0(AllocatorType* allocator) : m_Allocator(allocator) {}
38 AllocatorType* allocator = this->GetAllocator();
39 if (allocator)
42 allocator->Free(this);
47 void Destroy(AllocatorType* allocator)
49 NW_NULL_ASSERT(allocator);
51 allocator->Free(this);
87 FunctionSlot0(AllocatorType* allocator, FunctionType function)
88 : Slot0<TResult, TAllocator>(allocator), m_Function(function) {}
145 //! @param[in] allocator アロケータです。
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/NW4C-1.2.23/include/nw/gfx/
Dgfx_AmbientLight.h94 AmbientLight* Create(os::IAllocator* allocator);
113 os::IAllocator* allocator);
150 ResAmbientLightDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator()
169 os::IAllocator* allocator, in AmbientLight() argument
173 allocator, in AmbientLight()
180 os::IAllocator* allocator, in AmbientLight() argument
184 allocator, in AmbientLight()
200 virtual Result Initialize(os::IAllocator* allocator);
210 …static ResAmbientLightData* CreateResAmbientLight(os::IAllocator* allocator, const char* name =…
218 …static void DestroyResAmbientLight(os::IAllocator* allocator, ResAmbientLightData* resAmbientLight…
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Dgfx_HemiSphereLight.h95 HemiSphereLight* Create(os::IAllocator* allocator);
114 os::IAllocator* allocator);
151 ResHemiSphereLightDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator()
170 os::IAllocator* allocator, in HemiSphereLight() argument
174 allocator, in HemiSphereLight()
181 os::IAllocator* allocator, in HemiSphereLight() argument
185 allocator, in HemiSphereLight()
200 virtual Result Initialize(os::IAllocator* allocator);
210 …static ResHemiSphereLightData* CreateResHemiSphereLight(os::IAllocator* allocator, const char* …
218 …static void DestroyResHemiSphereLight(os::IAllocator* allocator, ResHemiSphereLightData* resHemiSp…
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Dgfx_Fog.h117 Fog* Create(os::IAllocator* allocator);
136 os::IAllocator* allocator);
185 ResFogDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator()
197 ResFogUpdaterDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator()
217 os::IAllocator* allocator, in Fog() argument
221 allocator, in Fog()
231 os::IAllocator* allocator, in Fog() argument
235 allocator, in Fog()
250 virtual Result Initialize(os::IAllocator* allocator);
260 static ResFogData* CreateResFog(os::IAllocator* allocator, const char* name = NULL);
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Dgfx_FragmentLight.h128 FragmentLight* Create(os::IAllocator* allocator);
147 os::IAllocator* allocator);
193 ResFragmentLightDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator()
212 os::IAllocator* allocator, in FragmentLight() argument
216 allocator, in FragmentLight()
224 os::IAllocator* allocator, in FragmentLight() argument
228 allocator, in FragmentLight()
245 virtual Result Initialize(os::IAllocator* allocator);
255 …static ResFragmentLightData* CreateResFragmentLight(os::IAllocator* allocator, const char* name…
263 …static void DestroyResFragmentLight(os::IAllocator* allocator, ResFragmentLightData* resFragmentLi…
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Dgfx_VertexLight.h128 VertexLight* Create(os::IAllocator* allocator);
147 os::IAllocator* allocator);
192 ResVertexLightDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator()
211 os::IAllocator* allocator, in VertexLight() argument
215 allocator, in VertexLight()
223 os::IAllocator* allocator, in VertexLight() argument
227 allocator, in VertexLight()
244 virtual Result Initialize(os::IAllocator* allocator);
254 …static ResVertexLightData* CreateResVertexLight(os::IAllocator* allocator, const char* name = N…
262 … static void DestroyResVertexLight(os::IAllocator* allocator, ResVertexLightData* resVertexLight);
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/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResTextureMapper.cpp27 typedef Result (*SetupFunc)(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphi…
29 …ResTextureMapper (*CloneDynamicFunc)(ResTextureMapper resTextureMapper, os::IAllocator* allocator);
30 typedef void (*DestroyDynamicFunc)(ResTextureMapper resTextureMapper, os::IAllocator* allocator);
32 …dTextureMapper_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile…
33 …lTextureMapper_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile…
36 …PixelBasedTextureMapper_CloneDynamic(ResTextureMapper resTextureMapper, os::IAllocator* allocator);
37 …ProceduralTextureMapper_CloneDynamic(ResTextureMapper resTextureMapper, os::IAllocator* allocator);
38 …xelBasedTextureMapper_DestroyDynamic(ResTextureMapper resTextureMapper, os::IAllocator* allocator);
39 …oceduralTextureMapper_DestroyDynamic(ResTextureMapper resTextureMapper, os::IAllocator* allocator);
41 static ResTexture ReferResTexture(os::IAllocator* allocator, ResTexture resTexture);
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Dgfx_ResGraphicsFile.cpp35 ResGraphicsFile::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument
45 result |= this->GetLutSets( i ).Setup(allocator, graphicsFile); in Setup()
51 result |= this->GetLights( i ).Setup(allocator, graphicsFile); in Setup()
57 result |= this->GetFogs( i ).Setup(allocator, graphicsFile); in Setup()
63 result |= this->GetShaders( i ).Setup(allocator, graphicsFile); in Setup()
69 result |= this->GetTextures( i ).Setup(allocator, graphicsFile); in Setup()
75 result |= this->GetSkeletalAnims( i ).Setup(allocator, graphicsFile); in Setup()
81 result |= this->GetMaterialAnims( i ).Setup(allocator, graphicsFile); in Setup()
87 result |= this->GetVisibilityAnims( i ).Setup(allocator, graphicsFile); in Setup()
93 result |= this->GetCameraAnims( i ).Setup(allocator, graphicsFile); in Setup()
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/NW4C-1.2.23/sources/libraries/dev/
Ddev_Screenshot.cpp31 nw::os::IAllocator* allocator, in Create() argument
36 u32* hash = allocator->AllocAndFill(HASH_LENGTH, static_cast<u32>(0)); in Create()
40 u8* copyScreen = allocator->AllocAndFill(maxLength, static_cast<u8>(0)); in Create()
43 void* memory = allocator->Alloc(sizeof(Screenshot)); in Create()
47 allocator, in Create()
115 nw::os::IAllocator* allocator, in Create() argument
122 void* memory = allocator->Alloc(sizeof(Screenshot)); in Create()
123 ScreenshotArray screenshots = ScreenshotArray(maxScreenshot, allocator); in Create()
127 screenshots.push_back(Screenshot::Create(allocator, memorySize)); in Create()
130 return new(memory) ScreenshotManager(allocator, screenshots); in Create()
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