1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 8<TITLE>GXInitTexObjMaxLOD</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GXInitTexObjMaxLOD</H1> 12<H2>C Specification</H2> 13<DL> 14 <DD> 15<PRE><CODE>#include <revolution/gx.h></CODE></PRE> 16 <DD> 17<PRE><CODE>void GXInitTexObjMaxLOD( 18<a href="../Structures/GXTexObj.html">GXTexObj</a>* obj, 19f32 max_lod );</CODE></PRE> 20</DL> 21<H2>Arguments</H2> 22<TABLE border="1" cellpadding="3" cellspacing="0.1"> 23 <TBODY> 24 <TR> 25<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE><em><strong><code>obj</code></strong></em></CODE></STRONG></EM></TD> 26<TD width="520">Texture object ptr.</TD> 27 </TR> 28 <TR> 29<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE>max_lod</CODE></STRONG></EM></TD> 30<TD width="520">Maximum LOD value. The hardware will use MIN (<code>max_lod</code>, lod). Range is 0.0 to 10.0.</TD> 31 </TR> 32 </TBODY> 33</TABLE> 34<H2>Return Values</H2> 35<P>None.</P> 36<H2>Description</H2> 37<P>This function allows you to modify the maximum LOD value for an existing texture object. This parameter is initially set by <code><a href="GXInitTexObjLOD.html">GXInitTexObjLOD</a></code>.</P> 38<H2>See Also</H2> 39<P><a href="GXInitTexObjLOD.html">GXInitTexObjLOD</a><br> <a href="GXGetTexObjLODAll.html">GXGetTexObjLODAll</a></P> 40<P><A href="GXTexObjInitFlow.html">GXTexObj Initialization Flow</A></P> 41<H2>Revision History</H2> 42<P>03/01/2006 Initial version.</P> 43</BODY> 44</HTML>