nw::gfx::res::ResParticleModel Classclass ResParticleModel : public nw::gfx::res::ResModel
Binary resource class representing a particle model.
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(Derived from ResTransformNode.) |
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| ResParticleModel | Constructor. | |
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| ptr | Gets a pointer to actual data. | |
ref
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Gets the reference to the actual data. | |
operator ==
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operator!=
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GetParticleSetsCount
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GetParticleSets
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| Setup | Initializes a resource. | |
ForeachParticleSet
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Goes through all ResParticleSet in ResParticleModel, applying TFunction. |
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| GetMeshesCount | Gets the number of meshes.(Inherited from ResModel. |
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| GetMeshes | Gets a mesh.(Inherited from ResModel. |
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| GetMaterialsCount | Gets the number of materials(Inherited from ResModel. |
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GetMaterials
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Gets the material.(Inherited from ResModel. |
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| GetMaterialsIndex | Gets the index number of the material in the dictionary.(Inherited from ResModel. |
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| GetShapesCount | Gets the number of shapes.(Inherited from ResModel. |
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| GetShapes | Gets a shape.(Inherited from ResModel. |
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| GetMeshNodeVisibilitiesCount | Gets the number of nodes on DCC that include visibility.(Inherited from ResModel. |
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| GetMeshNodeVisibilities | Gets node visibilities on the DCC.(Inherited from ResModel. |
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| GetMeshNodeVisibilitiesIndex |
(Inherited from ResModel. |
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IsVisible
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Gets the visibility flag.(Inherited from ResModel. |
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SetVisible
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Sets the visibility flag.(Inherited from ResModel. |
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| IsNonuniformScalable | Gets a flag indicating whether an even scale can be applied.(Inherited from ResModel. |
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| SetNonuniformScalable | Sets a flag indicating whether an even scale can be applied.(Inherited from ResModel. |
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GetLayerId
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Gets the ID for controlling render order.(Inherited from ResModel. |
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SetLayerId
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Sets the ID for controlling render order.(Inherited from ResModel. |
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GetRevision
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Gets the revision.(Inherited from ResModel. |
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Cleanup
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Frees a resource.(Inherited from ResModel. |
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| ForceSetupTexture | Forcibly replaces the texture given by targetName with texture.(Inherited from ResModel. |
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| ForceSetupShader | Forcibly replaces the shader given by targetName with shader.(Inherited from ResModel. |
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| ForceSetupLookupTable | Forcibly replaces the LookupTable given by targetName with lut.(Inherited from ResModel. |
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GetTransform
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Gets transform information.(Derived from ResTransformNode.) |
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SetTransform
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Sets transform information.(Derived from ResTransformNode.) |
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| GetWorldMatrix | Gets the world matrix.(Derived from ResTransformNode.) |
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SetWorldMatrix
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Sets the world matrix.(Derived from ResTransformNode.) |
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GetFlags
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Gets the flag setting.(Derived from ResSceneNode.) |
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SetFlags
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Sets flag value. Unset flags are disabled.(Derived from ResSceneNode.) |
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EnableFlags
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Enables the flag value that has been set. Unset flags are not changed.(Derived from ResSceneNode.) |
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DisableFlags
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Disables the flag value that has been set. Unset flags are not changed.(Derived from ResSceneNode.) |
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| GetChildrenCount | Gets the number of child scene objects.(Derived from ResSceneNode.) |
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| GetChildren | Gets the child scene object.(Derived from ResSceneNode.) |
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| GetAnimGroupsCount | Gets the number of groups to be animated.(Derived from ResSceneNode.) |
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| GetAnimGroups | Gets the number of groups to be animated.(Derived from ResSceneNode.) |
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| GetAnimGroupsIndex | Gets the index number in dictionary data of the group information to be animated.(Derived from ResSceneNode.) |
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| IsBranchVisible | Gets a flag indicating whether to display node branches.(Derived from ResSceneNode.) |
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SetBranchVisible
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Sets a flag indicating whether to display node branches.(Derived from ResSceneNode.) |
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GetHeader
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Gets the header information.(Derived from ResSceneObject.) |
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| SetHeader | Sets the header information.(Derived from ResSceneObject.) |
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GetName
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Gets the name of the resource.(Derived from ResSceneObject.) |
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GetUserDataCount
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Gets the number of instances of user data.(Derived from ResSceneObject.) |
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GetUserData
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Gets user data.(Derived from ResSceneObject.) |
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GetUserDataIndex
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Gets the index number of user data in the dictionary.(Derived from ResSceneObject.) |
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GetTypeInfo
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Gets instance type information.(Derived from ResSceneObject.) |
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IsValid
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Determines whether a pointer to a resource is null.(Derived from ResCommonBase.) |
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GetClassName
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nw::ut::ResCommonBase
nw::ut::ResCommon
nw::gfx::res::ResSceneObject
nw::gfx::res::ResSceneNode
nw::gfx::res::ResTransformNode
nw::gfx::res::ResModel
nw::gfx::res::ResParticleModel
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