1 /*---------------------------------------------------------------------------*
2   Project:  Sample binary template
3   File:     demochannel.h
4 
5   Copyright (C) 2005-2006 Nintendo.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Log: ChannelJump.h,v $
14   Revision 1.3  2007/08/01 09:36:29  kitase_hirotake
15   TAB -> SPACE
16 
17   Revision 1.2  2007/07/30 23:41:11  nishimoto_takashi
18   Fixed comments.
19 
20   Revision 1.1  2007/07/30 23:24:41  nishimoto_takashi
21   Added the ChannelJump header file.
22 
23 
24   $NoKeywords: $
25 
26  *---------------------------------------------------------------------------*/
27 #ifndef __DEMOCH_H__
28 #define __DEMOCH_H__
29 
30 #include <demo.h>
31 
32 #include <revolution/kpad.h>
33 
34 #include <revolution/vf.h>
35 #include <revolution/nwc24.h>
36 
37 
38 #include <string.h>        // For memcpy(), strcmp(), strcpy()
39 #include <stdlib.h>        // For mbtowc()
40 
41 /*-----------------------------------------------------------------------------
42     Binary Data
43   -----------------------------------------------------------------------------*/
44 // Src.o
45 extern u8     Default_tex[];
46 extern u8     No1_tex[];
47 extern u8     No2_tex[];
48 
49 // Template.arc.o
50 extern u8    Template_arc_begin[];
51 extern u8    Template_arc_end[];
52 
53 /*-----------------------------------------------------------------------------
54     Global values
55   -----------------------------------------------------------------------------*/
56 KPADStatus    Kpad_s[1][ KPAD_MAX_READ_BUFS ];
57 GXTexObj    TextureD, Texture1, Texture2;
58 Mtx            View_Mtx;
59 u16            Rot_Deg;            // 0 - 360
60 u8            Scene_No;            // 0 - 2
61 
62 /*-----------------------------------------------------------------------------
63     Global values - for Message data
64   -----------------------------------------------------------------------------*/
65 char        MsgSubject[]    =    "Channel Jump test message";
66 wchar_t     MsgText[]        =    L"This is a test mail of Channel Jump\x0d\x0a"
67                                 L"demo. An value is attached in \x0d\x0a"
68                                 L"this mail.";
69 wchar_t        MsgAltName[11]    =    L"to Scene ";
70 
71 #endif
72