#include <revolution/gx.h> #define GXGetLightPosv(lo, vec) \ (GXGetLightPos((lo), (f32*)(vec), (f32*)(vec)+1, (f32*)(vec)+2))
| lo | Pointer to a light object. |
|---|---|
| vec | Position vector. You may use an f32-type array or structure. |
None.
This function returns the position of the light from a light object in a vector structure. The light position may be set using the GXInitLightPos, GXInitLightPosv, GXInitSpecularDir or GXInitSpecularDirv function.
GXInitLightPos, GXInitLightPosv, GXInitSpecularDir, GXInitSpecularDirv
2006/03/01 Initial version.
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