class ResSceneNode : public nw::gfx::res::ResSceneObject
Binary resource class that represents scene nodes.
| ResSceneNode | Constructor. | |
|---|---|---|
| ptr | Gets a pointer to actual data. | |
| ref | Gets the reference to the actual data. | |
operator ==
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operator !=
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GetFlags
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Gets the flag setting. | |
SetFlags
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Sets the flag setting. | |
| GetChildrenCount | Gets the number of child scene objects. | |
| GetChildren | Gets the child scene object. | |
| GetAnimGroupsCount | Gets the number of groups to be animated. | |
| GetAnimGroups | Gets the number of groups to be animated. | |
| GetAnimGroupsIndex | Gets the index number in dictionary data of the group information to be animated. | |
| IsBranchVisible | Gets a flag indicating whether to display node branches. | |
SetBranchVisible
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Sets a flag indicating whether to display node branches. | |
| GetHeader | Gets the header information.(Inherited from ResSceneObject. |
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| SetHeader | Sets the header information.(Inherited from ResSceneObject. |
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| GetName | Gets the name of the resource.(Inherited from ResSceneObject. |
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| GetUserDataCount | Gets the number of instances of user data.(Inherited from ResSceneObject. |
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| GetUserData | Gets user data.(Inherited from ResSceneObject. |
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| GetUserDataIndex | Gets the index number of user data in the dictionary.(Inherited from ResSceneObject. |
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GetTypeInfo
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Gets instance type information.(Inherited from ResSceneObject. |
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IsValid
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Determines whether a pointer to a resource is null.(Inherited from ResCommonBase. |
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| S | GetClassName |
nw::ut::ResCommonBase
nw::ut::ResCommon
nw::gfx::res::ResSceneObject
nw::gfx::res::ResSceneNode
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