1 /*---------------------------------------------------------------------------* 2 Project: Sample binary template 3 File: demochannel.h 4 5 Copyright (C) 2005-2006 Nintendo. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Log: ChannelJump.h,v $ 14 Revision 1.3 2007/08/01 09:36:29 kitase_hirotake 15 TAB -> SPACE 16 17 Revision 1.2 2007/07/30 23:41:11 nishimoto_takashi 18 Fixed comments. 19 20 Revision 1.1 2007/07/30 23:24:41 nishimoto_takashi 21 Added the ChannelJump header file. 22 23 24 $NoKeywords: $ 25 26 *---------------------------------------------------------------------------*/ 27 #ifndef __DEMOCH_H__ 28 #define __DEMOCH_H__ 29 30 #include <demo.h> 31 32 #include <revolution/kpad.h> 33 34 #include <revolution/vf.h> 35 #include <revolution/nwc24.h> 36 37 38 #include <string.h> // For memcpy(), strcmp(), strcpy() 39 #include <stdlib.h> // For mbtowc() 40 41 /*----------------------------------------------------------------------------- 42 Binary Data 43 -----------------------------------------------------------------------------*/ 44 // Src.o 45 extern u8 Default_tex[]; 46 extern u8 No1_tex[]; 47 extern u8 No2_tex[]; 48 49 // Template.arc.o 50 extern u8 Template_arc_begin[]; 51 extern u8 Template_arc_end[]; 52 53 /*----------------------------------------------------------------------------- 54 Global values 55 -----------------------------------------------------------------------------*/ 56 KPADStatus Kpad_s[1][ KPAD_MAX_READ_BUFS ]; 57 GXTexObj TextureD, Texture1, Texture2; 58 Mtx View_Mtx; 59 u16 Rot_Deg; // 0 - 360 60 u8 Scene_No; // 0 - 2 61 62 /*----------------------------------------------------------------------------- 63 Global values - for Message data 64 -----------------------------------------------------------------------------*/ 65 char MsgSubject[] = "Channel Jump test message"; 66 wchar_t MsgText[] = L"This is a test mail of Channel Jump\x0d\x0a" 67 L"demo. An value is attached in \x0d\x0a" 68 L"this mail."; 69 wchar_t MsgAltName[11] = L"to Scene "; 70 71 #endif 72