/*---------------------------------------------------------------------------* Project: Sample binary template File: demochannel.h Copyright (C) 2005-2006 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Log: ChannelJump.h,v $ Revision 1.3 2007/08/01 09:36:29 kitase_hirotake TAB -> SPACE Revision 1.2 2007/07/30 23:41:11 nishimoto_takashi Fixed comments. Revision 1.1 2007/07/30 23:24:41 nishimoto_takashi Added the ChannelJump header file. $NoKeywords: $ *---------------------------------------------------------------------------*/ #ifndef __DEMOCH_H__ #define __DEMOCH_H__ #include #include #include #include #include // For memcpy(), strcmp(), strcpy() #include // For mbtowc() /*----------------------------------------------------------------------------- Binary Data -----------------------------------------------------------------------------*/ // Src.o extern u8 Default_tex[]; extern u8 No1_tex[]; extern u8 No2_tex[]; // Template.arc.o extern u8 Template_arc_begin[]; extern u8 Template_arc_end[]; /*----------------------------------------------------------------------------- Global values -----------------------------------------------------------------------------*/ KPADStatus Kpad_s[1][ KPAD_MAX_READ_BUFS ]; GXTexObj TextureD, Texture1, Texture2; Mtx View_Mtx; u16 Rot_Deg; // 0 - 360 u8 Scene_No; // 0 - 2 /*----------------------------------------------------------------------------- Global values - for Message data -----------------------------------------------------------------------------*/ char MsgSubject[] = "Channel Jump test message"; wchar_t MsgText[] = L"This is a test mail of Channel Jump\x0d\x0a" L"demo. An value is attached in \x0d\x0a" L"this mail."; wchar_t MsgAltName[11] = L"to Scene "; #endif