nw::gfx::res::ResTransformNode Class

Syntax

class ResTransformNode : public nw::gfx::res::ResSceneNode

Description

Binary resource class that represents transform nodes.

Enumerated Types

Flag

Member Functions

ResTransformNode Constructor.
ptr Gets a pointer to actual data.
ref Gets the reference to the actual data.
operator ==
operator!=
GetTransform Gets transform information.
SetTransform Sets transform information.
GetWorldMatrix Gets the world matrix.
SetWorldMatrix Sets the world matrix.
GetFlags Gets the flag setting.(Derived from ResSceneNode.)
SetFlags Sets flag value. Unset flags are disabled.(Derived from ResSceneNode.)
EnableFlags Enables the flag value that has been set. Unset flags are not changed.(Derived from ResSceneNode.)
DisableFlags Disables the flag value that has been set. Unset flags are not changed.(Derived from ResSceneNode.)
GetChildrenCount Gets the number of child scene objects.(Derived from ResSceneNode.)
GetChildren Gets the child scene object.(Derived from ResSceneNode.)
GetAnimGroupsCount Gets the number of groups to be animated.(Derived from ResSceneNode.)
GetAnimGroups Gets the number of groups to be animated.(Derived from ResSceneNode.)
GetAnimGroupsIndex Gets the index number in dictionary data of the group information to be animated.(Derived from ResSceneNode.)
IsBranchVisible Gets a flag indicating whether to display node branches.(Derived from ResSceneNode.)
SetBranchVisible Sets a flag indicating whether to display node branches.(Derived from ResSceneNode.)
GetHeader Gets the header information.(Derived from ResSceneObject.)
SetHeader Sets the header information.(Derived from ResSceneObject.)
GetName Gets the name of the resource.(Derived from ResSceneObject.)
GetUserDataCount Gets the number of instances of user data.(Derived from ResSceneObject.)
GetUserData Gets user data.(Derived from ResSceneObject.)
GetUserDataIndex Gets the index number of user data in the dictionary.(Derived from ResSceneObject.)
GetTypeInfo Gets instance type information.(Derived from ResSceneObject.)
IsValid Determines whether a pointer to a resource is null.(Derived from ResCommonBase.)
S GetClassName

Class Hierarchy

nw::ut::ResCommonBase
  nw::ut::ResCommon
    nw::gfx::res::ResSceneObject
      nw::gfx::res::ResSceneNode
        nw::gfx::res::ResTransformNode


CONFIDENTIAL