/*---------------------------------------------------------------------------* Project: Mixer application for AX File: mixprivate.h Copyright (C)2006 Nintendo All Rights Reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Log: mixprivate.h,v $ Revision 1.4 2006/10/23 01:52:35 aka Added __s_MIXRmtChannel[]. Revision 1.3 2006/10/06 08:05:16 aka Added __MIXRmtChannel. Revision 1.2 2006/07/24 09:09:17 aka Added __MIXRmtResetChannel(). Revision 1.1 2006/07/19 07:53:38 aka Initial check-in. $NoKeywords: $ *---------------------------------------------------------------------------*/ #ifndef __MIXPRIVATE_H__ #define __MIXPRIVATE_H__ #ifdef __cplusplus extern "C" { #endif extern MIXRmtChannel* __MIXRmtChannel; extern MIXRmtChannel __s_MIXRmtChannel[AX_MAX_VOICES]; u16 __MIXGetVolume (int db_); void __MIXRmtUpdateSettings (s32 chan, AXVPB *axvpb); void __MIXRmtResetChannel (s32 chan); #ifdef __cplusplus } #endif #endif // __MIXPRIVATE_H__