1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 7<BASE target="main"> 8<TITLE>2D Graphics API Function List</TITLE> 9</HEAD> 10<BODY> 11<H1>2D Graphics API Function List</H1> 12<TABLE border="1"> 13 <TBODY> 14 <TR> 15 <TD nowrap> 16<A href="./G2DInitWorld.html"><CODE>G2DInitWorld</CODE></A></TD> 17<TD>Specifies the size of the 2D world space.</TD> 18 </TR> 19 <TR> 20 <TD nowrap> 21<A href="./G2DSetViewport.html"><CODE>G2DSetViewport</CODE></A></TD> 22<TD>Sets the viewing rectangle for rendering.</TD> 23 </TR> 24 <TR> 25 <TD nowrap> 26<A href="./G2DSetCamera.html"><CODE>G2DSetCamera</CODE></A></TD> 27<TD>Sets the current position and direction of the camera.</TD> 28 </TR> 29 <TR> 30 <TD nowrap> 31<A href="./G2DDrawLayer.html"><CODE>G2DDrawLayer</CODE></A></TD> 32<TD>Renders data.</TD> 33 </TR> 34 <TR> 35 <TD nowrap> 36<A href="./G2DInitSprite.html"><CODE>G2DinitSprite</CODE></A></TD> 37<TD>Sets the texture coordinates before rendering a sprite.</TD> 38 </TR> 39 <TR> 40 <TD nowrap> 41<A href="./G2DDrawSprite.html"><CODE>G2DDrawSprite</CODE></A></TD> 42<TD>Renders a single sprite.</TD> 43 </TR> 44 </TBODY> 45</TABLE> 46 </BODY></HTML>