Lines Matching refs:allocator
43 os::IAllocator* allocator, in CreateObject() argument
47 NW_NULL_ASSERT(allocator); in CreateObject()
51 SceneObject* root = BuildSceneObject(0, m_Resource, allocator, deviceAllocator, false); in CreateObject()
59 os::IAllocator* allocator, in CreateTree() argument
63 NW_NULL_ASSERT(allocator); in CreateTree()
67 SceneObject* root = BuildSceneObject(0, m_Resource, allocator, deviceAllocator, true); in CreateTree()
77 os::IAllocator* allocator, in BuildSceneObject() argument
82 NW_NULL_ASSERT(allocator); in BuildSceneObject()
99 parent, resource, description, allocator); in BuildSceneObject()
117 allocator); in BuildSceneObject()
138 allocator); in BuildSceneObject()
153 .Create(parent, resource, allocator); in BuildSceneObject()
179 allocator, in BuildSceneObject()
197 allocator); in BuildSceneObject()
215 allocator); in BuildSceneObject()
234 allocator); in BuildSceneObject()
252 allocator); in BuildSceneObject()
270 allocator); in BuildSceneObject()
287 allocator); in BuildSceneObject()
305 allocator); in BuildSceneObject()
317 allocator); in BuildSceneObject()
330 BuildChildren(sceneNode, resource, allocator, deviceAllocator); in BuildSceneObject()
341 os::IAllocator* allocator, in BuildChildren() argument
345 NW_NULL_ASSERT(allocator); in BuildChildren()
355 SceneObject* child = BuildSceneObject(parent, *i, allocator, deviceAllocator, true); in BuildChildren()