nw::gfx::res::ResSceneNode Class

Syntax

class ResSceneNode : public nw::gfx::res::ResSceneObject

Description

Binary resource class that represents scene nodes.

Member Functions

ResSceneNode Constructor.
ptr Gets a pointer to actual data.
ref Gets the reference to the actual data.
operator ==
operator!=
GetFlags Gets the flag setting.
SetFlags Sets flag value. Unset flags are disabled.
EnableFlags Enables the flag value that has been set. Unset flags are not changed.
DisableFlags Disables the flag value that has been set. Unset flags are not changed.
GetChildrenCount Gets the number of child scene objects.
GetChildren Gets the child scene object.
GetAnimGroupsCount Gets the number of groups to be animated.
GetAnimGroups Gets the number of groups to be animated.
GetAnimGroupsIndex Gets the index number in dictionary data of the group information to be animated.
IsBranchVisible Gets a flag indicating whether to display node branches.
SetBranchVisible Sets a flag indicating whether to display node branches.
GetHeader Gets the header information.(Derived from ResSceneObject.)
SetHeader Sets the header information.(Derived from ResSceneObject.)
GetName Gets the name of the resource.(Derived from ResSceneObject.)
GetUserDataCount Gets the number of instances of user data.(Derived from ResSceneObject.)
GetUserData Gets user data.(Derived from ResSceneObject.)
GetUserDataIndex Gets the index number of user data in the dictionary.(Derived from ResSceneObject.)
GetTypeInfo Gets instance type information.(Derived from ResSceneObject.)
IsValid Determines whether a pointer to a resource is null.(Derived from ResCommonBase.)
S GetClassName

Class Hierarchy

nw::ut::ResCommonBase
  nw::ut::ResCommon
    nw::gfx::res::ResSceneObject
      nw::gfx::res::ResSceneNode


CONFIDENTIAL