Lines Matching refs:allocator

28     os::IAllocator* allocator  in Create()  argument
31 NW_NULL_ASSERT(allocator); in Create()
33 SceneNodeArray sceneNodes(allocator); in Create()
34 ModelArray models(allocator); in Create()
35 SkeletalModelArray skeletalModels(allocator); in Create()
36 LightArray lights(allocator); in Create()
37 FragmentLightArray fragmentLights(allocator); in Create()
38 VertexLightArray vertexLights(allocator); in Create()
39 HemiSphereLightArray hemiSphereLights(allocator); in Create()
40 AmbientLightArray ambientLights(allocator); in Create()
41 CameraArray cameras(allocator); in Create()
42 FogArray fogs(allocator); in Create()
43 ParticleSetArray particleSets(allocator); in Create()
44 ParticleEmitterArray particleEmitters(allocator); in Create()
45 ParticleModelArray particleModels(allocator); in Create()
46 AnimatableNodeArray animatableNodes(allocator); in Create()
50 sceneNodes = SceneNodeArray(this->m_MaxSceneNodes, allocator); in Create()
51 models = ModelArray(this->m_MaxModels, allocator); in Create()
52 skeletalModels = SkeletalModelArray(this->m_MaxSkeletalModels, allocator); in Create()
53 lights = LightArray(this->m_MaxLights, allocator); in Create()
54 fragmentLights = FragmentLightArray(this->m_MaxFragmentLights, allocator); in Create()
55 vertexLights = VertexLightArray(this->m_MaxVertexLights, allocator); in Create()
56 hemiSphereLights = HemiSphereLightArray(this->m_MaxHemiSphereLights, allocator); in Create()
57 ambientLights = AmbientLightArray(this->m_MaxAmbientLights, allocator); in Create()
58 cameras = CameraArray(this->m_MaxCameras, allocator); in Create()
59 fogs = FogArray(this->m_MaxFogs, allocator); in Create()
60 particleSets = ParticleSetArray(this->m_MaxParticleSets, allocator); in Create()
61 particleEmitters = ParticleEmitterArray(this->m_MaxParticleEmitters, allocator); in Create()
62 particleModels = ParticleModelArray(this->m_MaxParticleModels, allocator); in Create()
63 animatableNodes = AnimatableNodeArray(this->m_MaxAnimatableNodes, allocator); in Create()
66 void* memory = allocator->Alloc(sizeof(SceneContext)); in Create()
70 allocator, sceneNodes, models, skeletalModels, cameras, fogs, in Create()