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7<title>MPDLGetBootedBitmap</title>
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10<body>
11<h1>MPDLGetBootedBitmap</h1>
12
13<h2>Syntax</h2>
14<p>
15<dl>
16  <dd><pre><code>#include &lt;revolution/mpdl.h&gt;</code></pre>
17  </dd>
18  <dd><pre><code>u32     MPDLGetBootedBitmap( void );</code></pre>
19  </dd>
20</dl>
21</p>
22
23<h2>Arguments</h2>
24<p>None.</p>
25
26<h2>Return Values</h2>
27
28<P>Returns a bitmap that indicates players who have finished downloading and have rebooted.</P>
29
30<h2>Description</h2>
31
32<p>Gets a bitmap that indicates players who have finished downloading and have rebooted. Players will automatically reach this state unless explicitly prohibited to do so by the <a href="./MPDLSetBootStopper.html"><CODE>MPDLSetBootStopper</CODE></a> function.</p>
33<p>Individual player information can be retrieved using the <code><a href="./MPDLGetPlayerInfo.html">MPDLGetPlayerInfo</a></code> function. </p>
34<p>The download process is started by calling the <a href="./MPDLStartDownload.html"><CODE>MPDLStartDownload</CODE></a> function.</p>
35<h2>See Also</h2>
36<p>
37<code><a href="./MPDLPlayerInfo.html">MPDLPlayerInfo</a></code>,
38<code><a href="./MPDLGetPlayerInfo.html">MPDLGetPlayerInfo()</a></code>,
39<code><a href="./MPDLGetEntryBitmap.html">MPDLGetEntryBitmap()</a></code>,
40<code><a href="./MPDLGetEntryBitmap.html">MPDLGetBootableBitmap()</a></code>,
41<code><a href="./MPDLStartDownload.html">MPDLStartDownload()</a></code>
42<code><a href="./MPDLGetBootStopper.html">MPDLGetBootStopper()</a></code>
43<code><a href="./MPDLSetBootStopper.html">MPDLSetBootStopper()</a></code>
44</p>
45
46<h2>Revision History</h2>
47
48<p>
492008/02/01 Added a note about the <CODE>MPDLSetBootStopper</CODE> function.<br /> 2006/08/25 Initial version.<br />
50</p>
51
52<hr><p>CONFIDENTIAL</p></body>
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