G2DInitWorld |
Specifies the size of the 2D world space. |
G2DSetViewport |
Sets the viewing rectangle for rendering. |
G2DSetCamera |
Sets the current position and direction of the camera. |
G2DDrawLayer |
Renders data. |
G2DinitSprite |
Sets the texture coordinates before rendering a sprite. |
G2DDrawSprite |
Renders a single sprite. |