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8<TITLE>GXGetLightPosv</TITLE>
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11<H1 align="left">GXGetLightPosv</H1>
12
13<H2>Syntax</H2>
14<dl><dd><pre class="construction">
15#include &lt;revolution/gx.h&gt;
16
17#define GXGetLightPosv(lo, vec) \
18 (GXGetLightPos((lo), (f32*)(vec), (f32*)(vec)+1, (f32*)(vec)+2))
19</pre></dd></dl>
20
21<H2>Arguments</H2>
22<TABLE class="arguments" border="1" >
23  <TBODY>
24    <TR>
25<TH>lo</TH>
26<TD>Pointer to a light object.</TD>
27    </TR>
28    <TR>
29<TH>vec</TH>
30<TD>Position vector. You may use an <CODE>f32</CODE>-type array or structure.</TD>
31    </TR>
32  </TBODY>
33</TABLE>
34
35<H2>Return Values</H2>
36<P>None.</P>
37
38<H2>Description</H2>
39<P>This function returns the position of the light from a light object in a vector structure.&nbsp;The light position may be set using the <A href="GXInitLightPos.html"><CODE>GXInitLightPos</CODE></A>, <A href="GXInitLightPosv.html"><CODE>GXInitLightPosv</CODE></A>, <A href="GXInitSpecularDir.html"><CODE>GXInitSpecularDir</CODE></A> or <A href="GXInitSpecularDirv.html"><CODE>GXInitSpecularDirv</CODE></A> function.</P>
40
41<H2>See Also</H2>
42<P class="reference">
43<A href="GXInitLightPos.html">GXInitLightPos</A>,
44<A href="GXInitLightPosv.html">GXInitLightPosv</A>,
45<A href="GXInitSpecularDir.html">GXInitSpecularDir</A>,
46<A href="GXInitSpecularDirv.html">GXInitSpecularDirv</A>
47</P>
48
49<H2>Revision History</H2>
50<P>
512006/03/01 Initial version.<br>
52</P>
53
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