nw::gfx::SceneNode::UpdateSignal Typetypedef ut::Signal2< void, SceneNode *, SceneContext * > nw::gfx::SceneNode::UpdateSignal;
Definition of a callback signal that is called during updates.
The following function or function object can be set in this signal slot.
void UpdateCallback(SceneNode* sceneNode, SceneContext* sceneContext);
class UpdateCallbackFunctor
{
public:
void operator() (SceneNode* sceneNode, SceneContext* sceneContext);
};sceneNode is the scene node to be updated, and sceneContext is the scene context in which scene nodes are registered.
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