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8<TITLE>GXInitTexObjMaxLOD</TITLE>
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11<H1 align="left">GXInitTexObjMaxLOD</H1>
12<H2>C Specification</H2>
13<DL>
14  <DD>
15<PRE><CODE>#include &lt;revolution/gx.h&gt;</CODE></PRE>
16  <DD>
17<PRE><CODE>void GXInitTexObjMaxLOD(
18<a href="../Structures/GXTexObj.html">GXTexObj</a>*      obj,
19f32            max_lod );</CODE></PRE>
20</DL>
21<H2>Arguments</H2>
22<TABLE border="1" cellpadding="3" cellspacing="0.1">
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24    <TR>
25<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE><em><strong><code>obj</code></strong></em></CODE></STRONG></EM></TD>
26<TD width="520">Texture object ptr.</TD>
27    </TR>
28    <TR>
29<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE>max_lod</CODE></STRONG></EM></TD>
30<TD width="520">Maximum LOD value. The hardware will use MIN (<code>max_lod</code>, lod).&nbsp;Range is 0.0 to 10.0.</TD>
31    </TR>
32  </TBODY>
33</TABLE>
34<H2>Return Values</H2>
35<P>None.</P>
36<H2>Description</H2>
37<P>This function allows you to modify the maximum LOD value for an existing texture object.&nbsp;This parameter is initially set by <code><a href="GXInitTexObjLOD.html">GXInitTexObjLOD</a></code>.</P>
38<H2>See Also</H2>
39<P><a href="GXInitTexObjLOD.html">GXInitTexObjLOD</a><br> <a href="GXGetTexObjLODAll.html">GXGetTexObjLODAll</a></P>
40<P><A href="GXTexObjInitFlow.html">GXTexObj Initialization Flow</A></P>
41<H2>Revision History</H2>
42<P>03/01/2006 Initial version.</P>
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