1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<LINK rel="stylesheet" type="text/css" href="../../../CSS/revolution.css"> 9<title>tex-layer</title> 10</head> 11 12<body> 13 14<h1 align="left">tex-layer</h1> 15 16 17 18<h2>Description</h2> 19 20<P><CODE>tex-layer</CODE> is a simple demo of the multi-texture capabilities. A cube is displayed with two texture maps. The user can change the way the maps are combined, using <CODE>GX_MODULATE</CODE>, <CODE>GX_DECAL</CODE>, or by turning texture map 2 off.</P> 21<h2>Coverage</h2> 22 23<p></p> 24<TABLE border="1" cellpadding="3" cellspacing="0.1" width="640"> 25 <tr> 26<TD width="30%" bgcolor="#C0C0C0"><EM><STRONG>Functions</STRONG></EM></TD> 27<TD width="25%" bgcolor="#C0C0C0"><EM><STRONG>Parameters</STRONG></EM></TD> 28<TD width="45%" bgcolor="#C0C0C0"><EM><STRONG>Description</STRONG></EM></TD> 29 </tr> 30 <tr> 31<TD width="30%" rowspan="2"><a href="../../../gx/Tev/GXSetTevOp.html"><FONT face="Courier New">GXSetTevOp</FONT></a></TD> 32<TD width="25%">TEV stage</TD> 33<TD width="45%"><CODE>GX_TEVSTAGE0</CODE>, <CODE>GX_TEVSTAGE1</CODE>.</TD> 34 </tr> 35 <tr> 36<TD width="25%">op</TD> 37<TD width="45%"><CODE>GX_REPLACE</CODE>, <CODE>GX_MODULATE</CODE>, <CODE>GX_DECAL</CODE>, <CODE>GX_PASSCLR</CODE></TD> 38 </tr> 39 <tr> 40<TD width="30%"><a href="../../../gx/Texture/GXLoadTexObj.html"><FONT face="Courier New">GXLoadTexObj</FONT></a></TD> 41<TD width="25%">address</TD> 42<TD width="45%"><CODE>GX_TEXMAP0</CODE>, <CODE>GX_TEXMAP1</CODE></TD> 43 </tr> 44</TABLE> 45<h2>Operation Method</h2> 46 47<p>The Menu button exits the test.</p> 48 49<p>The X Button toggles the combine mode.</p> 50 51<p>The B Button stops/starts cube rotation.</p> 52 53<h2>Snapshot</h2> 54 55<p>Textures are drawn using <CODE>GX_MODULATE</CODE>.</p> 56 57<P><IMG src="./images/tex-layer_1.jpg" alt="tex-layer_1.JPG (6184 bytes)" WIDTH="225" HEIGHT="224"></p> 58 59<p>Textures are drawn using <CODE>GX_DECAL</CODE>.</p> 60 61<P><IMG src="./images/tex-layer_2.jpg" alt="tex-layer_2.JPG (7278 bytes)" WIDTH="226" HEIGHT="226"></p> 62 63 64 65<p>Texture 2 is turned off.</p> 66 67<P><IMG src="./images/tex-layer_3.jpg" alt="tex-layer_3.JPG (12279 bytes)" WIDTH="223" HEIGHT="225"></p> 68 69<h2>Required Data Files</h2> 70 71<p><FONT face="Courier New">$REVOLUTION_SDK_ROOT/dvddata/gxTests/tex-05.tpl</FONT></p> 72<H2>Revision History</H2> 73<P>03/01/2006 Initial version.</P> 74</body> 75</html>