nw::gfx::SkeletalModel Classclass SkeletalModel : public nw::gfx::Model
Model class that can contain a lightweight internal hierarchical structure.
| nw::gfx::SkeletalModel::Builder | Class for building skeletal models. |
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nw::gfx::SkeletalModel::Description
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Content to configure. |
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BufferOption
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Definitions of bit formats for buffer options.(Inherited from Model. |
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TraversalResults
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Definition of the bit flag indicating the traversal results.(Derived from SceneNode. |
typedef Definitions| Material | ||
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MaterialRange
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Definition of a type that represents the range of a material list.(Inherited from Model. |
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| Other | ||
RenderSignal
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Definition of a callback slot that is called during rendering.(Inherited from Model. |
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RenderSlot
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Definition of a callback slot that is called during rendering.(Inherited from Model. |
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CalculateMatrixSignal
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Definition of a callback signal that is called during matrix calculation.(Derived TransformNode. |
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CalculateMatrixSlot
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Definition of a callback slot that is called during matrix calculation.(Derived TransformNode. |
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UpdateSignal
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Definition of a callback signal that is called during updates.(Derived from SceneNode. |
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UpdateSlot
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Definition of a callback slot that is called during updates.(Derived from SceneNode. |
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| S |
DEFAULT_MAX_CHILDREN
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Maximum number of children when a fixed amount of memory is used.(Derived from SceneObject. |
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| S |
DEFAULT_MAX_CALLBACKS
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Maximum number of callbacks when a fixed amount of memory is used.(Derived from SceneObject. |
| S |
MAX_NAME_LENGTH
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Limit on names of scene objects.(Derived from SceneObject. |
NW_UT_RUNTIME_TYPEINFO
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| protected | m_Children | Child node.(Derived from SceneNode. |
| protected | m_AnimBinding | Animation binding.(Derived from SceneNode. |
| Scene Tree | ||
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| V |
Accept
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Accepts visitors. |
| V |
TrackbackWorldMatrix
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Tracks back to the parent node and gets the world matrix. |
| V | TrackbackWorldTransform | Tracks back to the parent node and gets the world transform. |
| V | TrackbackLocalTransform | Tracks back to the parent node and gets the local transform. |
| NW_DEPRECATED_FUNCTION | Inherits transform conversion information from the parent node.(Derived TransformNode. |
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| V | InheritTraversalResults | Inherits transform conversion information from the parent node. |
AttachChild
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Attaches a child.(Derived from SceneNode. |
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DetachChild
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Removes a child.(Derived from SceneNode. |
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GetChildBegin
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Gets the beginning of a child.(Derived from SceneNode. |
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GetChildEnd
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Gets the end of a child.(Derived from SceneNode. |
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DetachAllChildren
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Removes all children.(Derived from SceneNode. |
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| Resources | ||
GetResSkeletalModel
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Gets the skeletal model resource. | |
GetResModel
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Gets the model resource.(Inherited from Model. |
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GetResMeshes
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Gets an array of mesh resources.(Inherited from Model. |
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| GetResMeshNodeVisibilities | Gets the MeshNodeVisibility resource based on the index specified.(Inherited from Model. |
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GetResTransformNode
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Gets the transform node resource.(Derived TransformNode. |
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GetResSceneNode
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Gets the scene node resource.(Derived from SceneNode. |
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GetResSceneObject
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Gets the scene object resource.(Derived from SceneObject. |
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| GetName | Gets the name from the resource.(Derived from SceneObject. |
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| Skeleton | ||
GetSkeleton
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Gets a skeleton. | |
| IsSharingSkeleton | Returns true if sharing a skeleton with another model. | |
| Animation | ||
GetSkeletalAnimGroup
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Gets the skeletal animation group. | |
GetSkeletalAnimBindingIndex
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Gets the index among the animation bindings of a skeletal animation group. | |
GetSkeletalAnimObject
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Gets a skeletal animation object. | |
SetSkeletalAnimObject
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Sets a skeletal animation object. | |
GetMaterialAnimGroup
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Gets a material animation group.(Inherited from Model. |
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GetMaterialAnimBindingIndex
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Gets the index among the animation bindings of a material animation group.(Inherited from Model. |
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GetMaterialAnimObject
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Gets a material animation object.(Inherited from Model. |
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SetMaterialAnimObject
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Configures a material animation object.(Inherited from Model. |
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GetVisibilityAnimGroup
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Gets a visibility animation group.(Inherited from Model. |
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GetVisibilityAnimBindingIndex
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Gets the index among the animation bindings of a visibility animation group.(Inherited from Model. |
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GetVisibilityAnimObject
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Gets a visibility animation object.(Inherited from Model. |
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SetVisibilityAnimObject
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Sets a visibility animation object.(Inherited from Model. |
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GetAnimBinding
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Gets the animation binding.(Derived from SceneNode. |
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SetAnimBinding
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Sets the animation binding.(Derived from SceneNode. |
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| UpdateFrame | Updates the frames for all configured animation objects.(Derived from SceneNode. |
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| Callbacks | ||
PreRenderSignal
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Gets the signal that is called before a model is rendered.(Inherited from Model. |
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PostRenderSignal
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Gets the signal that is called after a model is rendered.(Inherited from Model. |
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PostCalculateWorldMatrixSignal
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Gets the signal after world matrix calculation.(Derived TransformNode. |
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PreUpdateSignal
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Gets the signal before the scene node is updated.(Derived from SceneNode. |
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| Material | ||
GetMaterials
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Gets the start and end of a material list.(Inherited from Model. |
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GetMaterialCount
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Gets the number of materials.(Inherited from Model. |
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GetMaterial
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Gets the material with the specified index number.(Inherited from Model. |
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GetMaterialActivator
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Gets the material activator.(Inherited from Model. |
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SetMaterialActivator
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Transfers ownership and sets the material activator. The material activator is also destroyed if the model class is destroyed.(Inherited from Model. |
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| SetSharedMaterialActivator | Sets the material activator without transferring ownership. Be sure to set here if the material activator is to be managed by the user.(Inherited from Model. |
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| Buffer options | ||
CheckBufferOption
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Checks the buffer option.(Inherited from Model. |
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GetBufferOption
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Gets the buffer option.(Inherited from Model. |
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| Matrices | ||
ModelViewMatrix
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Gets the modelview matrix.(Inherited from Model. |
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NormalMatrix
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Gets the normal matrix.(Inherited from Model. |
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| UpdateModelViewMatrixAndNormalMatrix | Updates the modelview matrix and the normal matrix.(Inherited from Model. |
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| Layers | ||
| GetLayerId | Gets the layer ID.(Inherited from Model. |
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SetLayerId
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Sets the layer ID.(Inherited from Model. |
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| GetRenderLayerId | Gets the render layer value of the mesh.(Inherited from Model. |
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| Rendering | ||
IsVisible
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Gets a flag indicating whether to render the model.(Inherited from Model. |
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| SetVisible | Sets a flag indicating whether to render the model.(Inherited from Model. |
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| IsMeshVisible | Gets a flag representing whether the mesh is to be drawn.(Inherited from Model. |
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| InvalidateRenderKeyCache | Disables the key cache used for render sort.(Inherited from Model. |
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| User Parameters | ||
| GetUserParameter | Gets user parameters.(Inherited from Model. |
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| SetUserParameter | Sets the user parameter.(Inherited from Model. |
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| Transform | ||
| Transform | Gets the transformation info.(Derived TransformNode. |
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WorldMatrix
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Gets the world matrix.(Derived TransformNode. |
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WorldTransform
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Gets the detailed transformation info after WorldMatrix calculation.(Derived TransformNode. |
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InverseWorldMatrix
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Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived TransformNode. |
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InvalidateInverseWorldMatrix
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Invalidates the cache used for the inverse matrix of the world matrix. Call this when updating the world matrix.)(Derived TransformNode. |
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| V | UpdateDirection | Updates the direction information. |
| V | UpdateTransform | Updates conversion information. |
| Create/Destroy | ||
DestroyBranch
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Destroys all nodes on the current branch, including the current node.(Derived from SceneNode. |
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| S | Create | Generates a scene node.(Derived from SceneNode. |
Destroy
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Destroys an object.(Derived from GfxObject. |
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| S | GetMemorySize | Gets the memory size required at time of creation.(Inherited from Model. |
| Traverse | ||
GetTraversalResults
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Gets the results of a traversal.(Derived from SceneNode. |
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SetTraversalResults
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Sets the results of a traversal.(Derived from SceneNode. |
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IsEnabledResults
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Gets a value indicating whether a given traversal result is enabled.(Derived from SceneNode. |
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EnableTraversalResults
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Enables the results of a traversal.(Derived from SceneNode. |
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DisableTraversalResults
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Disables the results of a traversal.(Derived from SceneNode. |
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ResetTraversalResults
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Copies the result of traversal from a node.(Derived from SceneNode. |
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CopyTraversalResults
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Copies the result of traversal from a node.(Derived from SceneNode. |
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SetBranchVisible
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Sets the flag used to render below the node.(Derived from SceneNode. |
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| IsBranchVisible | Gets the flag used to render below the node.(Derived from SceneNode. |
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| Constructors and Destructors | ||
| protected |
SkeletalModel
|
Constructor. |
| protected V |
~SkeletalModel
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Destructor. |
| Other | ||
| protected V |
Initialize
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Allocates memory for and initialized members. |
| protected | CreateSkeletalAnimGroup | Creates an animation group for skeletal animation. |
| protected | GetAnimTargetObject | Gets a pointer to model data registered for the skeletal animation. |
| protected | CalcInheritingDiretion | Calculates the direction in which conversion information for parent nodes is inherited.(Derived TransformNode. |
| protected |
IsCircularReference
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Returns true if there is a circular reference.(Derived from SceneNode. |
| protected |
AcceptChildren
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Makes all nodes accept visitors.(Derived from SceneNode. |
nw::gfx::GfxObject
nw::gfx::SceneObject
nw::gfx::SceneNode
nw::gfx::TransformNode
nw::gfx::Model
nw::gfx::SkeletalModel
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