class ResFragmentLight : public nw::gfx::res::ResLight
Binary resource class that represents fragment lights.
| Kind | The light type. | |
|---|---|---|
| Flag |
(Inherited from ResTransformNode. |
| ResFragmentLight | Constructor. | |
|---|---|---|
| ptr | Gets a pointer to actual data. | |
| ref | Gets the reference to the actual data. | |
operator ==
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operator !=
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| GetLightKind | Gets the light source type. | |
| SetLightKind | Sets the light type. | |
GetAmbientU32
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Gets the ambient color of a light in RGBA8 32-bit format. | |
SetAmbient
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Sets the ambient color of the light. | |
| GetAmbient | Gets the ambient color of the light. | |
| GetDiffuseU32 | Gets the diffuse color of a light in RGBA8 32-bit format. | |
| SetDiffuse | Sets the diffuse color of the light. | |
| GetDiffuse | Gets the light diffuse color. | |
| GetSpecular0U32 | Gets specular 0 of the light in RGBA8 32-bit format. | |
| SetSpecular0 | Sets specular 0 for the light. | |
| GetSpecular0 | Gets specular 0 for the light. | |
| GetSpecular1U32 | Gets specular 1 of the light in RGBA8 32-bit format. | |
| SetSpecular1 | Sets specular 1 for the light. | |
| GetSpecular1 | Gets specular 1 for the light. | |
| SetDirection | Sets the light direction. | |
| GetDirection | Gets the light direction. | |
| GetDistanceSampler | Gets the lookup table for distance attenuation. | |
| GetAngleSampler | Gets the lookup table for angular attenuation. | |
| SetDistanceSampler | Sets the lookup table. Resources are not freed because this parameter is set to the table being referenced. | |
| GetDistanceAttenuationStart | Gets the starting distance for distance attenuation. | |
GetDistanceAttenuationEnd
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Gets the ending distance for distance attenuation. | |
| SetDistanceAttenuationStart | Sets the starting distance for distance attenuation. | |
| SetDistanceAttenuationEnd | Sets the ending distance for distance attenuation. | |
SetDistanceAttenuation
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Sets the starting and ending parameters for distance attenuation. | |
| IsDirty | Gets a flag indicating whether light contents have been updated. | |
| SetDirty | Sets a flag indicating whether light contents have been updated. | |
| IsLightEnabled | Gets the light enable flag.(Inherited from ResLight. |
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| SetLightEnabled | Sets the light enable flag.(Inherited from ResLight. |
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GetRevision
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Gets the revision.(Inherited from ResLight. |
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| Setup | Sets up a resource.(Inherited from ResLight. |
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Cleanup
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Cleans up a resource.(Inherited from ResLight. |
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GetTransform
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Gets transform information.(Inherited from ResTransformNode. |
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SetTransform
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Sets transform information.(Inherited from ResTransformNode. |
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| GetWorldMatrix | Gets the world matrix.(Inherited from ResTransformNode. |
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SetWorldMatrix
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Sets the world matrix.(Inherited from ResTransformNode. |
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GetFlags
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Gets the flag setting.(Inherited from ResSceneNode. |
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SetFlags
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Sets the flag setting.(Inherited from ResSceneNode. |
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| GetChildrenCount | Gets the number of child scene objects.(Inherited from ResSceneNode. |
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| GetChildren | Gets the child scene object.(Inherited from ResSceneNode. |
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| GetAnimGroupsCount | Gets the number of groups to be animated.(Inherited from ResSceneNode. |
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| GetAnimGroups | Gets the number of groups to be animated.(Inherited from ResSceneNode. |
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| GetAnimGroupsIndex | Gets the index number in dictionary data of the group information to be animated.(Inherited from ResSceneNode. |
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| IsBranchVisible | Gets a flag indicating whether to display node branches.(Inherited from ResSceneNode. |
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SetBranchVisible
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Sets a flag indicating whether to display node branches.(Inherited from ResSceneNode. |
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| GetHeader | Gets the header information.(Inherited from ResSceneObject. |
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| SetHeader | Sets the header information.(Inherited from ResSceneObject. |
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| GetName | Gets the name of the resource.(Inherited from ResSceneObject. |
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| GetUserDataCount | Gets the number of instances of user data.(Inherited from ResSceneObject. |
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| GetUserData | Gets user data.(Inherited from ResSceneObject. |
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| GetUserDataIndex | Gets the index number of user data in the dictionary.(Inherited from ResSceneObject. |
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GetTypeInfo
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Gets instance type information.(Inherited from ResSceneObject. |
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IsValid
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Determines whether a pointer to a resource is null.(Inherited from ResCommonBase. |
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| S | GetClassName |
nw::ut::ResCommonBase
nw::ut::ResCommon
nw::gfx::res::ResSceneObject
nw::gfx::res::ResSceneNode
nw::gfx::res::ResTransformNode
nw::gfx::res::ResLight
nw::gfx::res::ResFragmentLight
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