1 /*---------------------------------------------------------------------------* 2 Project: Mixer application for AX 3 File: mixprivate.h 4 5 Copyright (C)2006 Nintendo All Rights Reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Log: mixprivate.h,v $ 14 Revision 1.4 2006/10/23 01:52:35 aka 15 Added __s_MIXRmtChannel[]. 16 17 Revision 1.3 2006/10/06 08:05:16 aka 18 Added __MIXRmtChannel. 19 20 Revision 1.2 2006/07/24 09:09:17 aka 21 Added __MIXRmtResetChannel(). 22 23 Revision 1.1 2006/07/19 07:53:38 aka 24 Initial check-in. 25 26 $NoKeywords: $ 27 *---------------------------------------------------------------------------*/ 28 29 #ifndef __MIXPRIVATE_H__ 30 #define __MIXPRIVATE_H__ 31 32 #ifdef __cplusplus 33 extern "C" { 34 #endif 35 36 extern MIXRmtChannel* __MIXRmtChannel; 37 extern MIXRmtChannel __s_MIXRmtChannel[AX_MAX_VOICES]; 38 39 u16 __MIXGetVolume (int db_); 40 void __MIXRmtUpdateSettings (s32 chan, AXVPB *axvpb); 41 void __MIXRmtResetChannel (s32 chan); 42 43 #ifdef __cplusplus 44 } 45 #endif 46 47 #endif // __MIXPRIVATE_H__ 48